Florian Kagerer
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d262073193
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LOL: - some opcodes for the first throne room sequence
svn-id: r39168
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2009-03-06 23:59:12 +00:00 |
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Johannes Schickel
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efd7c2eac9
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Ease conditional LoL compiling with build systems not based on the default one.
svn-id: r39125
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2009-03-04 11:53:25 +00:00 |
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Florian Kagerer
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7ea5cefef4
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LOL: implemented some monster related code (monsters now get placed in the maze, but they still don't do anything)
svn-id: r39039
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2009-03-01 14:45:30 +00:00 |
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Florian Kagerer
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837ca0683e
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LOL: - some more work on the interface (you can now click on the banners and windows) and some bug fixes
svn-id: r38818
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2009-02-23 20:17:53 +00:00 |
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Florian Kagerer
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b5b4cb66a1
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LOL: implemented timers (only text fading for now)
svn-id: r38766
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2009-02-21 23:20:14 +00:00 |
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Florian Kagerer
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8a95f02abf
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LOL: some work on inventory/item handling
svn-id: r38711
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2009-02-21 17:24:50 +00:00 |
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Florian Kagerer
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02c149e174
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LOL: fixed bug in text displayer and some cleanup
svn-id: r36327
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2009-02-14 13:55:00 +00:00 |
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Florian Kagerer
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784c99b3da
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svn-id: r36178
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2009-02-01 19:27:01 +00:00 |
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Max Horn
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ac59693be2
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A ton of code formatting fixes; also fixed warnings about single line loops like 'while(cond);' by inserting newlines
svn-id: r36127
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2009-01-29 05:26:12 +00:00 |
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Florian Kagerer
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ff268e8fd5
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LOL: Some drawing code and some opcodes so that the first scene will show up. Playing is not possible. This is still somewhat messy since a lot of stuff hasn't been figured out yet.
svn-id: r35903
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2009-01-18 17:04:24 +00:00 |
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