34 Commits

Author SHA1 Message Date
Max Horn
b827dadf6e added saveload.h; moved some stuff out of scumm.h into saveload.h/.cpp (no need why other code has to see this)
svn-id: r4450
2002-07-02 20:57:27 +00:00
Marcus Comstedt
787571c752 0.2.0 release fix. Variable screen height implemented, and configfile fix.
svn-id: r4316
2002-05-14 11:32:16 +00:00
Lionel Ulmer
ab0401242e Change the 'poperty' call to be 64-bits clean.
Porters, please check that I did not break anything while updating
your ports. Thanks :-)

svn-id: r4196
2002-05-04 09:55:10 +00:00
Marcus Comstedt
69b6667945 Use Makefile.common like the rest.
svn-id: r4179
2002-05-03 17:49:03 +00:00
Nicolas Bacca
4795a042a5 Removed mp3_cd reference
svn-id: r4060
2002-04-23 07:15:07 +00:00
Marcus Comstedt
6215c253d4 Oops. Didn't mean to mess with the paths.
svn-id: r3999
2002-04-18 23:24:22 +00:00
Marcus Comstedt
aa8f15a828 Megapatch: Updated to new OSystem interface and added CD audio.
svn-id: r3998
2002-04-18 23:21:40 +00:00
Marcus Comstedt
ecfdffc47f Ignore objdirs v3, v4, and simon.
svn-id: r3969
2002-04-16 23:27:06 +00:00
Ludvig Strigeus
ac62a7cb2e wrote new mixer class,
cleaned up sound header files,
integrated mixer into scummvm & simon

svn-id: r3937
2002-04-14 18:13:08 +00:00
Ludvig Strigeus
d2b0070c5f new video engine (expect broken non-sdl builds),
simon the sorcerer 1 & 2 support (non SCUMM games)

svn-id: r3912
2002-04-12 21:26:59 +00:00
Marcus Comstedt
e91e0f7979 Minor gfx bugfix.
svn-id: r3770
2002-03-16 18:42:28 +00:00
Marcus Comstedt
3ca1682f26 Now sets path to game with -p.
svn-id: r3769
2002-03-16 18:13:30 +00:00
Marcus Comstedt
8921d86c93 Added new required arg to initGraphics.
svn-id: r3768
2002-03-16 18:10:54 +00:00
Marcus Comstedt
bbc9ecb41a Removed unneeded object file gmidi.o, and added needed object file insane.o
svn-id: r3767
2002-03-16 18:09:01 +00:00
James Brown
3308d6b9da Lots of stuff - GUI fixes. More launcher work... and CD music working in MI1. Thanks to frob and realmz for their work on that.
svn-id: r3762
2002-03-16 05:33:25 +00:00
Marcus Comstedt
9a6ac48c0f Generally recognize LFL games...
svn-id: r3635
2002-02-27 18:32:53 +00:00
Marcus Comstedt
0386f90592 Simple compilation instructions, with pointers to necessary resources.
svn-id: r3634
2002-02-27 01:12:49 +00:00
Marcus Comstedt
2b99e57578 Compressed savegames.
svn-id: r3633
2002-02-27 01:02:16 +00:00
Marcus Comstedt
1247c1984f Added stubs for cd_playtrack() and BoxTest().
svn-id: r3630
2002-02-25 20:42:46 +00:00
Marcus Comstedt
834c5efee9 Prototype for initSound()
svn-id: r3607
2002-02-18 19:56:50 +00:00
Marcus Comstedt
87d96a2c79 Recognize Zak256.
svn-id: r3606
2002-02-18 19:55:37 +00:00
Marcus Comstedt
6c41198027 Sound update.
svn-id: r3605
2002-02-18 18:58:15 +00:00
Marcus Comstedt
d5e0c5021c Neato demo-effect when game selected. ;)
svn-id: r3563
2002-02-03 14:56:11 +00:00
Marcus Comstedt
277a86b8ca Confine mouse movements.
svn-id: r3562
2002-02-03 14:54:11 +00:00
Marcus Comstedt
c0c9b69851 Centered screen.
svn-id: r3561
2002-02-03 14:53:39 +00:00
Marcus Comstedt
ca3cadfee6 More fine-grained rendering control.
svn-id: r3560
2002-02-03 14:50:04 +00:00
Marcus Comstedt
8b9dc1accf Fixed mouseclick bug.
svn-id: r3559
2002-02-03 13:52:46 +00:00
Marcus Comstedt
99a5e6138c Visual Memory savegames.
svn-id: r3558
2002-02-02 23:36:35 +00:00
Marcus Comstedt
66f31a58c4 Visual memory icon creation.
svn-id: r3557
2002-02-02 23:34:21 +00:00
Marcus Comstedt
0299ea07c7 Keep a copy of the game icon, for savegame purposes.
svn-id: r3556
2002-02-02 23:33:24 +00:00
Marcus Comstedt
971eb209b0 Three finger salute now brings up boot menu.
svn-id: r3555
2002-02-02 23:30:20 +00:00
Marcus Comstedt
141b489db9 Added license blurb.
svn-id: r3553
2002-02-02 19:20:27 +00:00
Marcus Comstedt
5f4304625d Handle disc swapping.
svn-id: r3551
2002-02-02 17:33:19 +00:00
Marcus Comstedt
352a7e17e1 Port for SEGA Dreamcast
svn-id: r3550
2002-02-02 15:44:27 +00:00