Torbjörn Andersson
c3f3d9f3f2
Made Gobliiins less of a CPU hog by adding some strategic delays and
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turning on the screen auto-dirtying - some as Simon uses. It's not perfect
by any means, but it may be good enough for 0.8.0 at least.
svn-id: r18649
2005-08-10 15:48:50 +00:00
Eugene Sandulenko
6b4484472b
Remove trailing whitespaces.
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svn-id: r18604
2005-07-30 21:11:48 +00:00
Lars Persson
327ec439a5
Changed palanim datatype from char to byte
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svn-id: r18392
2005-06-14 20:05:31 +00:00
Torbjörn Andersson
fd326b4ce2
Cleanup
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svn-id: r17913
2005-05-05 11:11:49 +00:00
Max Horn
2efa0d17f2
Get rid of debug.cpp/.h -- it wasn't used anyway, and contained bad code (open/write/close to access a log file? yuck)
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svn-id: r17486
2005-04-09 19:32:29 +00:00
Max Horn
9aaff636aa
Fix legal header. Be careful when doing global search and replace! Better use full-word regex, to avoid problems like this
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svn-id: r17485
2005-04-09 19:19:54 +00:00
Eugene Sandulenko
aff66038f3
o Put numerous debug messages to deeper level and removed others
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o Occasional indentation fixes
o Fixed bug with cursor. Thanks wjp. Now even gob1demo works but final screen which is not playable in original hangs here.
svn-id: r17462
2005-04-09 01:28:16 +00:00
Max Horn
0ddbcc7845
Changed remaining file headers
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svn-id: r17401
2005-04-05 18:08:02 +00:00
Max Horn
ebdb705ffd
Remove useless casts
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svn-id: r17400
2005-04-05 17:50:33 +00:00
Eugene Sandulenko
1758c5b211
Initial checking of Gob engine
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svn-id: r17388
2005-04-05 15:07:40 +00:00