5 Commits

Author SHA1 Message Date
Johannes Schickel
d7dafdd8db Fix building with msvc8.
svn-id: r23517
2006-07-15 21:22:42 +00:00
Sven Hesse
dcbbfa01c0 Instead of drawing the mouse cursor as a sprite, let the backend handle it
svn-id: r23464
2006-07-09 18:54:12 +00:00
Sven Hesse
42e03bd707 - Sound! Still a bit glitchy, though:
- Negative frequences?!? Maybe "SFX"?
  - No sound for a small part of the intro
    (there aren't any sndKeys covering that part either)
  - A rythm-instrument (hi-hat?) in the titlemusic isn't played as one
- More differences in the drawing functions fleshed out
- Some of the goblin handling functions written
- More unnamed functions and variables, wheeee...

svn-id: r22410
2006-05-11 19:43:30 +00:00
Sven Hesse
2eabfd5f28 - More differences in Draw_v2::spriteOperation()
- GOB2 handles _frontSurface/_backSurface a bit differently, this fixes
  (most of) the drawing glitches in the intro
- Added using a fallback when the user's game version doesn't have the
  requested language
- off_2E51B et al. stubs, I think it has something to do with the menu

svn-id: r22254
2006-05-01 12:43:50 +00:00
Sven Hesse
ab48280f73 - I misunderstood Draw::initBigSprite(); fixed
- Changed Draw::spriteOperation() for blitting from/to/between and
  fillrecting to big sprites
- Enabled drawing of text

svn-id: r22001
2006-04-18 09:59:18 +00:00