Max Horn
a4922dad00
Added most of the missing tools to scummvm/tools/README
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svn-id: r41002
2009-05-29 14:38:56 +00:00
Max Horn
608f855c9d
Removed obsolete files
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svn-id: r41001
2009-05-29 14:38:42 +00:00
Filippos Karapetis
ae378632cd
Added brief information about the create_drascula tool
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svn-id: r40906
2009-05-26 10:14:24 +00:00
Paul Gilbert
9900cbcb70
Added a brief note about the create_lure tool
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svn-id: r40903
2009-05-26 09:35:53 +00:00
Johannes Schickel
7f57c2f2c0
Add some initial documentation for create_kyradat.
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svn-id: r40902
2009-05-26 08:55:23 +00:00
Johannes Schickel
b3c6751b9b
Strip trailing whitespaces in the whole code base.
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svn-id: r40867
2009-05-24 15:17:42 +00:00
Eugene Sandulenko
5878acfc0e
Adjust tools make rules for new website code
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svn-id: r40820
2009-05-23 20:25:09 +00:00
Eugene Sandulenko
434af6e42d
Adjust credits.pl for new website code.
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svn-id: r40819
2009-05-23 20:21:17 +00:00
Florian Kagerer
cbce9e1179
LOL: implemented fireball spell
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svn-id: r40813
2009-05-23 18:43:04 +00:00
Florian Kagerer
5076b06bb6
LOL: - implemented Lightning Spell
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svn-id: r40776
2009-05-21 22:29:49 +00:00
Travis Howell
0c1e89f355
Add several Dutch Windows demo of HE games.
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svn-id: r40602
2009-05-15 10:21:19 +00:00
Johannes Schickel
049618ce15
Fix all occurrences of AdLib spelling:
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- credits
- options dialog
svn-id: r40538
2009-05-13 21:15:12 +00:00
Florian Kagerer
dd84aaf648
LOL: - added some spell casting (spark, heal, swarm)
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- fixed several bugs (not the one in the fighting system though)
- added several opcodes. there shouldn't be any real show stoppers in the draracle cave now.
- simplified wsa code (which required 4 lines of code for displaying a frame)
- added support for wsa animations that don't have a last frame (apparently kyra 2 and 3 don't have this type of wsa file)
svn-id: r40420
2009-05-10 13:40:28 +00:00
Travis Howell
8225e4f84b
Add the DOS CD demo of Sam & Max.
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svn-id: r40236
2009-05-02 09:52:35 +00:00
Florian Kagerer
ccb64ad81e
LOL: - Started implementing the fighting system. The damage inflicted is wrong, however (at least the damage inflicted by the monsters). I'm sowewhat clueless about that bug atm.
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- added support for monsters with distance attacks (like those orcs in front of roland's house)
- lots of small bug fixes
- Some startup support for the pc-98 16 color version. The intro will run, but the font drawing/coloring is still wrong.
svn-id: r40144
2009-04-25 13:15:05 +00:00
Travis Howell
514c2be4a9
Add patch #2769163 - Mac additions for Freddi Fish 1 and Putt-Putt Parade.
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svn-id: r40006
2009-04-18 23:34:28 +00:00
Johannes Schickel
942dd9b845
Fix warnings.
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svn-id: r39838
2009-04-04 13:15:41 +00:00
Travis Howell
5b968d9c35
Update German version of puttzoo.
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svn-id: r39833
2009-04-04 06:19:18 +00:00
Travis Howell
2dd4789fc0
Update prefix for German version of puttzoo.
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svn-id: r39827
2009-04-04 05:42:12 +00:00
Travis Howell
89d457fc0f
Add more German version of HE games.
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svn-id: r39825
2009-04-04 03:50:01 +00:00
Florian Kagerer
9638c7ec4b
LOL: - added support for magic atlas
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- fixed minor palette bug
svn-id: r39818
2009-04-03 21:32:50 +00:00
Filippos Karapetis
bd240eb60a
Added myself to the MADE engine credits
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svn-id: r39684
2009-03-25 10:49:52 +00:00
Filippos Karapetis
7f641cc6be
Added MSVC project files for the create_lure tool
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svn-id: r39644
2009-03-23 20:31:19 +00:00
Filippos Karapetis
a3e0a87970
Silenced an MSVC warning
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svn-id: r39642
2009-03-23 20:25:57 +00:00
Travis Howell
a4a8249a9c
Clarify entry in the credits.
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svn-id: r39563
2009-03-20 10:23:08 +00:00
Travis Howell
9a99eb221a
Add another Spanish DOS version of Loom (EGA).
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svn-id: r39502
2009-03-18 05:12:45 +00:00
Henry Bush
03a807fa2b
Add FreeSCI contributors
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svn-id: r39457
2009-03-16 21:42:35 +00:00
Florian Kagerer
52726344b7
LOL: - implemented item throwing
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svn-id: r39455
2009-03-16 21:20:34 +00:00
Max Horn
466ba4bbfe
SCI: Rewrote the save/load code, see also patch #2687400 .
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The new format is incompatible with the old one, and is still subject to
some further changes. Also, regressions are quite possible, so watch out.
Finally, the new code still contains some TODOs and FIXMEs. Several of
these will be more or less automatically resolved once other code gets
C++ified.
svn-id: r39430
2009-03-15 20:31:29 +00:00
Florian Kagerer
dcf32be3f6
LOL: - added some missing animations for the shops
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- added support for dropping/picking up items (no throwing yet)
svn-id: r39422
2009-03-15 16:48:20 +00:00
Florian Kagerer
092f2a37e3
LOL: - complete support for the three "special rooms" in the castle
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svn-id: r39391
2009-03-14 13:48:12 +00:00
Max Horn
636a3dd2c1
removed obsolete comment
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svn-id: r39380
2009-03-14 01:45:00 +00:00
Travis Howell
ca8d85eaa9
Update HE version for German version of Freddi Fish 2.
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svn-id: r39356
2009-03-12 13:11:37 +00:00
Max Horn
d5d7bd73d5
SCI: Moved cfsml.pl from tools/ to tools/sci/; also fixed circular dependency
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svn-id: r39308
2009-03-10 19:20:32 +00:00
Eugene Sandulenko
6c0ac7f692
Resurrection of SCI tools. Step 1.
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svn-id: r39240
2009-03-08 17:20:33 +00:00
Willem Jan Palenstijn
68490c5c1e
Move Greg Frieger from Tinsel to SCI in credits as intended by r39179
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svn-id: r39220
2009-03-08 12:13:10 +00:00
Travis Howell
2620d6836c
Add initial support for Personal Nightmare.
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Thanks to dreammaster for file decompression and icon decoding code.
NOTE: setjmp/longjmp code will require conversion for portability.
svn-id: r39216
2009-03-08 08:45:21 +00:00
Max Horn
63eda8cf3c
Added Greg and myself to SCI engine credis
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svn-id: r39179
2009-03-07 06:57:59 +00:00
Florian Kagerer
7ea5cefef4
LOL: implemented some monster related code (monsters now get placed in the maze, but they still don't do anything)
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svn-id: r39039
2009-03-01 14:45:30 +00:00
Eugene Sandulenko
166941cde8
Patch #2590824 : DRASCULA: further improvements in italian translation
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svn-id: r38963
2009-02-28 11:32:51 +00:00
Willem Jan Palenstijn
4febcde170
Make CFSML writers take const arguments
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svn-id: r38952
2009-02-28 10:05:07 +00:00
Eugene Sandulenko
241340a07e
Fix compilation
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svn-id: r38850
2009-02-24 20:11:10 +00:00
Jordi Vilalta Prat
506e49b123
Don't generate extra whitespaces (forgot to commit it before)
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svn-id: r38798
2009-02-23 00:10:36 +00:00
Willem Jan Palenstijn
a5a29a44e9
Check for end of file more often while reading CFSML
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svn-id: r38796
2009-02-22 22:07:30 +00:00
Florian Kagerer
8a95f02abf
LOL: some work on inventory/item handling
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svn-id: r38711
2009-02-21 17:24:50 +00:00
Max Horn
ecaab0fe94
SCI: Fixed warnings in engine/savegame.cpp, by improving cfsml.pl; also improved the build rule which is responsible for creating engine/savegame.cpp from engine/savegame.cfsml
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svn-id: r38657
2009-02-21 03:59:57 +00:00
Willem Jan Palenstijn
abbca80d61
Converted SCI saving to use saveFileMan. Instead of a savegame being
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a directory with an id and a state file, a savegame now consists of
two consecutive CFSML-serialized structs: SavegameMetadata and state_t.
The former contains the savegame title, and is loaded when scanning saves.
svn-id: r38649
2009-02-20 23:41:15 +00:00
Travis Howell
5768eb8c43
Add English version of Humongous Catalog Preview and Russian versions of two HE games.
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svn-id: r38630
2009-02-20 22:18:41 +00:00
Paweł Kołodziejski
08cd2c8806
formating
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svn-id: r38612
2009-02-20 19:08:38 +00:00
Joost Peters
2f224a9efa
add README.PSP to update-version.pl
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svn-id: r38608
2009-02-20 17:29:22 +00:00