Bastien Bouclet
d21dc329d6
STARK: Fix incorrect interaction for images with an hotspot position set
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Fixes moving to the tree from the vista in the prologue.
2019-01-20 10:53:38 +01:00
Bastien Bouclet
05076a7227
STARK: Fix cursor highlight blending
2019-01-20 10:53:38 +01:00
Bastien Bouclet
281ecbdc86
STARK: Optionally do alpha pre-multiplication when loading PNGs
2019-01-20 10:52:04 +01:00
Bastien Bouclet
b9a1b8eefd
STARK: Optionally use linear filtering when rendering backgrounds
2019-01-16 20:20:39 +01:00
Bastien Bouclet
45c5cf0c80
STARK: Add loading of replacement PNG files for the background images
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The replacement PNG files can have larger dimensions when compared to
the original XMG images, enabling the creation of a high resolution mod.
The game looks for the replacement files in the game directory and then
in the xarc subdirectory of the directory containing the archive in
which the xmg picture to be replaced is located. For instance:
'1e/00/xarc/fountain_layercenter.png' should be used for the Venice park
background.
2019-01-16 19:43:22 +01:00
Bastien Bouclet
8b3b309200
STARK: Don't display animations that have not been initialized
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Prevents a garbage frame from being displayed if the animation is not
updated on the same frame it is started. Happens with the hovercar
animation in April's room and when the subway enters the station.
2019-01-05 16:54:39 +01:00
Bastien Bouclet
7e38335d95
STARK: Fix crash when cycling through items with an empty inventory
2019-01-03 07:59:13 +01:00
Bastien Bouclet
189ba0a40d
STARK: Rework the services instanciation and move keyboard handling
2019-01-03 07:46:19 +01:00
Bastien Bouclet
6b785263a9
MYST3: Keep track of the keyboard state during transitions
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Fixes #1512 .
2019-01-01 18:27:18 +01:00
Bastien Bouclet
395cb2dbc8
MYST3: Don't initialize effects on menu nodes
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Fixes #1514 .
2019-01-01 18:08:33 +01:00
Bastien Bouclet
fee73851f0
STARK: Delay changing screen after a FMV ends
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Prevents the game screen from being visible for one frame before scripts
have a chance to update it after a FMV ends.
All user interface screen changes should probably be updated to work
that way. Running the update method of a screen and the render method of
another on the same frame seems really bad.
2018-12-02 19:51:42 +01:00
Bastien Bouclet
7302d18f36
STARK: Prevent dialog options and subtitles from being displayed at the same time
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In some cases the game scripts don't wait for dialog lines to complete
before presenting options.
2018-12-02 19:51:42 +01:00
Bastien Bouclet
b534956955
STARK: Don't always wait for sounds to complete in the menu screens
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With this change, changing screens and using widgets feels much more
responsive.
2018-12-02 19:51:42 +01:00
Bastien Bouclet
3c80722658
STARK: Use the center of item's bounding rect as the scroll target
2018-12-02 19:51:35 +01:00
Bastien Bouclet
036cca6b56
STARK: Implement lighting for props 3d models
2018-12-01 11:25:55 +01:00
Bastien Bouclet
cf02210729
STARK: Inventory window fixes
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* Show an active cursor when hovering the scroll buttons
* Clicking on a inactive scroll button no longer closes the inventory
* Changing the visibility of the inventory window now closes the action
menu.
* The inventory management hotkeys only work when the game is
interactive.
* Hide the inventory window when loading a save.
* Hide the action menu when loading a save.
2018-11-25 13:39:57 +01:00
Bastien Bouclet
24eda9e18d
STARK: Adjust a few TODOs
2018-11-22 13:35:47 +01:00
Bastien Bouclet
aa2075fc48
STARK: Ignore keyboard repeat events
2018-11-22 12:35:05 +01:00
Bastien Bouclet
b94aaffab3
MYST3: Ignore keyboard repeat except when entering save names
2018-11-22 06:31:44 +01:00
Bastien Bouclet
842a13abb9
MYST3: Reset the input state after displaying a modal dialog
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Fixes #1448 .
2018-11-22 06:25:27 +01:00
Bastien Bouclet
4edb8a7add
STARK: Use the mouse cursor as a hitbox when testing small world items
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Fixes #1506 .
2018-11-21 17:24:10 +01:00
Bastien Bouclet
c5185ee753
STARK: Prevent string pulling from making April walk on disabled faces
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Fixes #1494 .
2018-11-21 14:22:22 +01:00
Bastien Bouclet
191113819b
STARK: Save and restore the previous location stack
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Fixes #1497 .
2018-11-17 10:59:07 +01:00
Bastien Bouclet
206b295fe4
STARK: Use more OpenGL types
2018-11-11 15:16:40 +01:00
Bastien Bouclet
10c1453240
STARK: Use the OpenGL types for the resource names
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Fixes the build on platforms where the name are not uint32s.
2018-11-11 14:41:00 +01:00
Bastien Bouclet
8d3ea2f5a1
STARK: Fix speeches that have not started playing waking up their script
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Fixes #1499 .
2018-11-10 21:44:05 +01:00
Bastien Bouclet
5373482b90
STARK: Save model item animation properties in the active level
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These properties are saved for inactive levels as well. However inactive
level properties are restored too early and would sometimes be
overwritten by the on enter location callback. Now we save the animation
properties in the active level as well. These properties are restored
after the location enter callback.
Fixes #1496 .
2018-11-10 21:44:05 +01:00
Bastien Bouclet
4b38409ea6
MYST3: Allow inverting the mouse y axis using ctrl-i
2018-11-10 21:44:05 +01:00
Bastien Bouclet
b28d8de2ff
STARK: Handle window resizes happening while the engine is paused
2018-10-13 18:33:01 +02:00
Bastien Bouclet
32fc54531b
MYST3: Handle window resizes happening while the engine is paused
2018-10-13 18:33:01 +02:00
Bastien Bouclet
6e6fa26620
GRIM: Refresh the screen when the screen size is changed
2018-10-13 18:33:01 +02:00
Bastien Bouclet
2284381c99
MYST3: Scale the mouse cursor size with the resolution
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Fixes #1480 .
2018-09-09 21:06:56 +02:00
Bastien Bouclet
0f3cf3e511
STARK: Introduce a onGameLoop event to stop abusing onRender for updates
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Fixes #1492 where rendering the screen to save a screenshot would run
some dialog related script updates.
2018-08-28 21:24:33 +02:00
Bastien Bouclet
d708a7f6d9
STARK: Use the action anim if there is one when enabling an item
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Fixes #1436 .
2018-08-28 21:15:22 +02:00
Bastien Bouclet
238d554a56
STARK: Apply the sound volume settings on startup
2018-08-15 20:08:53 +02:00
David Fioramonti
dd2952850d
MYST3: Add NodeID enum to help working with nodes
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The identifiable ones have been given names.
2018-08-15 15:35:25 +02:00
Bastien Bouclet
65f6024c17
STARK: Implement the eye cursor animation
2018-08-15 15:08:54 +02:00
orangeforest11
7b637b22c1
STARK: Changed the action menu and cursor to being scaled
2018-08-15 15:08:25 +02:00
Bastien Bouclet
0da7095013
STARK: Check the chapter is an integer in changeChapter
2018-08-15 14:15:39 +02:00
Douglas Liu
86047569cd
STARK: Add chapter range checking
2018-08-15 14:08:37 +02:00
orangeforest11
c0a06258ad
STARK: Set default keyframe for bone animations
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Mitigates #1436 . Glitches were appearing at old lady in the forest because wasn't getting a key frame
Now, if no key frame found, defaults to last key frame with warning message.
2018-08-15 14:04:00 +02:00
Bastien Bouclet
e62a224c14
MYST3: Update the mouse cursor position when unpausing the engine
2018-08-11 11:17:40 +02:00
Bastien Bouclet
f5319ce6e6
MYST3: Allow the widescreen mod to work in windowed mode
2018-08-11 11:17:40 +02:00
Bastien Bouclet
8aaa2606a6
Merge pull request #1483 from DouglasLiuGamer/branch-shadow
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STARK: Implement the shadows
2018-08-06 20:02:28 +02:00
Douglas Liu
f4cf5ca073
STARK: Remove a useless casting
2018-08-06 22:29:59 +08:00
Douglas Liu
5f8a8fc2f9
STARK: Remove a useless parameter and style fixing
2018-08-05 20:35:53 +08:00
Douglas Liu
02d7cefb09
STARK: use applyToItem() to set castsShadow
2018-08-05 12:09:30 +08:00
Bastien Bouclet
4253e0ceb0
STARK: Allow using changeLocation when the global level is not loaded
2018-08-04 14:21:35 +02:00
Douglas Liu
801fc74713
STARK: Move maxShadowLength from RenderEntry to Scene
2018-08-04 16:11:14 +08:00
Douglas Liu
fedd80005a
STARK: Move _castsShadow from RenderEntry to VisualActor
2018-08-04 15:43:41 +08:00