94 Commits

Author SHA1 Message Date
aryanrawlani28
1616d7d515 ENGINES: ME & MEC: Move achievements-related code to MetaEngineConnect
- Adjust accordingly for dialogs.
2020-10-03 14:56:36 +02:00
aryanrawlani28
0cc8719417 BASE: ENGINES: Adapt to keymaps moving to engine plugins
- Also improvise usage of MetaEngineConnect in main.cpp a bit.
2020-10-03 14:56:36 +02:00
aryanrawlani28
e206c513bb ENGINES: Proper usage of Saveload/SaveState for U32Strings. 2020-08-30 14:43:41 +02:00
aryanrawlani28
4b6976c558 GUI: U32: Reduce number of files changed and fixes
Up until last commit, everything was working fine but the amount of files changed was too large. This commit tries to reduce the changes.

- Add a fake constructor to Keymap, text-to-speech, setDescription (save-state)
- Redirecting functions for PopUpWidget::appendEntry, ButtonWidget::setLabel, GUIErrorMessage
- Use the above functions and constructors to reduce changes in Engines
- Fix warnings being in unicode. Only output english text in - Warnings, Errors, etc.
- Mark some strings as "translation" strings. (Not yet added to POTFILES)
- Remove some CP related things from po/modules.mk
- Previously used some Common::convertToU32 where it was not necessary, replace this with u32constructor
2020-08-30 14:43:41 +02:00
aryanrawlani28
d12c6c4338 GUI: U32: Code cleanup
- Remove extra parantheses leftover from temp code
- SaveLoadDialog - do not encode when setting labels
- Remove mapping variable from ThemeEngine::loadScalableFont (and use default 0)
- Remove incorrect u32 constructor wrapper from confman.set in eventrecorder.cpp
2020-08-30 14:43:41 +02:00
aryanrawlani28
e22b32abfe GUI: U32: Use Common::U32String::format where necessary and GUIError to u32
- Where necessary as in, where translated messages are used.
- GUIErrorMessage now takes in U32String
- error messages across some engines use U32Strings. they are changed because they show a message dialog.
2020-08-30 14:43:41 +02:00
aryanrawlani28
96912f4adb GUI: U32: Rename some references of strings to use U32() & not helper method 2020-08-30 14:43:41 +02:00
aryanrawlani28
f800ca4ada GUI: U32: Convert majority of code to use U32
This commit also includes some additional major changes.

- Return U32String from TransMan getTranslation()
- Change tooltips to be U32Strings
- Remove temporary code of convertToU32String
- U32 Support various dialogs (Browser, FileBrowser, Messages, Chooser, etc)
- U32 for music plugins
- U32 for OSD messages
- Add some helper functions to ustr.cpp
- Change default tooltips from nullptr & 0 -> ""
- Some runtime exceptions may occur when changing languages due to incorrect String::Format
2020-08-30 14:43:41 +02:00
aryanrawlani28
5f2af6b93e GUI: U32: Add u32 support to Editables and Dialogs
- Editable widgets
- Lists
- SaveLoad Dialogs
- Browser Dialogs
2020-08-30 14:43:41 +02:00
aryanrawlani28
aafade4507 GUI: U32: Shift most widgets to draw with u32
- ButtonWidgets (Button, Radio, Checkbox, dropdown)
- StaticTextWidgets
- PopUpWidgets
- Tabs
- Add a temporary overloaded drawDDText function to make other widgets draw normally
2020-08-30 14:43:41 +02:00
Cameron Cawley
2c1065188e SYMBIAN: Deprecate the actions system 2020-08-24 14:19:30 +02:00
Eugene Sandulenko
aa563f0c81 ALL: Remove PS2 port 2020-08-01 15:15:49 +02:00
mataniko
1b9fc31e2d JANITORIAL: Last remaining RTL references 2020-05-12 10:36:38 +02:00
mataniko
cc7b06d47a JANITORIAL: Update RTL references in themes and menus 2020-05-12 10:36:38 +02:00
mataniko
581a6ec7d6 JANITORIAL: Rename kSupportsRTL to kSupportsReturnToLauncher 2020-05-12 10:36:38 +02:00
mataniko
06242a712b JANITORIAL: Rename EVENT_RTL
Now that ScummVM is adding RTL support, the EVENT_RTL should be disambigious that it is for returning to launcher
2020-05-12 10:36:38 +02:00
lolbot-iichan
c09abee01c GUI: Add GUI for per-game achievements tab 2020-04-29 10:31:36 +02:00
Thierry Crozat
8b0b9f11c6 OSYSTEM: Add kFeatureNoQuit to remove Quit buttons and replace Quit with RTL
Some platforms should not allow quitting ScummVM. For example the Apple's
HUG for iOS state that we should "Never quit an iOS applications
programmatically". Adding the kFeatureNoQuit allows those backend
that need it to remove the possibility to quit the application.
2020-04-26 16:19:37 +01:00
Bastien Bouclet
0d895ec2f9 ENGINES: Allow showing the engine options in the in-game options dialog 2020-03-28 07:38:39 +01:00
Bastien Bouclet
bcfb7145fa GUI: Allow engines to define a fully custom tab in the edit game dialog
By implementing MetaEngine::buildEngineOptionsWidget, engines can
instantiate a container widget that will be shown in the Engine tab of
the edit game dialog. The default implementation retains the existing
behavior and shows the extra GUI options.
2020-03-28 07:38:39 +01:00
Paul Gilbert
29c50bff95 ULTIMA8: Hook the menu Settings option to the ScummVM Options 2020-03-10 08:00:41 +02:00
Bastien Bouclet
9475192e81 ENGINES: Add a keymaps tab in the in-game options dialog 2020-02-22 13:14:04 +02:00
Willem Jan Palenstijn
dadf1dbe94 GUI: Fully hide GMM save/load buttons if not supported by engine
Previously, they were only greyed out. According to the discussion on
patch #8925, this was a limitation of the GUI layout engine when these
buttons were introduced in 2008. This no longer seems to be a problem.
2017-05-25 16:23:34 +02:00
Ben Castricum
6f38c1e55d ALL: game state => saved game 2016-11-29 20:15:20 +01:00
Eugene Sandulenko
777e6fde39 ALL: Split SMALL_SCREEN_DEVICE into GUI_ENABLE_KEYSDIALOG and GUI_ONLY_FULLSCREEN 2016-04-10 13:02:27 +02:00
Eugene Sandulenko
c3ffbd884a Merge pull request #426 from sunmax/master
PS2: Pull request to master for latest PS2 code
2014-04-28 21:20:42 +03:00
Johannes Schickel
53e83147be ENGINES: Make GPL headers consistent in themselves. 2014-02-18 02:39:34 +01:00
Max Lingua
a960ec7adf PS2: snprintf hack to fix scumm.plg 2014-01-18 13:48:08 -05:00
Johannes Schickel
89abab97e3 JANITORIAL: Remove trailing whitespaces.
Powered by:
git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//'
2012-09-26 04:17:55 +02:00
Johannes Schickel
49fafb48a7 GUI: Refactor default savegame description creation.
Formerly the GMM, AGI and SCI duplicated the logic for USE_SAVEGAME_TIMESTAMP.
Now I added a method to SaveLoadChooser instead, which takes care of this. This
might not be the best placement of such a functionality, thus I added a TODO
which talks about moving it to a better place.
2012-06-10 05:04:59 +02:00
Johannes Schickel
7c5cf1b400 GUI: Add helper to SaveLoadChooser, which uses the currently active target.
This reduces the code duplication in all client code, which formerly duplicated
the querying of the plugin, game id etc. and now simply calls the newly added
method runModalWithCurrentTarget() on a SaveLoadChooser object.
2012-06-10 04:53:17 +02:00
Johannes Schickel
15046a7529 GUI: Get rid of SaveLoadChooser::setSaveMode.
We already pass the title and process button name to the constructor of
SaveLoadChooser and then do not offer any way of changing it, thus changing
the edit mode of the chooser is kind of pointless and was never actually used.
Instead we pass the mode on SaveLoadChooser construction now.
2012-06-10 04:19:45 +02:00
D G Turner
aa26d5def4 ENGINES: Add error handling for GMM Gamestate Load/Save Usage.
As indicated by wjp, the Global Main Menu (GMM) did not check or report
on the returned error state from saveGameState() and loadGameState() usage.
This corrects this and adds a MessageDialog report of any failure.
2012-02-21 22:30:29 +00:00
Tarek Soliman
fbb6af0359 ENGINES: make the default savegame description be the timestamp
Shamelessly copied from the SCI engine code
2011-09-23 22:06:08 -05:00
Christoph Mallon
23a0f5318c JANITORIAL: Remove trailing empty lines. 2011-08-07 13:53:33 +02:00
athrxx
1a05efa8ed GUI: fix bug #2822778
(Savegames now get loaded after GMM dialogue execution. This avoids mouse cursor glitches (e.g. mouse cursors which get changed during loadGameState() being popped when the dialogue closes).
2011-06-25 15:54:36 +02:00
Max Horn
88913c0139 ALL: Remove trailing whitespaces
This tries to make our code a bit more compliant with our code formatting
conventions. For future use, this is the command I used:
  git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-06-20 00:59:48 +02:00
Thierry Crozat
06bbb57ad7 I18N: Make many more GUI MessageDialog strings translatable 2011-06-13 22:19:18 +01:00
Max Horn
477d6233c3 ENGINES: Change 2nd param of Engine::saveGameState to Common::String 2011-06-02 18:31:59 +02:00
Max Horn
86240bb0dc ENGINES: Get rid of some s(n)printf calls 2011-06-02 18:31:58 +02:00
strangerke
69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Ori Avtalion
9414d7a6e2 JANITORIAL: Reduce header dependencies in shared code
Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00
Max Horn
7bac92388f MOHAWK: Fix MohawkEngine_Myst::runLoadDialog
This incorrectly invoked (indirectly) the runModal() method of a
SaveLoadChooser, but for that one should use runModalWithPluginAndTarget
instead.

svn-id: r55816
2011-02-07 22:58:42 +00:00
Max Horn
41121be4d6 GUI: Rename SaveLoadChooser::runModal to runModalWithPluginAndTarget
This avoids hiding an overloaded virtual method, which in turn can
cause weird bugs (see also the next commit).

svn-id: r55815
2011-02-07 22:58:22 +00:00
Max Horn
668adaa461 GUI: Rename gui/GuiManager.* to gui/gui-manager.*
svn-id: r54265
2010-11-16 10:19:01 +00:00
Max Horn
427dc1ae93 GUI: Move major widgets to new directory gui/widgets
Also renamed the source/header files, now they are more closely
aligned to how we rename most other source files

svn-id: r54264
2010-11-16 10:11:57 +00:00
Thierry Crozat
2b33642d54 GUI: Fix GMM labels translation for SCUMM engine
In the SCUMM engine (and maybe other engines), the GMM Dialog is created
in the engine constructor and before the window resolution is updated (so it is
still using the resolution from the Launcher). Therefore if the global scaler is x2
but a SCUMM game overwrite it to use x1, it was not using the correct labels
when they had a different translation for the lowres context.

svn-id: r54237
2010-11-14 21:10:56 +00:00
Max Horn
a1dd7a07a1 ENGINES: Remove some 'using' statements
svn-id: r54001
2010-11-01 16:00:17 +00:00
Max Horn
86d6f3c200 GMM: Add a basic help dialogs for engines not providing one (i.e. all but SCUMM)
svn-id: r53860
2010-10-26 21:54:57 +00:00
Thierry Crozat
37027d6531 I18N: Add "lowres" context for several GUI strings when in 1x mode.
This enables translators to use a different translation for these strings in
1x mode (e.g. 320x200 or 320x240) and in 2x or 3x modes.

svn-id: r52461
2010-08-30 22:24:40 +00:00