59 Commits

Author SHA1 Message Date
Paweł Kołodziejski
749c3ec9e1 ENGINES: If backend is not capable support opengl in game do not try create opengl renderer 2020-10-19 06:52:31 +02:00
Paweł Kołodziejski
a37173807f CONFIGURE: More work on opengl flags 2020-10-14 18:37:17 +02:00
Cameron Cawley
03e8f0ed2d
ENGINES: Remove code for toggling fullscreen mode (#2523)
* GRIM: Remove code for toggling fullscreen mode

* MYST3: Remove code for toggling fullscreen mode

* STARK: Remove code for toggling fullscreen mode

* ENGINES: Remove the fullscreen argument from initGraphics3d()
2020-10-14 07:49:28 +02:00
Paweł Kołodziejski
42d55b2436 ENGINES: Drop accel3d param for initGraphics3d() 2020-10-13 22:49:07 +02:00
Cameron Cawley
b19857bd8c
ENGINES: Use ScummVM's 2D API for blitting the TinyGL framebuffer (#2516)
* GRIM: Use ScummVM's 2D API for blitting the TinyGL framebuffer

* MYST3: Use ScummVM's 2D API for blitting the TinyGL framebuffer

* ICB: Use ScummVM's 2D API for blitting the TinyGL framebuffer
2020-10-13 22:12:10 +02:00
Paweł Kołodziejski
264f6f037b ALL: Separate USE_OPENGL and USE_OPENG_GAME. Exclude WME3D for GLES2 for now. 2020-10-10 14:12:07 +02:00
SupSuper
9340135b03 MYST3: Remove obsolete Windows headers 2020-10-09 21:25:24 +01:00
Pawel Kolodziejski
d8f2040dba ALL: Drop setupScreen API, use new initGraphics3d from engine API.
Enabled system API for begin/end gfx transactions, initSize, setGraphicsMode.
Function setGraphicsMode will use optional params to trigger 3d rendering
and switch to proper SDL Gfx manager.
2020-10-02 19:14:19 +02:00
Bastien Bouclet
056912f4b2 MYST3: Improve the node transition performance
On 4K displays, taking a screenshot and processing the pixels on the CPU
was taking a noticeable amount of time. Now the screenshot is copied
directly to a texture without going through the CPU.
2019-11-08 14:50:20 +01:00
Bastien Bouclet
f5319ce6e6 MYST3: Allow the widescreen mod to work in windowed mode 2018-08-11 11:17:40 +02:00
Bastien Bouclet
125ccf3b4d MYST3: Implement fullscreen toggling 2017-09-01 09:26:57 +02:00
Bastien Bouclet
b97e49c3ee MYST3: Change surface data to always be in the RGBA byte order
This eases uploading the textures to OpenGL, and will hopefully fix
endianness issues.
2017-08-20 09:36:31 +02:00
Bastien Bouclet
ee1b28ffdf MYST3: Use the engine_speed setting to contigure the frame limiter 2017-05-26 06:42:49 +02:00
Bastien Bouclet
f332f90e3a MYST3: Disable the frame limiter when V-Sync is enabled 2016-11-20 13:14:03 +01:00
Bastien Bouclet
e7bf8d1948 MYST3: Remove support for disabling the aspect ratio correction
It's not working perfectly, and the widescreen mod provides a much better
experience for people wanting their screens filled with colorful pixels.
2016-10-29 08:06:01 +02:00
Bastien Bouclet
19a8b11d85 MYST3: Initial version of the widescreen mod 2016-10-16 09:35:40 +02:00
Bastien Bouclet
5bb96c937a MYST3: Start moving some of the frame viewport code the the Scene class 2016-10-16 09:28:08 +02:00
Bastien Bouclet
7174ccc81d MYST3: Remove the Renderer interface 2016-07-15 14:50:41 +02:00
Bastien Bouclet
6cb71cd52a MYST3: Add a frame limiter for better framerate control 2016-07-13 07:39:34 +02:00
Bastien Bouclet
5024daec23 MYST3: Check at runtime that shaders are available 2016-02-06 08:53:41 +01:00
Bastien Bouclet
8a4bada6b9 ENGINES: Also build the legacy OpenGL renderer when enabling shaders 2015-12-29 08:05:49 +01:00
Bastien Bouclet
8d5406720c ENGINES: Add a new 'renderer' option to replace 'soft_renderer'
'soft_renderer' was a bool and was not useful to select a renderer
in a list with more than two values.
2015-12-29 07:55:27 +01:00
Bastien Bouclet
5b242db8e9 MYST3: Implement the Xbox load and save menu specificities 2015-04-19 11:46:02 +02:00
Bastien Bouclet
90229683ae MYST3: Don't compute the water effects for currently invisible cube faces 2015-03-22 15:57:16 +01:00
Bastien Bouclet
6ad12e7ce6 MYST3: Use the same cube vertex data for all the renderers 2015-03-22 15:57:16 +01:00
Bastien Bouclet
253ed5d4b5 MYST3: Unify matrix handling for all the renderers 2015-03-22 15:57:15 +01:00
Bastien Bouclet
23da0ef0c3 MYST3: Fix the projection matrix initialization 2015-03-22 15:57:15 +01:00
Bastien Bouclet
aabc7bc34f MYST3: Allow disabling aspect ratio correction 2014-12-04 19:38:04 +01:00
Bastien Bouclet
6b29c6f1f7 MYST3: Don't call a child class implementation from a destructor 2014-09-13 11:44:19 +02:00
Pawel Kolodziejski
cfef964848 MYST3: fix compilation warnings 2014-09-13 11:11:17 +02:00
Bastien Bouclet
922d48f991 MYST3: Render the transitions on the GPU 2014-09-01 10:51:43 +02:00
Bastien Bouclet
7a33ec4a00 MYST3: Make the engine resolution-agnostic 2014-09-01 10:51:41 +02:00
Pawel Kolodziejski
728e4183fe MYST3: formatting code 2014-07-03 20:18:21 +02:00
Stefano Musumeci
43b3981b48 MYST3: Added tinyGL renderer. 2014-07-03 12:33:04 +02:00
Pawel Kolodziejski
8759900b6a ALL: synced with ScummVM 2014-04-05 18:18:42 +02:00
Dries Harnie
ac913880be MYST3: Separate renderers into separate classes 2014-02-07 22:41:34 +01:00
Dries Harnie
522ef90830 MYST3: Introduce shader-based renderer 2014-02-06 18:56:11 +01:00
Pawel Kolodziejski
790db038c0 ALL: sync with scummvm 2013-10-13 11:30:34 +02:00
Bastien Bouclet
5fa7ddfaed MYST3: Enable texture filtering.
Also use GL_ARB_texture_non_power_of_two when it's available.
When GL_ARB_texture_non_power_of_two is not available the clamping
is incorrect due to the padded sides, resulting in white lines
on some edges of the cube.
2013-01-02 19:15:57 +01:00
Bastien Bouclet
80612ef6c9 MYST3: Use YUVToRGBMan to convert jpeg YUV planes
And assorted clean ups.
Yields an overall 10% gain when loading cube nodes
2012-12-03 14:27:56 +01:00
Paweł Kołodziejski
3c267ff982 OPENGL: fix compilation for cross compiled os x target 2012-04-08 15:03:37 +02:00
Bastien Bouclet
50bb94db2d MYST3: Use RGB565 surfaces for the subtitles to allow BDF fonts 2012-02-12 09:41:44 +01:00
Bastien Bouclet
b6892d99ea MYST3: Right click unlocks the cursor in cube nodes 2012-01-31 10:00:59 +01:00
Bastien Bouclet
b9fa7eeffa MYST3: Implement opcode 163 - Set camera FOV 2012-01-28 15:28:19 +01:00
Bastien Bouclet
940ddfade5 MYST3: Fix the viewport for cube nodes
Fixes movies and hotspots misalignment
2012-01-28 11:26:41 +01:00
Bastien Bouclet
911fb152d8 MYST3: Fix line endings 2012-01-26 13:14:41 +01:00
Bastien Bouclet
be8b8d8909 MYST3: Implement keyboard input for savegame file name 2012-01-13 17:15:57 +01:00
Bastien Bouclet
931db3668a MYST3: Take a thumbnail of the game screen, and display when saving 2012-01-13 12:43:19 +01:00
Bastien Bouclet
548f501372 MYST3: Display savegames names in the load menu 2012-01-12 11:19:12 +01:00
Bastien Bouclet
56a483b97b MYST3: Add support for drawing 2D text 2012-01-12 11:19:12 +01:00