Strangerke
97d28f0e72
AMIGAOS4: Make use of updated function names (SDK53.24) and remove unused code
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Courtesy of Raziel^
2013-10-25 21:11:12 +02:00
Johannes Schickel
092d36f392
SDL: Reduce code duplication a bit.
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Now instead of initializing this in OSystem_SDL::initSDL (and in subclasses
overwriting this) we simply initialize it in OSystem_SDL::init.
2013-10-23 22:59:13 +02:00
Johannes Schickel
c323dedf3c
SDL: Fix default graphics mode for switchable case.
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The former code (incorrectly) assumed that the getDefaultGraphicsMode returns
the index in the table returned by getSupportedGraphicsModes. Now the correct
ID is searched and then used.
2013-10-23 22:59:09 +02:00
Johannes Schickel
d34c9d5bcb
SDL: Do not require a static graphics mode list in OpenGL and SurfaceSDL.
2013-10-23 22:59:06 +02:00
Johannes Schickel
a9cb67df08
SDL: Only allow switching of SurfaceSDL <-> OpenGL when no custom manager is used.
2013-10-23 22:59:02 +02:00
Johannes Schickel
38543f772c
SDL: Make setupGraphicsModes non-virtual.
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The logic of switching the managers is pretty much fixed at the same level
and cannot be easily overwritten.
2013-10-23 22:58:57 +02:00
Johannes Schickel
17cb26b93c
SDL: Simplify initial graphics manager selection for OpenGL.
2013-10-23 22:58:53 +02:00
Johannes Schickel
4080a7a3f6
SDL: Get rid of _glModesCount.
2013-10-23 22:58:50 +02:00
Johannes Schickel
c5e2b5158c
SDL: Get rid of loop in OSystem_SDL::setGraphicsMode.
2013-10-23 22:58:46 +02:00
Johannes Schickel
e91300f70c
SDL: Clean up graphics mode handling for OpenGL backend.
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Instead of custom memory management Common::Array is used now.
2013-10-23 22:58:42 +02:00
Johannes Schickel
1a56b521b5
SDL: Always initialize video subsystem in initSDL.
2013-10-23 22:58:38 +02:00
Johannes Schickel
6e46e9dfaf
SDL: Clean up graphics manager switching slighty.
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Sadly this also requires us to extend GraphicsManager for this SDL specific
feature. However, since that's only used in the SDL backend and Tizen it
should be fine for now...
2013-10-23 22:58:34 +02:00
Johannes Schickel
f20471d962
Merge pull request #408 from lordhoto/opengl-replacement
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OpenGL revamp
2013-10-20 06:20:46 -07:00
Johannes Schickel
05c347fc8a
OPENGL/SDL: Add screenshot support.
2013-10-19 22:18:22 +02:00
Johannes Schickel
37f7123552
TIZEN: Add some further OpenGL related changes by Chris.
2013-10-19 22:18:22 +02:00
Johannes Schickel
bb1d49ba9c
OPENGL: Limit maximum Surface size to maximum texture size.
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This is mostly aimed at old graphics chips. For example, wjp's old laptop
only supports 1024x1024 textures but has a 1280x800 screen. Switching to
fullscreen would create a bigger overlay than supported. Now it will get
limited to an smaller resolution and then scaled too.
Alternatively we could think of tiling surfaces into textures. But then
handling scaling would be more complicated since it might result in
artifacts on texture tile borders.
2013-10-19 22:18:15 +02:00
Johannes Schickel
53f9c0d69b
SDL: Send EVENT_SCREEN_CHANGED after receiving SDL_VIDEORESIZE when necessary.
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This fixes some ugly crashes when resizing the window in OpenGL mode.
2013-10-19 22:17:42 +02:00
Johannes Schickel
20e4a7f0ce
TIZEN: Adapt to new OpenGL code.
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Thanks to Chris Warren-Smith for testing this a bit.
2013-10-19 22:17:42 +02:00
Johannes Schickel
decc013e53
OPENGL: Implement dirty rect handling.
2013-10-19 22:17:42 +02:00
Johannes Schickel
50a86463c1
SDL: Use OSD in OpenGL SDL backend.
2013-10-19 22:17:42 +02:00
Johannes Schickel
cc9c991d77
OPENGL: Add OSD support.
2013-10-19 22:17:39 +02:00
Johannes Schickel
5ce830b976
SDL: Add a OpenGL SDL backend and hook it into the SDL backend.
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The hooking code is nearly exactly the old hooking code. Only the OpenGL SDL
creation has been adapted since it uses a different constructor now.
2013-10-19 22:14:24 +02:00
Johannes Schickel
46323074e7
OPENGL: Add new generic OpenGL (ES) backend.
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This backend is based on ideas of the old OpenGL backend, of the Android GL
backend and of the iPhone GL backend.
2013-10-19 22:12:01 +02:00
D G Turner
51cb755726
ANDROID: Really fix compilation.
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The vanilla android toolchain even is unhappy when unknown folders are
present in the resources directory, so have moved the ouya specific
resources out to another directory.
2013-10-09 23:26:58 +01:00
D G Turner
2648062dcf
ANDROID: Fix compilation.
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The aapt throws an "invalid resource directory name" if the
resource directory name is not known to the tools. Unfortunately,
"values-television" is an OUYA specific addition and thus breaks
with the standard vanilla Android toolchain.
2013-10-09 06:53:53 +01:00
David Turner
d4d90b3f07
Merge pull request #372 from zeldin/ouya
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Basic OUYA support
2013-10-08 18:26:49 -07:00
Johannes Schickel
8a6e57cba1
BACKENDS: Remove OpenGL and OpenGL SDL backend.
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This breaks our Tizen port.
2013-10-05 00:20:02 +02:00
Eugene Sandulenko
8098ed9b46
EVENTS: Initialize class variable. CID 1002944
2013-09-22 11:47:37 +03:00
Torbjörn Andersson
a8ff238e7a
TIZEN: Silence cppcheck warning in scanStringUntil()
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This is consistent with scanString(), and I have verified that the
included test cases still work.
2013-08-23 22:37:50 +02:00
Marcus Comstedt
7a1ffe8c59
ANDROID: Add some margins when screen is a TV
2013-08-18 15:21:18 +02:00
Chris Warren-Smith
1f4feaffb0
TIZEN: updates for tizen 2.2 SDK
2013-08-17 08:52:14 +10:00
Johannes Schickel
6713743441
VKEYBD: Make code agnostic of OverlayColor.
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This removes the use of OverlayColor in vkeybd and supports both 16 and 32bit
overlays.
2013-08-16 05:34:38 +02:00
Johannes Schickel
7c58e9a6d5
DC: Use const version of ConfigManager::getGameDomains.
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This should fix compilation for the DC port.
2013-08-13 00:26:58 +02:00
Marcus Comstedt
bb39cbcba4
ANDROID: Enter main menu on middle mouse press
2013-08-08 15:16:06 +02:00
Marcus Comstedt
a50ede203b
ANDROID: Add support for joystick motion
2013-08-08 14:53:36 +02:00
Marcus Comstedt
1b69f8aede
ANDROID: Add gamepad button support
2013-08-08 14:08:30 +02:00
Johannes Schickel
952a119ae1
IPHONE: Fix accidental double free.
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This was a copy&paste error. I also adapted the comment to be more clear.
2013-08-07 21:41:24 +02:00
Marcus Comstedt
9a888ed1c8
ANDROID: Add OUYA icon and intent
2013-08-07 17:19:24 +02:00
Johannes Schickel
911c74e82c
VKEYBD: Do not access Surface::pixels anymore.
2013-08-06 03:51:12 +02:00
Johannes Schickel
c28f3baa77
N64: Do not access Surface::pixels anymore.
2013-08-06 03:51:12 +02:00
Johannes Schickel
30d2eb7a97
DC: Do not access Surface::pixels directly.
2013-08-06 03:51:12 +02:00
Johannes Schickel
d9b90d67d3
ANDROID: Do not access Surface::pixels directly.
2013-08-06 03:51:12 +02:00
Johannes Schickel
9179f0b78f
PSP: Do not access Surface::pixels directly.
2013-08-06 03:51:11 +02:00
Johannes Schickel
09f7e4d5d4
IPHONE: Do not access Surface::pixels directly.
2013-08-06 03:51:11 +02:00
Johannes Schickel
6d86a66493
NDS: Do not access Surface::pixels directly.
2013-08-06 03:51:11 +02:00
Johannes Schickel
6639958d7a
PS2: Do not access Surface::pixels directly.
2013-08-06 03:30:38 +02:00
Johannes Schickel
0f050fe797
WII: Do not access Surface::pixels directly.
2013-08-06 03:29:16 +02:00
Johannes Schickel
9a80fa88e0
SDL: Do not set Surface::pixels directly anymore.
2013-08-03 04:14:08 +02:00
Johannes Schickel
767f0d8ca9
BACKENDS: Take advantage of Surface::getPixels.
2013-08-03 04:02:54 +02:00
Johannes Schickel
f386e15b6f
SDL: Take advantage of Surface::getPixels.
2013-08-03 04:02:54 +02:00