Commit Graph

23 Commits

Author SHA1 Message Date
Torbjörn Andersson
1bb575da9d Enabled the v1 costume palette tables Kirben and Hoenicke added earlier.
svn-id: r9745
2003-08-17 16:53:00 +00:00
Max Horn
501e728d02 again some code transformation (no functionality change; the V1 specific modifications now mostly have to be done in one spot, and it's now pretty obvious how things evolved towards AKOS
svn-id: r8858
2003-07-08 16:31:01 +00:00
Max Horn
848cfb9378 costume code cleanup & some more C64 tweaks
svn-id: r8854
2003-07-08 12:28:57 +00:00
Max Horn
07bd98b27f move V1_ignorePakCols to CostumeRenderer (it makes absolutely no sense to keep it in BaseCostumeRenderer), and renamed it to c64_ignorePakCols to avoid confusion (V1 in the context of costumes means the original costume format, as opposed to AKOS; and *not* the scumm version); added FIXME to cost_decodeData (have my doubts about it being correct)
svn-id: r8852
2003-07-08 10:49:13 +00:00
Paweł Kołodziejski
788bcb26b5 added initial form of v1 costume codec (NOT WORKING, i think)
svn-id: r8551
2003-06-19 10:45:21 +00:00
Max Horn
1076838501 more costume cleanup. soone we should be able to merger AKOS codec1 and the old costume code
svn-id: r8155
2003-05-30 21:37:58 +00:00
Max Horn
746b0bdc5b cleanup; fixed crashes that occured when an actor was drawn partly offscreen
svn-id: r8113
2003-05-29 18:45:58 +00:00
Max Horn
a415492f5d more costume cleanup; fixed small regression I introduced (copy & paste, sigh)
svn-id: r8090
2003-05-29 10:46:07 +00:00
Max Horn
c62c448a35 more costuem code merging
svn-id: r8088
2003-05-29 10:31:05 +00:00
Max Horn
0a6daf767f more costume/akos changes
svn-id: r8074
2003-05-29 02:46:06 +00:00
Max Horn
59acd18cee they are getting more and more similar :-)
svn-id: r8073
2003-05-29 02:14:31 +00:00
Max Horn
3da16e6404 cleanup
svn-id: r8072
2003-05-29 01:27:16 +00:00
Max Horn
8b4c663e12 Patch #738859: Experimental costume.cpp cleanup
svn-id: r7639
2003-05-18 18:36:14 +00:00
Max Horn
cdd97dd5db some fixes for the indy3ega (and other OLD_BUNDLE?) costumes; still don't display right, but base offsets are correct now: costume data is valid and identical in indy3ega and indy3 (256); and you actually see Indy running over the train in the intro (but, uhm... buggy :-)
svn-id: r7078
2003-04-22 20:48:53 +00:00
Paweł Kołodziejski
aa3766018f updated copyrights headers
svn-id: r6726
2003-03-06 21:46:56 +00:00
Paweł Kołodziejski
093428ae9a and more cleanup
svn-id: r6718
2003-03-06 17:58:13 +00:00
Max Horn
eaf2e1a313 more akos/costume merging
svn-id: r6352
2003-01-07 17:35:20 +00:00
Max Horn
d9515432e4 started unifying code in akos.cpp and costume.cpp
svn-id: r6343
2003-01-05 23:53:16 +00:00
Paweł Kołodziejski
2a58faff8f revert costume palette table to 32 and fix actor.cpp compilation
svn-id: r5507
2002-11-10 17:35:02 +00:00
Paweł Kołodziejski
2965bd2708 increasing actor palette to 256
svn-id: r5505
2002-11-10 17:17:11 +00:00
Max Horn
e8d02de38c fix warning
svn-id: r5302
2002-10-24 13:10:15 +00:00
Paweł Kołodziejski
a125d1cc1a changed number strips to dynamic and increased arrays tdirty and bdirty to 80
svn-id: r5296
2002-10-24 06:28:54 +00:00
Max Horn
ce46866403 Initial revision
svn-id: r4785
2002-08-21 16:07:07 +00:00