Torbjörn Andersson
|
1bb575da9d
|
Enabled the v1 costume palette tables Kirben and Hoenicke added earlier.
svn-id: r9745
|
2003-08-17 16:53:00 +00:00 |
|
Max Horn
|
501e728d02
|
again some code transformation (no functionality change; the V1 specific modifications now mostly have to be done in one spot, and it's now pretty obvious how things evolved towards AKOS
svn-id: r8858
|
2003-07-08 16:31:01 +00:00 |
|
Max Horn
|
848cfb9378
|
costume code cleanup & some more C64 tweaks
svn-id: r8854
|
2003-07-08 12:28:57 +00:00 |
|
Max Horn
|
07bd98b27f
|
move V1_ignorePakCols to CostumeRenderer (it makes absolutely no sense to keep it in BaseCostumeRenderer), and renamed it to c64_ignorePakCols to avoid confusion (V1 in the context of costumes means the original costume format, as opposed to AKOS; and *not* the scumm version); added FIXME to cost_decodeData (have my doubts about it being correct)
svn-id: r8852
|
2003-07-08 10:49:13 +00:00 |
|
Paweł Kołodziejski
|
788bcb26b5
|
added initial form of v1 costume codec (NOT WORKING, i think)
svn-id: r8551
|
2003-06-19 10:45:21 +00:00 |
|
Max Horn
|
1076838501
|
more costume cleanup. soone we should be able to merger AKOS codec1 and the old costume code
svn-id: r8155
|
2003-05-30 21:37:58 +00:00 |
|
Max Horn
|
746b0bdc5b
|
cleanup; fixed crashes that occured when an actor was drawn partly offscreen
svn-id: r8113
|
2003-05-29 18:45:58 +00:00 |
|
Max Horn
|
a415492f5d
|
more costume cleanup; fixed small regression I introduced (copy & paste, sigh)
svn-id: r8090
|
2003-05-29 10:46:07 +00:00 |
|
Max Horn
|
c62c448a35
|
more costuem code merging
svn-id: r8088
|
2003-05-29 10:31:05 +00:00 |
|
Max Horn
|
0a6daf767f
|
more costume/akos changes
svn-id: r8074
|
2003-05-29 02:46:06 +00:00 |
|
Max Horn
|
59acd18cee
|
they are getting more and more similar :-)
svn-id: r8073
|
2003-05-29 02:14:31 +00:00 |
|
Max Horn
|
3da16e6404
|
cleanup
svn-id: r8072
|
2003-05-29 01:27:16 +00:00 |
|
Max Horn
|
8b4c663e12
|
Patch #738859: Experimental costume.cpp cleanup
svn-id: r7639
|
2003-05-18 18:36:14 +00:00 |
|
Max Horn
|
cdd97dd5db
|
some fixes for the indy3ega (and other OLD_BUNDLE?) costumes; still don't display right, but base offsets are correct now: costume data is valid and identical in indy3ega and indy3 (256); and you actually see Indy running over the train in the intro (but, uhm... buggy :-)
svn-id: r7078
|
2003-04-22 20:48:53 +00:00 |
|
Paweł Kołodziejski
|
aa3766018f
|
updated copyrights headers
svn-id: r6726
|
2003-03-06 21:46:56 +00:00 |
|
Paweł Kołodziejski
|
093428ae9a
|
and more cleanup
svn-id: r6718
|
2003-03-06 17:58:13 +00:00 |
|
Max Horn
|
eaf2e1a313
|
more akos/costume merging
svn-id: r6352
|
2003-01-07 17:35:20 +00:00 |
|
Max Horn
|
d9515432e4
|
started unifying code in akos.cpp and costume.cpp
svn-id: r6343
|
2003-01-05 23:53:16 +00:00 |
|
Paweł Kołodziejski
|
2a58faff8f
|
revert costume palette table to 32 and fix actor.cpp compilation
svn-id: r5507
|
2002-11-10 17:35:02 +00:00 |
|
Paweł Kołodziejski
|
2965bd2708
|
increasing actor palette to 256
svn-id: r5505
|
2002-11-10 17:17:11 +00:00 |
|
Max Horn
|
e8d02de38c
|
fix warning
svn-id: r5302
|
2002-10-24 13:10:15 +00:00 |
|
Paweł Kołodziejski
|
a125d1cc1a
|
changed number strips to dynamic and increased arrays tdirty and bdirty to 80
svn-id: r5296
|
2002-10-24 06:28:54 +00:00 |
|
Max Horn
|
ce46866403
|
Initial revision
svn-id: r4785
|
2002-08-21 16:07:07 +00:00 |
|