Sven Hesse
7377640668
GOB: Play sounds for mouths and shields in Penetration
2012-06-05 16:21:36 +02:00
Sven Hesse
25938316a8
GOB: Animate mouths in Geisha's Penetration
2012-06-05 16:19:19 +02:00
Sven Hesse
db99d23717
GOB: Fix invalid reads in Geisha's minigames
2012-06-03 18:58:03 +02:00
Sven Hesse
d124b87649
GOB: Remove unnecessary include
...
A remnant of when we were still doing dithering color LUT
creation at startup
2012-06-03 17:15:18 +02:00
Sven Hesse
5a245bd4f2
GOB: Consume shields in Penetration
2012-06-03 03:40:04 +02:00
Sven Hesse
627e870629
GOB: Limit Penetration movement to walkable tiles
2012-06-03 03:29:35 +02:00
Johannes Schickel
a401f0a19e
ALL: Replace cursorTargetScale in OSystem API with a simple "do not scale" logic.
...
All uses of the old target scale API actually wanted to disallow scaling of
the mouse cursor. This commit adapts our API to this and thus simplifies
backend implementations.
Some backends, most notable the Wii and Android, did some implementation of
the cursor target scale, which I didn't adapt yet. I added a TODO for the
porters there.
2012-06-03 02:02:57 +02:00
Sven Hesse
95e467d82c
GOB: Display the Penetration submarine
2012-06-03 01:29:44 +02:00
Sven Hesse
8dcb93f2ce
GOB: Draw the Penetration map and do basic movement
2012-06-03 01:29:44 +02:00
Sven Hesse
43abb525d4
GOB: Draw the map in a separate surface
...
Still hidden for now.
2012-06-03 01:29:44 +02:00
Sven Hesse
030509c8eb
GOB: Draw the shield and health meters in Penetration
2012-06-02 23:14:12 +02:00
Sven Hesse
585ceb566f
GOB: Add animation handling frame to Penetration
2012-06-02 23:14:12 +02:00
Sven Hesse
3eeb3d7416
GOB: Correctly name the Penetration script variables
2012-06-02 23:14:12 +02:00
Sven Hesse
be25e31a0a
GOB: Fix v7 cursors drawn by the scripts
...
When the cursor name is "", then that cursor is drawn by the scripts
instead of loaded from cursor32.dll. That cursor does not have its own
palette then.
Fixes the cursors in the "paint" game in Adibou2.
2012-05-29 17:12:06 +02:00
Sven Hesse
aa7c44a070
GOB: Hook up the PE cursors to v7 loadCursor
...
Addy Junior / Adibou2 now shows proper cursors.
Thanks to clone2727 for the constant nagging. :P
2012-05-29 14:22:07 +02:00
Sven Hesse
8a4da1e6b0
GOB: Add a Spanish Amiga version of Gobliins 2
...
As supplied by aldozx in the forums.
2012-03-30 11:35:18 +02:00
Sven Hesse
3664088f6f
GOB: Add a way to add sprite coordinates to CMP files
...
Because the meter bar and icons for Penetration are not
even in the CMP's RXY.
2012-03-11 21:39:14 +01:00
Sven Hesse
c340159486
GOB: Extend ANIObject to also handle CMP sprite "animations"
2012-03-11 21:05:57 +01:00
Sven Hesse
4db94f805c
GOB: Use the CMPFile class in ANIFile
2012-03-11 21:05:57 +01:00
Sven Hesse
b928d6dcb1
GOB: Use the CMPFile class in DECFile
2012-03-11 21:05:57 +01:00
Sven Hesse
17e3bfd42c
GOB: Add a class for CMP sprites with RXY coordinates
2012-03-11 21:05:57 +01:00
Johannes Schickel
48efab4e5a
COMMON: Rename SafeSubReadStream to SafeSeekableSubReadStream.
...
It actually inherits from SeekableSubReadStream, so it should be named
accordingly.
2012-03-11 00:51:20 +01:00
Fabio Battaglia
b918149e6b
GOB: Add detection entry for Italian playtoons2
2012-03-01 18:43:41 +01:00
Max Horn
367131ef0e
COMMON: Move Language and Platform functionality into separate files
2012-02-26 15:21:36 +01:00
Eugene Sandulenko
54c87f20e3
Merge pull request #189 from fingolfin/cleanup
...
ALL: Cleanup
2012-02-23 23:55:45 -08:00
Johannes Schickel
442bcb7d3e
ALL: Fix some signed/unsigned comparison warnings.
2012-02-22 20:20:55 +01:00
Max Horn
9628913cdc
GOB: Fix type conversion warning
2012-02-22 18:26:38 +01:00
Sven Hesse
885a29a1de
GOB: Fix a segfault
2012-01-29 00:12:11 +01:00
Sven Hesse
2f7ae1109b
GOB: Add a cheat debug command
...
- Cheat the Diving minigame to a win
- Get the mastermind solution
2012-01-29 00:10:11 +01:00
Sven Hesse
caeae1a7d6
GOB: Pick the pearl at the right frame of the animation
...
And make the pearl picking a bit less...picky.
2012-01-28 23:29:47 +01:00
Sven Hesse
1eb7c7507b
GOB: Minor cleanup
2012-01-28 22:55:12 +01:00
Sven Hesse
0627a4244d
GOB: Play the lungs animation when breathing
2012-01-28 22:29:19 +01:00
Sven Hesse
9fba98415d
GOB: Don't play a hurt animation right before Oko dies
2012-01-28 20:09:58 +01:00
Sven Hesse
c161cc1232
GOB: Fade the Diving minigame in
2012-01-28 20:08:13 +01:00
Sven Hesse
c0d0792ccf
GOB: End the Diving minigame when Oko is dead
2012-01-28 19:55:55 +01:00
Sven Hesse
4b60a761a0
GOB: Explicitely set the Diving palette
2012-01-28 19:53:26 +01:00
Sven Hesse
3a95cdf961
GOB: Correct the variable value for the Diving result
2012-01-28 19:45:27 +01:00
Sven Hesse
0eeae6e59e
GOB: Oko gets hurt by fish and dies if health == 0
2012-01-28 19:45:02 +01:00
Sven Hesse
60306c40ac
GOB: If there's no air left, Oko dies
2012-01-28 18:03:00 +01:00
Sven Hesse
7650fca040
GOB: Air gets used up and is refilled by breathing
2012-01-28 17:46:38 +01:00
Sven Hesse
9dd7035327
GOB: Add the air and health meters in Geisha's Diving minigame
2012-01-28 17:46:38 +01:00
Sven Hesse
0fd9abfe01
GOB: Play the correct animation when Oko's picking up pearls
2012-01-27 15:07:26 +01:00
Sven Hesse
cf45f49f72
GOB: Picking up pearls
2012-01-27 14:55:32 +01:00
Sven Hesse
8414627216
GOB: Play Oko's breathing sound
2012-01-27 14:45:41 +01:00
Sven Hesse
9d348f46ad
GOB: Add a controlable Oko to Geisha's Diving minigame
...
Still missing:
- Air, constantly decreasing, fill up with breathing
- Health, decreases by collision with evil fish
- Death, when health == 0
- Picking up pearls
2012-01-27 14:27:16 +01:00
Sven Hesse
e0209358b7
GOB: Add pearls scrolling by on the ocean floor
2012-01-26 21:13:38 +01:00
Sven Hesse
a19eb26485
GOB: Add the background plants in Geisha's Diving minigame
2012-01-26 19:47:03 +01:00
Strangerke
bab4b6f729
LAUNCHER: Introduce GUIO0() in order to replace GUIO1(GUIO_NONE)
2011-11-16 22:38:58 +01:00
Sven Hesse
d43af8da79
GOB: Fix a very stupid typo in the pathfinder
2011-11-03 17:01:54 +01:00
Sven Hesse
c66afb213b
GOB: Fix analyser warnings regarding sprintf() parameter signness
2011-11-03 17:01:54 +01:00