Paul Gilbert
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c9186f51b9
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MADS: Added in Rex Nebular globals class
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2014-03-06 20:30:05 -05:00 |
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Paul Gilbert
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23ebeec600
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MADS: Further implementation of drawElements
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2014-03-05 07:27:39 -05:00 |
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Paul Gilbert
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568fc31b30
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MADS: Beginnings of code support for Scene::drawElements
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2014-03-04 22:33:27 -05:00 |
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Paul Gilbert
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a0996b7384
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MADS: Implemented more of the multi-scene loop
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2014-03-02 20:50:35 -05:00 |
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Paul Gilbert
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4bd1217daf
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MADS: Added loading for scene nodes and hotspost
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2014-03-02 10:49:20 -05:00 |
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Paul Gilbert
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cc16e42f20
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MADS: Beginnings of scene-specific data loading
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2014-02-24 20:05:35 -05:00 |
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Paul Gilbert
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37b788b7dd
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MADS: Added skeleton framework for game scene classes
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2014-02-24 00:20:53 -05:00 |
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Paul Gilbert
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6c354bccf2
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MADS: Implemented more logic for dialog display
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2014-02-22 17:25:30 -05:00 |
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Paul Gilbert
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3df1237187
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MADS: Removed M4-specific code. Keeping engine MADS-specific for now
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2014-02-22 14:20:34 -05:00 |
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Paul Gilbert
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02a1d0eaa3
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MADS: Further cursor/event initialisation
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2014-02-22 12:17:37 -05:00 |
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Paul Gilbert
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58bb1383d0
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MADS: Added skeleton files for the game and dialogs
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2014-02-19 23:17:57 -05:00 |
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Paul Gilbert
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530cbb4bc3
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MADS: Adding in classes for fonts, game, user interfaec, and graphics
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2014-02-18 23:43:06 -05:00 |
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Paul Gilbert
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0e46c809d1
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MADS: Initial implementation of MSurface class and dependant classes
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2014-02-18 20:08:58 -05:00 |
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Paul Gilbert
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d4df315e87
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MADS: Initial implementation of Adlib sound driver
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2014-02-16 15:22:57 -05:00 |
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