Commit Graph

66760 Commits

Author SHA1 Message Date
Paul Gilbert
d32c90eee9 XEEN: Some minimap drawing fixes 2015-01-19 23:18:44 -05:00
Paul Gilbert
8cd2e5ad92 XEEN: Further work on sprite scaling 2015-01-19 22:38:33 -05:00
Paul Gilbert
a1fb631fe3 XEEN: Fix resetting sprites on ground tiles when drawing 2015-01-19 22:38:20 -05:00
Paul Gilbert
dc8592a912 XEEN: Fix loading of wall types 2015-01-19 19:28:38 -05:00
Paul Gilbert
ebc155ac0a XEEN: Replaced UI button values with KeyCode constants 2015-01-19 18:51:29 -05:00
Paul Gilbert
e966feff5e XEEN: Implemented movement code 2015-01-19 18:42:40 -05:00
Paul Gilbert
1f312098ad XEEN: Minor minimap fixes 2015-01-19 16:20:40 -05:00
Paul Gilbert
e559a99c27 XEEN: Initial implementation of drawMiniMap 2015-01-19 15:29:57 -05:00
Paul Gilbert
ec294d662e XEEN: Add extra ending code for pausing turns 2015-01-19 12:13:03 -05:00
Paul Gilbert
687423b361 XEEN: Beginnings of main game loop and waiting 2015-01-19 11:32:57 -05:00
Paul Gilbert
83442b9586 XEEN: Fix Valgrind warnings 2015-01-19 10:51:05 -05:00
Paul Gilbert
f46b9d77dd XEEN: Compilation fixes for gcc 2015-01-19 10:28:48 -05:00
Paul Gilbert
b12e26836a XEEN: Disable initial fade out for now 2015-01-18 20:56:35 -05:00
Paul Gilbert
130bd58e2c XEEN: Load correct surface sprites for the maze 2015-01-18 20:54:58 -05:00
Paul Gilbert
e4c4736306 XEEN: Renaming of flags and surface display 2015-01-18 20:11:31 -05:00
Paul Gilbert
ecdf6412a6 XEEN: Fix drawing the game window border 2015-01-18 19:18:00 -05:00
Paul Gilbert
07a10855be XEEN: In progress work on sprite scaling 2015-01-18 19:12:10 -05:00
Paul Gilbert
f18a8c364b XEEN: Convert default values for monsters flying flags from int to bool 2015-01-18 17:35:17 -05:00
Paul Gilbert
9925453774 XEEN: Fix loading of MonsterData array 2015-01-18 17:17:55 -05:00
Paul Gilbert
ceeda17ab1 XEEN: Remove old test sprite from being displayed 2015-01-18 15:59:07 -05:00
Paul Gilbert
258ab02096 XEEN: Load sprites from the correct archive 2015-01-18 08:57:23 -05:00
Paul Gilbert
b860745a8e XEEN: Add support for horizontally flipped sprites 2015-01-17 09:11:05 -05:00
Paul Gilbert
e0305aa9d9 XEEN: Fix loading correct monster sprites 2015-01-16 22:31:27 -05:00
Paul Gilbert
d37e3d6e74 XEEN: Minor cleanup and renamings 2015-01-16 22:19:36 -05:00
Paul Gilbert
6bfd599535 XEEN: Fixes for map loading cells and indoor sprite list references 2015-01-16 21:26:06 -05:00
Paul Gilbert
484901e7a2 XEEN: Fixes and cleanup for setIndoorsObjects 2015-01-16 08:30:27 -05:00
Paul Gilbert
b83b63b0cf XEEN: Fix _wp switch statements 2015-01-15 23:37:52 -05:00
Paul Gilbert
0ceefedce5 XEEN: Fix frame calculations for low part of _indoorList 2015-01-15 23:20:33 -05:00
Paul Gilbert
d6497f78f0 XEEN: Implement setIndoorsWallPics 2015-01-15 21:50:20 -05:00
Paul Gilbert
ce3cb6f1db XEEN: Finished setIndoorsMonsters 2015-01-15 20:39:52 -05:00
Paul Gilbert
3e7163769d XEEN: Beginnings of setIndoorMonsters implementation 2015-01-15 08:33:43 -05:00
Paul Gilbert
7e4580a220 XEEN: Add cropping support to sprite drawing 2015-01-14 22:42:09 -05:00
Paul Gilbert
7bfbda627a XEEN: Initial bugfixes for map loading and fix draw list positions 2015-01-14 22:10:32 -05:00
Paul Gilbert
17f946305c XEEN: Formatting fixes 2015-01-14 20:48:40 -05:00
Paul Gilbert
e6383519a1 XEEN: Split in-game scene draw code into a separate file 2015-01-14 20:39:56 -05:00
Paul Gilbert
5f2e145580 XEEN: Remainder of drawIndoors implemented 2015-01-14 08:48:16 -05:00
Paul Gilbert
2b78d5190b XEEN: Implementing drawIndoors 2015-01-14 00:20:45 -05:00
Paul Gilbert
a856e58ee4 XEEN: Added Combat class and further map loading sprite setting 2015-01-13 19:30:03 -05:00
Paul Gilbert
1a0a597ff8 XEEN: Add indoor terrain loading and indoor list sprite setting to Map::load 2015-01-13 08:51:04 -05:00
Paul Gilbert
747ca9eb2f XEEN: Implemented indoor drawing code in draw3d 2015-01-13 00:16:26 -05:00
Paul Gilbert
07f37cedf5 XEEN: Change _currentWall to be MazeWallLayers union 2015-01-12 20:56:15 -05:00
Paul Gilbert
488847006c XEEN: Implemented setMazeBits 2015-01-12 20:25:12 -05:00
Paul Gilbert
230c4f52ea XEEN: Implemented map getCell method 2015-01-11 23:55:46 -05:00
Paul Gilbert
d8e23aa558 XEEN: Split up SCREEN_POSITIONING array and fix data 2015-01-11 20:35:32 -05:00
Paul Gilbert
1b3473d343 XEEN: Implement frame update loop of draw3d 2015-01-11 19:30:02 -05:00
Paul Gilbert
892a504009 XEEN: Implemented loading of object animation data 2015-01-11 18:29:36 -05:00
Paul Gilbert
4745bfe182 XEEN: Implemented setIndoorObjects 2015-01-11 17:09:48 -05:00
Paul Gilbert
edccbe63f2 XEEN: Added saving of maze monster/object data 2015-01-11 16:01:10 -05:00
Paul Gilbert
3b1edcdf36 XEEN: Implemented code for 'saving' resources to the loaded savefile 2015-01-11 14:21:57 -05:00
Paul Gilbert
0b5f79afb7 XEEN: Added loading of event data for maps 2015-01-11 10:43:02 -05:00