Paul Gilbert
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d32c90eee9
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XEEN: Some minimap drawing fixes
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2015-01-19 23:18:44 -05:00 |
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Paul Gilbert
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8cd2e5ad92
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XEEN: Further work on sprite scaling
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2015-01-19 22:38:33 -05:00 |
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Paul Gilbert
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a1fb631fe3
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XEEN: Fix resetting sprites on ground tiles when drawing
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2015-01-19 22:38:20 -05:00 |
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Paul Gilbert
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dc8592a912
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XEEN: Fix loading of wall types
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2015-01-19 19:28:38 -05:00 |
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Paul Gilbert
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ebc155ac0a
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XEEN: Replaced UI button values with KeyCode constants
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2015-01-19 18:51:29 -05:00 |
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Paul Gilbert
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e966feff5e
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XEEN: Implemented movement code
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2015-01-19 18:42:40 -05:00 |
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Paul Gilbert
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1f312098ad
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XEEN: Minor minimap fixes
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2015-01-19 16:20:40 -05:00 |
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Paul Gilbert
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e559a99c27
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XEEN: Initial implementation of drawMiniMap
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2015-01-19 15:29:57 -05:00 |
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Paul Gilbert
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ec294d662e
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XEEN: Add extra ending code for pausing turns
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2015-01-19 12:13:03 -05:00 |
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Paul Gilbert
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687423b361
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XEEN: Beginnings of main game loop and waiting
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2015-01-19 11:32:57 -05:00 |
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Paul Gilbert
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83442b9586
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XEEN: Fix Valgrind warnings
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2015-01-19 10:51:05 -05:00 |
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Paul Gilbert
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f46b9d77dd
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XEEN: Compilation fixes for gcc
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2015-01-19 10:28:48 -05:00 |
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Paul Gilbert
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b12e26836a
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XEEN: Disable initial fade out for now
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2015-01-18 20:56:35 -05:00 |
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Paul Gilbert
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130bd58e2c
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XEEN: Load correct surface sprites for the maze
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2015-01-18 20:54:58 -05:00 |
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Paul Gilbert
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e4c4736306
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XEEN: Renaming of flags and surface display
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2015-01-18 20:11:31 -05:00 |
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Paul Gilbert
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ecdf6412a6
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XEEN: Fix drawing the game window border
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2015-01-18 19:18:00 -05:00 |
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Paul Gilbert
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07a10855be
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XEEN: In progress work on sprite scaling
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2015-01-18 19:12:10 -05:00 |
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Paul Gilbert
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f18a8c364b
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XEEN: Convert default values for monsters flying flags from int to bool
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2015-01-18 17:35:17 -05:00 |
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Paul Gilbert
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9925453774
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XEEN: Fix loading of MonsterData array
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2015-01-18 17:17:55 -05:00 |
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Paul Gilbert
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ceeda17ab1
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XEEN: Remove old test sprite from being displayed
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2015-01-18 15:59:07 -05:00 |
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Paul Gilbert
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258ab02096
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XEEN: Load sprites from the correct archive
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2015-01-18 08:57:23 -05:00 |
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Paul Gilbert
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b860745a8e
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XEEN: Add support for horizontally flipped sprites
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2015-01-17 09:11:05 -05:00 |
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Paul Gilbert
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e0305aa9d9
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XEEN: Fix loading correct monster sprites
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2015-01-16 22:31:27 -05:00 |
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Paul Gilbert
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d37e3d6e74
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XEEN: Minor cleanup and renamings
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2015-01-16 22:19:36 -05:00 |
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Paul Gilbert
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6bfd599535
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XEEN: Fixes for map loading cells and indoor sprite list references
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2015-01-16 21:26:06 -05:00 |
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Paul Gilbert
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484901e7a2
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XEEN: Fixes and cleanup for setIndoorsObjects
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2015-01-16 08:30:27 -05:00 |
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Paul Gilbert
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b83b63b0cf
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XEEN: Fix _wp switch statements
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2015-01-15 23:37:52 -05:00 |
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Paul Gilbert
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0ceefedce5
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XEEN: Fix frame calculations for low part of _indoorList
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2015-01-15 23:20:33 -05:00 |
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Paul Gilbert
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d6497f78f0
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XEEN: Implement setIndoorsWallPics
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2015-01-15 21:50:20 -05:00 |
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Paul Gilbert
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ce3cb6f1db
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XEEN: Finished setIndoorsMonsters
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2015-01-15 20:39:52 -05:00 |
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Paul Gilbert
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3e7163769d
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XEEN: Beginnings of setIndoorMonsters implementation
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2015-01-15 08:33:43 -05:00 |
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Paul Gilbert
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7e4580a220
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XEEN: Add cropping support to sprite drawing
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2015-01-14 22:42:09 -05:00 |
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Paul Gilbert
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7bfbda627a
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XEEN: Initial bugfixes for map loading and fix draw list positions
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2015-01-14 22:10:32 -05:00 |
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Paul Gilbert
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17f946305c
|
XEEN: Formatting fixes
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2015-01-14 20:48:40 -05:00 |
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Paul Gilbert
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e6383519a1
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XEEN: Split in-game scene draw code into a separate file
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2015-01-14 20:39:56 -05:00 |
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Paul Gilbert
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5f2e145580
|
XEEN: Remainder of drawIndoors implemented
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2015-01-14 08:48:16 -05:00 |
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Paul Gilbert
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2b78d5190b
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XEEN: Implementing drawIndoors
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2015-01-14 00:20:45 -05:00 |
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Paul Gilbert
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a856e58ee4
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XEEN: Added Combat class and further map loading sprite setting
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2015-01-13 19:30:03 -05:00 |
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Paul Gilbert
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1a0a597ff8
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XEEN: Add indoor terrain loading and indoor list sprite setting to Map::load
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2015-01-13 08:51:04 -05:00 |
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Paul Gilbert
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747ca9eb2f
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XEEN: Implemented indoor drawing code in draw3d
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2015-01-13 00:16:26 -05:00 |
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Paul Gilbert
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07f37cedf5
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XEEN: Change _currentWall to be MazeWallLayers union
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2015-01-12 20:56:15 -05:00 |
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Paul Gilbert
|
488847006c
|
XEEN: Implemented setMazeBits
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2015-01-12 20:25:12 -05:00 |
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Paul Gilbert
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230c4f52ea
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XEEN: Implemented map getCell method
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2015-01-11 23:55:46 -05:00 |
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Paul Gilbert
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d8e23aa558
|
XEEN: Split up SCREEN_POSITIONING array and fix data
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2015-01-11 20:35:32 -05:00 |
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Paul Gilbert
|
1b3473d343
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XEEN: Implement frame update loop of draw3d
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2015-01-11 19:30:02 -05:00 |
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Paul Gilbert
|
892a504009
|
XEEN: Implemented loading of object animation data
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2015-01-11 18:29:36 -05:00 |
|
Paul Gilbert
|
4745bfe182
|
XEEN: Implemented setIndoorObjects
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2015-01-11 17:09:48 -05:00 |
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Paul Gilbert
|
edccbe63f2
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XEEN: Added saving of maze monster/object data
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2015-01-11 16:01:10 -05:00 |
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Paul Gilbert
|
3b1edcdf36
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XEEN: Implemented code for 'saving' resources to the loaded savefile
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2015-01-11 14:21:57 -05:00 |
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Paul Gilbert
|
0b5f79afb7
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XEEN: Added loading of event data for maps
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2015-01-11 10:43:02 -05:00 |
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