Commit Graph

18 Commits

Author SHA1 Message Date
Max Horn
42120ed626 Introduce a new struct TimeDate, replacing struct tm in client code. May lead to compilation issues in ports, which should be trivial to fix, though
svn-id: r44793
2009-10-08 19:41:38 +00:00
Max Horn
f242266f6d Change a couple places from 'end of namespace' to 'End of namespace', for consistency
svn-id: r44634
2009-10-04 21:26:33 +00:00
Torbjörn Andersson
836c9a37f3 Show a message if saving or loading a game fails.
svn-id: r42999
2009-08-02 12:49:57 +00:00
Paul Gilbert
b40dc424b3 Bugfix for hangs on scene changes in Discworld 1 after having loaded a savegame from the GMM when the title screens are displayed
svn-id: r42626
2009-07-20 09:19:27 +00:00
Max Horn
fb79b18571 Changed SaveFileManager methods to take Common::String params (instead of char pointers)
svn-id: r41000
2009-05-29 14:38:22 +00:00
Max Horn
65b5d31814 COMMON: Removed Stream::ioFailed() and clearIOFailed(), as they are deprecated; however, retained ioFailed in SeekableReadStream and File for now (so for now this mainly affects WriteStream subclasses)
svn-id: r40725
2009-05-19 11:42:14 +00:00
Max Horn
9cbed926cd Moved Tinsel::Serializer to Common::Serializer, so that I can use it in the SCI engine
svn-id: r39428
2009-03-15 20:30:57 +00:00
Max Horn
25b39e217a TINSEL: Added Serializer::skip() convenience method
svn-id: r39350
2009-03-12 03:26:03 +00:00
Torbjörn Andersson
b866cf5d22 Silence GCC warning.
svn-id: r36122
2009-01-28 21:11:18 +00:00
Eugene Sandulenko
696897b058 Whoa! Removing trailing spaces.
svn-id: r35648
2009-01-01 15:06:43 +00:00
Johannes Schickel
34368e5650 Fixed loading Discworld 2 savegames from GMM.
svn-id: r35453
2008-12-20 23:08:37 +00:00
Filippos Karapetis
cbdb105d8e - Save games are now listed from oldest to newest in the GMM load dialog for tinsel games, like in other engines
- Added some disabled code for saving through the GMM (still incomplete)

svn-id: r35316
2008-12-12 15:48:38 +00:00
Filippos Karapetis
5bfb248301 - Set the maximum number of save games in DW1 and DW2 to 100, up from 30
- It's now possible to load and delete save games using the GMM (although not through the launcher screen yet)

svn-id: r35207
2008-12-02 18:34:32 +00:00
Filippos Karapetis
af945ac788 Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
svn-id: r35196
2008-12-01 20:35:36 +00:00
Max Horn
4747f8dc01 Fix warning
svn-id: r34780
2008-10-12 21:51:52 +00:00
Max Horn
40e05acff3 TINSEL: Enabled listSaves support
svn-id: r34263
2008-09-01 21:13:11 +00:00
Filippos Karapetis
8941a96bf0 Make sure that save game descriptions are 0-terminated
svn-id: r33438
2008-07-30 08:23:04 +00:00
Max Horn
c441c5261f Added Tinsel engine to main repos (no news item for it ON PURPOSE)
svn-id: r33230
2008-07-23 09:02:47 +00:00