Commit Graph

336 Commits

Author SHA1 Message Date
Sven Hesse
20eb2fca57 Making it work again for 16bit VMDs
svn-id: r28606
2007-08-14 01:57:44 +00:00
Sven Hesse
22996d1cd9 Fixed talking videos sync
svn-id: r28605
2007-08-14 01:48:37 +00:00
Sven Hesse
e7e26ad767 The talking videos work a bit better now. The sync and coordinates are still screwy
svn-id: r28604
2007-08-14 00:42:32 +00:00
Sven Hesse
5bacb6edee Woodruff is now controllable
svn-id: r28591
2007-08-13 14:04:50 +00:00
Travis Howell
397aeeebfb Ooops, remove extra white space.
svn-id: r28586
2007-08-13 09:58:59 +00:00
Travis Howell
7e2390deb9 Add Lost In Time demo.
svn-id: r28580
2007-08-13 07:55:47 +00:00
Torbjörn Andersson
d7b6f0ecc8 Clear _curFile in closeVideo(). This fixes a regression in Lost in Time, where
the screen would go blank after closing the notebook.

svn-id: r28567
2007-08-12 18:15:54 +00:00
Sven Hesse
f1cbf3f9b6 Added a small safety check to avoid accidently overflowing buffers when reading from files in STKs
svn-id: r28536
2007-08-11 20:59:08 +00:00
Sven Hesse
771741647d This should fix bug #1770655 and another one eriktorbjorn experienced in the CD version of Lost in Time in one go! :D
svn-id: r28535
2007-08-11 20:55:43 +00:00
Travis Howell
1643dd98bc Remove excess ;
svn-id: r28499
2007-08-09 05:01:10 +00:00
Sven Hesse
b48a14734b (Finally) fixed the turning around counterclockwise in Lost in Time.
svn-id: r28488
2007-08-08 03:42:33 +00:00
Sven Hesse
d667507775 Fixing my leak fix...
svn-id: r28487
2007-08-07 20:43:41 +00:00
Sven Hesse
f93ffdbc2d Stuffing a leak
svn-id: r28486
2007-08-07 18:51:34 +00:00
Sven Hesse
d31d50ac3d Possible fix for bug #1767748 (Gobliiins is not fast as it can be on slow computers)
svn-id: r28456
2007-08-05 01:42:38 +00:00
Eugene Sandulenko
8b5f0624f5 Make resolution change in Lost in Time less wacky.
svn-id: r28437
2007-08-03 21:09:41 +00:00
Sven Hesse
055e6654e5 Lost in Time's title is shown correctly now.
The size switching looks a bit whacky, but that's what the game does :)

svn-id: r28435
2007-08-03 17:51:36 +00:00
Sven Hesse
7ec3572ee6 Repaired the cursor and saving in the notebook
svn-id: r28434
2007-08-03 16:21:39 +00:00
Sven Hesse
e802f067cd Lost in Time now (kind of) shows the title and the wobble-effect is drawn
svn-id: r28433
2007-08-03 15:18:00 +00:00
Sven Hesse
8b99a6508f Made the offsets in the construct signed as well
svn-id: r28421
2007-08-02 22:36:43 +00:00
Filippos Karapetis
ff8fda1b80 Fixed some warnings
svn-id: r28420
2007-08-02 22:27:59 +00:00
Sven Hesse
a2aec6c753 Saving works now in Lost in Time
svn-id: r28418
2007-08-02 22:12:20 +00:00
Torbjörn Andersson
da8dbb271d Added entries for the CD version of Lost in Time. (I'm told this is how we
handle multi-lingual games.)

svn-id: r28416
2007-08-02 20:48:09 +00:00
Sven Hesse
93f9cf5fd3 Renamed "lost" to "lostintime".
svn-id: r28415
2007-08-02 19:16:32 +00:00
Sven Hesse
a865457d73 Added Lost in Time. The title screen doesn't show and the wobble-effect isn't there, but the game is (partly?) playable.
svn-id: r28414
2007-08-02 19:07:47 +00:00
Sven Hesse
c1d7fa0433 Added the MD5 of Inca II. It works a bit but hangs when a space shooter sequence should start
svn-id: r28413
2007-08-02 16:55:57 +00:00
Sven Hesse
0ea88e439f Don't restart the audiostream when the IMD refills all sound buffers at once
svn-id: r28412
2007-08-02 16:24:04 +00:00
Sven Hesse
8d09c1a3ad Don't crash at getRandom(0)
svn-id: r28411
2007-08-02 16:21:49 +00:00
Sven Hesse
b9092cc18d Strip path from save file name
svn-id: r28410
2007-08-02 16:19:47 +00:00
Sven Hesse
d51b3b4f62 Added Italian Woodruff, as supplied by Hkz on #scummvm
svn-id: r28403
2007-08-02 09:01:58 +00:00
Sven Hesse
482d626663 Fixing compilation for Raziel_AOne ;)
svn-id: r28402
2007-08-02 08:07:39 +00:00
Sven Hesse
35052de25f Support for (still a bit glitchy) 16bit sound
svn-id: r28383
2007-08-01 12:24:04 +00:00
Sven Hesse
ad2bfc18d6 Some GK2 VMDs now load and play, too. The sound is borked, though (probably 16 bit).
svn-id: r28377
2007-08-01 01:20:02 +00:00
Sven Hesse
9f05751611 Woodruff's intro.vmd now works correctly! :))
svn-id: r28374
2007-07-31 23:34:05 +00:00
Sven Hesse
507461e94d - VMD playing works a bit better now
- Minor cleanup

svn-id: r28373
2007-07-31 23:06:25 +00:00
Sven Hesse
6b3c03317d Added Ween English Atari ST and updated the Amiga version, as provided by pwigren in bug #1764174
svn-id: r28369
2007-07-31 20:15:58 +00:00
Sven Hesse
873a3e24e5 Added an English Bargon Attack Amiga/AtariST version, as provided by pwigren in bug #1764174
svn-id: r28366
2007-07-31 19:18:41 +00:00
Filippos Karapetis
806995ddd0 Fixed some warnings
svn-id: r28364
2007-07-31 18:26:14 +00:00
Sven Hesse
2e9ca7bf85 Still partly broken/stubby VMD playing
svn-id: r28363
2007-07-31 18:16:33 +00:00
Sven Hesse
ea251afbb7 Added the spanish version of Woodruff, provided by jvprat on #scummvm
svn-id: r28360
2007-07-31 17:05:45 +00:00
Sven Hesse
34292a6b58 Minor DataIO-cleanup
svn-id: r28349
2007-07-31 01:43:32 +00:00
Sven Hesse
f77195a5cc - Removed left-over, commented-out code
- Added support for palette changing within the frame data (haven't seen any IMD that actually does that, though)

svn-id: r28342
2007-07-30 23:22:09 +00:00
Sven Hesse
4c2ec23de7 Added a few stub messages
svn-id: r28333
2007-07-30 18:35:16 +00:00
Sven Hesse
f06f150c76 Restructured and cleaned-up IMD playing
svn-id: r28327
2007-07-30 15:53:38 +00:00
Sven Hesse
e22e47c398 Clarifying the language fallback warnings
svn-id: r28238
2007-07-27 16:23:06 +00:00
Sven Hesse
d8e4d70b67 The language fallback now prefers the other english if USA or GRB was requested but wasn't found in the game data.
svn-id: r28237
2007-07-27 13:05:24 +00:00
Sven Hesse
806a0d9f0a Fixing languages for another Woodruff version
svn-id: r28236
2007-07-27 13:02:43 +00:00
Sven Hesse
d6b08fc751 - AJWorld has Adlib
- Fixing languages for one version of Woodruff

svn-id: r28228
2007-07-27 01:41:58 +00:00
Sven Hesse
872a1ea369 Fixed o1_fillRect() again
svn-id: r28209
2007-07-26 03:29:45 +00:00
Sven Hesse
b644e460aa Corrected Woodruff's hotspot text positions.
svn-id: r28208
2007-07-26 03:17:54 +00:00
Sven Hesse
459868da77 sub0x18 is o2_addCollision().
It already existed in Gob2 (alongside with sub0x19 - o2_freeCollision()), but wasn't used there.
Hotspots and menus work now (in a way)

svn-id: r28207
2007-07-26 01:01:00 +00:00