RichieSams
39a8243c69
ZVISION: Remove Vector2 class
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Originally, the render table needed int32 (x, y) coords, so I created a copy of
Common::Point that used int32. After some code changes, the render table
reverted to int16 coords. Therefore, this class is unnessessary since
Common::Point uses int16 coords.
2013-10-04 09:20:32 -05:00
RichieSams
bad28dc158
ZVISION: Standardize includes order and format
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Format is:
common/scummsys.h (Only if a .cpp file)
header file for this file (Only if a .cpp file)
zengine includes
other includes, grouped by module
2013-10-02 09:10:00 -05:00
RichieSams
ffaffa2bc4
ZVISION: Convert all for-loops to use pre-increment instead of post-increment
2013-10-02 09:09:53 -05:00
RichieSams
dfb37fb2f0
ZVISION: Remove CLIPs from mutateImage
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Due to the math of the Panorama/Tilt, all pixel offsets are going to be closer
to the center of the image. Also, mutateImage is now being called on a
finished buffer, rather than an image at a time. Therefore, it no longer has to
handle image wrapping. Thus, there is no case in which a pixel offset would
be outside the image bounds.
2013-09-24 17:34:34 -05:00
RichieSams
9fefed67f4
ZVISION: Fix signed/unsigned mismatch
2013-09-22 15:11:38 -05:00
RichieSams
48745ad197
ZVISION: Add dirty rectangling support for pure image rendering
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Still need to add support for ResultActions and Controls that directly
use OSystem::copyRectToScreen()
2013-09-07 14:32:51 -05:00
RichieSams
b6366a2697
ZVISION: Fix signed/unsigned mismatch
2013-09-06 22:50:34 -05:00
RichieSams
2dab04e14b
ZVISION: Do full working window warp instead of image at a time
2013-09-06 22:29:19 -05:00
richiesams
d2d3755009
ZVISION: Fix tilt render table comment
2013-09-24 13:59:40 +02:00
richiesams
1ad594bd30
ZVISION: Add default values for tilt options
2013-09-24 13:59:39 +02:00
richiesams
94f350b154
ZVISION: Implement TILT RenderTable creation
2013-09-24 13:59:39 +02:00
richiesams
3c3a6bd935
ZVISION: Fix typo in point range clipping
2013-09-24 13:59:39 +02:00
richiesams
dfe143137a
ZVISION: Remove extraneous TODO
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After redoing the math, I now know that the algorithm requires for(x) { for(y) {}}
2013-09-24 13:59:39 +02:00
richiesams
94378d0644
ZVISION: Force comparison to be between signed ints and ensure CLIP happens on a signed int
2013-09-24 13:59:38 +02:00
richiesams
0271a2c59d
ZVISION: Transpose is done in RenderManager::readImageToSurface(), so remove it from mutateImage
2013-09-24 13:59:38 +02:00
richiesams
eafd6608cf
ZVISION: Change the CLIP template argument to match the type of the indicies
2013-08-18 19:52:58 -05:00
richiesams
f1d44bdf8c
ZVISION: Protect against indicies that are more than an imageWidth/Height from the actual image dimensions
2013-08-18 19:52:57 -05:00
richiesams
acea03a9cd
ZVISION: Allow RenderTable indicies to be negative
2013-08-18 19:52:56 -05:00
richiesams
e769164f79
ZVISION: Render images by specifying a destination and then clipping
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Instead of specifying a subRect. This also reverts the code that rendered to a
backbuffer and then did a full backbuffer warp. Wrapping is done in the RenderTable
2013-08-18 19:52:53 -05:00
richiesams
08a8ab885b
ZVISION: Apply panorama/tilt warping after all images have been rendered to a backbuffer
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This makes wrapped warping much easier as well as allowing changeLocation offsets to
work properly
2013-08-15 14:15:48 -05:00
richiesams
c0305d9534
ZVISION: Rename variables and add comments to clarify the math behind panorama warping
2013-08-15 14:15:30 -05:00
richiesams
8d57880c51
ZVISION: Clip coords outside the working window
2013-08-14 11:20:21 -05:00
richiesams
1dcc56f7d2
ZVISION: Slight function name change to increase clarity
2013-08-14 11:20:20 -05:00
richiesams
a3315037ff
ZVISION: Create methods for converting screen coords to image coords
2013-08-11 13:44:23 -05:00
richiesams
c828074df9
ZVISION: Remove extraneous comments
2013-08-04 13:33:12 -05:00
richiesams
3fd5a8ab5a
ZVISION: Offset the RenderTable index by the normalized coords, not the subRect coords
2013-08-04 13:33:11 -05:00
richiesams
f1135292d0
ZVISION: Optimize integer type usages
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The general thought is int is faster than int16 or byte. So if you can afford the
space, use it over int16 or byte. Also, only use int32 when you specifically need
the 32 bits.
2013-08-04 13:32:55 -05:00
richiesams
2063cb711d
ZVISION: Add 'reverse' to _tiltOptions and _panoramaOptions to handle Control options
2013-08-04 13:32:51 -05:00
richiesams
cf9790a9d6
ZVISION: Create mutators for _tiltOptions
2013-08-04 13:32:49 -05:00
Filippos Karapetis
032afd3c1a
ZVISION: Fix compilation
2013-08-04 13:32:48 -05:00
richiesams
e076d8e52f
ZVISION: Change default panorama FoV to 27 degrees
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This is to match Marisa Chan's implementation. Images at this FoV also look better.
2013-08-04 13:32:47 -05:00
richiesams
8f3e27cbd0
ZVISION: Fix closing braces on generateTiltLookupTable
2013-08-04 13:32:46 -05:00
richiesams
0e4e6ee9bf
ZVISION: Create methods for altering panoramaOptions and create console commands for them
2013-08-04 13:32:46 -05:00
richiesams
5376aa7b3c
ZVISION: Move generating the RenderTable to outside setRenderState
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This allows the panorama/tilt options to mutated without having to generate the table multiple times.
2013-08-04 13:32:45 -05:00
richiesams
48b9741f41
ZVISION: Rename Point template class to Vector2
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Also remove templating
2013-08-04 13:32:44 -05:00
richiesams
f8bc82080a
ZVISION: Create function for mixing two RGB<555> colors
2013-08-04 13:32:43 -05:00
richiesams
4acdf5b7d5
ZVISION: Convert panoramaOptions and tiltOptions to floats
2013-08-04 13:32:43 -05:00
richiesams
a23970bbc6
ZVISION: Convert RenderTable to only storing (x,y) offsets instead of absolute postions.
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This allows the destRectangle to be offset within the RenderTable
2013-08-04 13:32:42 -05:00
richiesams
34b3a78898
ZVISION: Fix error causing image discontinutities
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The width and height were swapped when passed to the class constructor.
2013-08-04 13:32:41 -05:00
richiesams
3d223e2123
ZVISION: Modify the RenderTable panorama math to account for panoramas being transposed
2013-08-04 13:32:39 -05:00
richiesams
cd51b646f3
ZVISION: Create a class for handling all render table logic
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Aka, creating the lookup tables, storing the current render state, and eventually doing
the image mutations.
2013-08-04 13:32:33 -05:00