Max Horn
d6723fdea4
updated Win32 & Morphos project/Makefile
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svn-id: r4589
2002-07-18 18:40:56 +00:00
Max Horn
76e6d7a197
renamed 2xsai.cpp to scaler.cpp
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svn-id: r4564
2002-07-16 11:17:31 +00:00
Max Horn
897a404e6e
updated scummvm.dsp file (thx painelf)
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svn-id: r4525
2002-07-12 22:07:23 +00:00
Vincent Hamm
9dc2331f32
updated VC6 dsp
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svn-id: r4514
2002-07-11 18:24:59 +00:00
James Brown
71080f98ab
fix broken commit
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svn-id: r4465
2002-07-05 17:09:02 +00:00
James Brown
6895885d7f
Updated Visual C project (for simon reorg)
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svn-id: r4439
2002-06-29 16:15:32 +00:00
James Brown
4670fee821
Misc. fixes
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svn-id: r4338
2002-05-15 10:25:00 +00:00
James Brown
cccb513e32
Added icon and version resource to Visual C project.
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svn-id: r4141
2002-04-30 13:57:11 +00:00
James Brown
385c91733e
Commit FIXME to fix Largo bridge actor-direction bug
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svn-id: r4124
2002-04-28 05:24:18 +00:00
Nicolas Bacca
9adea875fc
Removed mp3_cd reference
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svn-id: r3983
2002-04-17 20:49:57 +00:00
Ludvig Strigeus
ac62a7cb2e
wrote new mixer class,
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cleaned up sound header files,
integrated mixer into scummvm & simon
svn-id: r3937
2002-04-14 18:13:08 +00:00
Ludvig Strigeus
9f191ea9c5
new midi driver API,
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no more USE_ADLIB,
a couple of sdl graphics driver fixes.
svn-id: r3925
2002-04-13 18:34:11 +00:00
James Brown
94670b2eef
Fix various warnings, and things preventing non-win32 platforms from compiling.
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svn-id: r3916
2002-04-13 04:39:04 +00:00
Ludvig Strigeus
4e1e1e7552
new video engine (expect broken non-sdl builds),
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simon the sorcerer 1 & 2 support (non SCUMM games)
svn-id: r3913
2002-04-12 21:28:56 +00:00
Ludvig Strigeus
d2b0070c5f
new video engine (expect broken non-sdl builds),
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simon the sorcerer 1 & 2 support (non SCUMM games)
svn-id: r3912
2002-04-12 21:26:59 +00:00
Ludvig Strigeus
3a4fa636ee
code cleanup - prepares for simon inclusion
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svn-id: r3910
2002-04-12 10:34:46 +00:00
James Brown
511a98ad4f
Update workspace
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svn-id: r3889
2002-04-07 07:34:15 +00:00
James Brown
a37a4b6f3b
New Visual C makefile with mp3_cd support
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svn-id: r3872
2002-04-05 05:19:30 +00:00
James Brown
9a751f4e76
Fix some VC6++ debug actor-related crashes.
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Mask, Charset color and WaitForMessage hangs still remain.
svn-id: r3838
2002-03-29 12:15:41 +00:00
James Brown
f5fef4c4c1
Allow Visual Studio debug to work. Note, this may be caused by either a fault in ScummVM or a problem with the debug single-threaded runtime....
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svn-id: r3837
2002-03-27 10:28:52 +00:00
James Brown
4045ffa462
Update project file, and add some checks for uninitied arrays. Stops full throttle crashing, until the AKOS bug.
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svn-id: r3835
2002-03-26 05:23:06 +00:00
Paweł Kołodziejski
ef7ed53887
Visual C++ compilation fixes, and renaming gameDetector
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svn-id: r3822
2002-03-25 08:46:24 +00:00
James Brown
ad70aad4ca
Make Visual Studio compile again.
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svn-id: r3811
2002-03-24 16:05:56 +00:00
James Brown
c9f8dfc5ea
Update VC++ project to include wsock32.lib (for gmidi.cpp stuff)
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svn-id: r3763
2002-03-16 05:39:14 +00:00
James Brown
3308d6b9da
Lots of stuff - GUI fixes. More launcher work... and CD music working in MI1. Thanks to frob and realmz for their work on that.
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svn-id: r3762
2002-03-16 05:33:25 +00:00
James Brown
ad800009b2
Added new project configuration: MP3 Enabled Debug
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svn-id: r3683
2002-03-07 09:21:43 +00:00
James Brown
aea131d95b
Fixes to Sam and Max subgames.
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Add 'insane.cpp' to VC++ project.
svn-id: r3675
2002-03-07 04:29:24 +00:00
James Brown
178540c989
Applied cleanup and scaling patch by Rob.
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svn-id: r3665
2002-03-06 12:24:56 +00:00
James Brown
c8522359f5
Add vars.c to the Visual C workspace.
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svn-id: r3626
2002-02-24 16:23:44 +00:00
Ludvig Strigeus
0355b5df91
implemented shaking,
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added a toggle fullscreen patch (doesn't work for me though)
svn-id: r3535
2001-12-28 15:26:28 +00:00
Ludvig Strigeus
5a7b86cbf6
better full throttle support,
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a couple of MI2 fixes.
svn-id: r3532
2001-12-27 17:51:58 +00:00
Ludvig Strigeus
761fe5d7bd
* better drawBox (tnx sam_k)
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* more params allowed for soundKludge opcode (8 instead of 16) will perhaps fix bugs.
svn-id: r3523
2001-12-04 10:44:33 +00:00
Ludvig Strigeus
95646feac9
adlib sound support, use USE_ADLIB
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svn-id: r3510
2001-12-01 17:06:13 +00:00
Ludvig Strigeus
38e2a886ce
very simple full throttle support, use the FULL_THROTTLE define. (will fix later)
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modified some actor parts to work better with full throttle (most likely new bugs because of that).
directions are now stored as angles instead of left/right/up/down
implemented loadFlObject (flobjects are currently saved in the savestate, will fix that also)
svn-id: r3505
2001-11-26 19:57:57 +00:00
Ludvig Strigeus
b8d259d60e
music support,
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fixed timing bugs
svn-id: r3491
2001-11-14 18:40:39 +00:00
Ludvig Strigeus
7d6994caa6
save/load dialog by pressing F5,
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multiple sounds at the same time,
some other fixes
svn-id: r3477
2001-11-09 18:54:15 +00:00
Ludvig Strigeus
097f76ae00
full screen flag,
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better mouse cursors,
removed change log from individual files
svn-id: r3462
2001-11-06 20:00:47 +00:00
Ludvig Strigeus
91aa354ebd
file fix
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svn-id: r3455
2001-11-05 19:24:43 +00:00
Ludvig Strigeus
e5aca15a0b
bug fixes,
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speech in dott
svn-id: r3454
2001-11-05 19:21:49 +00:00
Ludvig Strigeus
056dd5b15d
bug fixes, code cleanup
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svn-id: r3446
2001-10-26 17:34:50 +00:00
Ludvig Strigeus
f9daf35824
fixed some bugs related to string handling
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svn-id: r3445
2001-10-24 20:12:52 +00:00
Ludvig Strigeus
9fdc578af0
recompile not needed when switching games
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debugger skeleton implemented
svn-id: r3442
2001-10-23 19:51:50 +00:00
Ludvig Strigeus
5979ecfdd5
always DOS format
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svn-id: r3436
2001-10-16 20:45:16 +00:00
Ludvig Strigeus
a732f32eb0
misc fixes
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svn-id: r3435
2001-10-16 20:31:27 +00:00
Ludvig Strigeus
794163c1a3
preliminary DOTT support
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svn-id: r3433
2001-10-16 10:01:48 +00:00
Ludvig Strigeus
061f9c1289
alternative mouse cursor
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basic save&load
svn-id: r3416
2001-10-10 10:02:33 +00:00
Ludvig Strigeus
c30932afbe
Initial revision
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svn-id: r3408
2001-10-09 14:30:12 +00:00