Max Horn
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42120ed626
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Introduce a new struct TimeDate, replacing struct tm in client code. May lead to compilation issues in ports, which should be trivial to fix, though
svn-id: r44793
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2009-10-08 19:41:38 +00:00 |
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Max Horn
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f242266f6d
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Change a couple places from 'end of namespace' to 'End of namespace', for consistency
svn-id: r44634
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2009-10-04 21:26:33 +00:00 |
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Torbjörn Andersson
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836c9a37f3
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Show a message if saving or loading a game fails.
svn-id: r42999
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2009-08-02 12:49:57 +00:00 |
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Paul Gilbert
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b40dc424b3
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Bugfix for hangs on scene changes in Discworld 1 after having loaded a savegame from the GMM when the title screens are displayed
svn-id: r42626
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2009-07-20 09:19:27 +00:00 |
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Max Horn
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fb79b18571
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Changed SaveFileManager methods to take Common::String params (instead of char pointers)
svn-id: r41000
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2009-05-29 14:38:22 +00:00 |
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Max Horn
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65b5d31814
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COMMON: Removed Stream::ioFailed() and clearIOFailed(), as they are deprecated; however, retained ioFailed in SeekableReadStream and File for now (so for now this mainly affects WriteStream subclasses)
svn-id: r40725
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2009-05-19 11:42:14 +00:00 |
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Max Horn
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9cbed926cd
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Moved Tinsel::Serializer to Common::Serializer, so that I can use it in the SCI engine
svn-id: r39428
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2009-03-15 20:30:57 +00:00 |
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Max Horn
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25b39e217a
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TINSEL: Added Serializer::skip() convenience method
svn-id: r39350
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2009-03-12 03:26:03 +00:00 |
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Torbjörn Andersson
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b866cf5d22
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Silence GCC warning.
svn-id: r36122
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2009-01-28 21:11:18 +00:00 |
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Eugene Sandulenko
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696897b058
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Whoa! Removing trailing spaces.
svn-id: r35648
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2009-01-01 15:06:43 +00:00 |
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Johannes Schickel
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34368e5650
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Fixed loading Discworld 2 savegames from GMM.
svn-id: r35453
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2008-12-20 23:08:37 +00:00 |
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Filippos Karapetis
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cbdb105d8e
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- Save games are now listed from oldest to newest in the GMM load dialog for tinsel games, like in other engines
- Added some disabled code for saving through the GMM (still incomplete)
svn-id: r35316
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2008-12-12 15:48:38 +00:00 |
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Filippos Karapetis
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5bfb248301
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- Set the maximum number of save games in DW1 and DW2 to 100, up from 30
- It's now possible to load and delete save games using the GMM (although not through the launcher screen yet)
svn-id: r35207
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2008-12-02 18:34:32 +00:00 |
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Filippos Karapetis
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af945ac788
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
svn-id: r35196
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2008-12-01 20:35:36 +00:00 |
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Max Horn
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4747f8dc01
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Fix warning
svn-id: r34780
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2008-10-12 21:51:52 +00:00 |
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Max Horn
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40e05acff3
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TINSEL: Enabled listSaves support
svn-id: r34263
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2008-09-01 21:13:11 +00:00 |
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Filippos Karapetis
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8941a96bf0
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Make sure that save game descriptions are 0-terminated
svn-id: r33438
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2008-07-30 08:23:04 +00:00 |
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Max Horn
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c441c5261f
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Added Tinsel engine to main repos (no news item for it ON PURPOSE)
svn-id: r33230
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2008-07-23 09:02:47 +00:00 |
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