329 Commits

Author SHA1 Message Date
Tarek Soliman
da4b03139d KEYMAPPER: Added Toggle FullScreen action 2012-02-04 19:53:57 -06:00
Tarek Soliman
a488556dcd KEYMAPPER: Handle EVENT_MAINMENU directly 2012-02-02 19:10:01 -06:00
Tarek Soliman
d143872be6 KEYMAPPER: Constantify global keymap name 2012-01-07 21:20:29 -06:00
Tarek Soliman
40b68b41c7 KEYMAPPER: Make engine keymap init and cleanup more generic 2011-12-30 12:36:11 -06:00
Tarek Soliman
b708d6de79 Revert "KEYMAPPER: Make global keymap that is always active"
This reverts commit ac85d134b31f770f27d085c0fe4c307e278c1875.
2011-11-02 10:16:16 -05:00
Tarek Soliman
ac85d134b3 KEYMAPPER: Make global keymap that is always active
Keymapper now has a global keymap outside the active keymap stack.
That global keymap is always checked after the active stack has been checked.
2011-10-27 10:46:22 -05:00
Tarek Soliman
a69340bd59 BASE: Make global keymap inherit 2011-10-27 10:46:22 -05:00
Johannes Schickel
8d0a88e7f4 BASE: Slight cleanup. 2011-10-06 00:29:22 +02:00
Johannes Schickel
880594eb76 BASE: Add another whitespace before "Starting $gamedescription".
This was removed by accident in 59739a7a0e3e4826ba7b27d5270a8d7a26b787ef.
2011-10-06 00:29:22 +02:00
Chris Warren-Smith
1370e65de9 BADA: For some unknown reason the format string "%s\n" causes a core-dump 2011-08-21 16:39:00 +10:00
Chris Warren-Smith
59739a7a0e BADA: Initial BADA port implementation 2011-08-21 16:37:06 +10:00
Johannes Schickel
14c8df76ea BASE: Remove leftover include for testing. 2011-08-19 01:08:29 +02:00
Bertrand Augereau
ff98725172 COMMON: intLog2 uses _BitScanReverse on MSVC 2011-08-19 01:05:37 +02:00
eriktorbjorn
a6e638de6e MAIN: Avoid adding the same extra path twice
This doesn't make any practical difference, since the search
manager already guards against duplicate paths, but it does get rid
of a slightly confusing warning message when you have a global
extra path configured.
2011-08-14 11:01:10 +02:00
Eugene Sandulenko
a4029a8e94 RECORDER: Restore event recorder functionality.
It was badly broken after refactoring into EventObserver.

Fitst, deinit() method was never called which lead to bad record
files. Then, the concept of counting pollEvent() calls was ignored.

Introduced dispatchPoll() method of EventObserver which is implemented
in EventRecorder. It counts calls so is able to inject events at
more proper time.

Additionally now event times are recorded.
2011-08-08 20:01:07 +01:00
Max Horn
88913c0139 ALL: Remove trailing whitespaces
This tries to make our code a bit more compliant with our code formatting
conventions. For future use, this is the command I used:
  git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-06-20 00:59:48 +02:00
Tarek Soliman
4d0bba314d ENGINES: Warn user about games marked with ADGF_UNSTABLE flags
ADGF_UNSTABLE is always warned about.
ADGF_TESTING is only warned about when running
configure with --enable-relase.

Both warnings are subject to the enable_wip_game_warning
config option.
2011-06-16 13:37:13 -05:00
Max Horn
20cad6e8b6 COMMON: Modify Base::processSettings, get rid of Common::kArgumentNotProcessed
Instead of defining a hacked up Common::Error code, split the return
value of processSettings into two parts: An error code, and a value
which indicates whether the specified command was completely handled
by processSettings or not.
2011-05-23 19:39:25 +02:00
strangerke
69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Max Horn
f9868c807d BASE: Suppress pointless warning message (fixes bug #3291522) 2011-05-05 17:43:33 +02:00
Max Horn
59e77ed667 ALL: Mark printf and various other symbols as forbidden
Right now, a few places in the frontend code still use printf and
consorts. We mark the affected files with a FIXME for now, and
add a dedicated exception for each. To be fixed!

Also tweak FORBIDDEN_SYMBOL_REPLACEMENT to hopefully really always
enforce a compiler error
2011-05-02 16:31:31 +02:00
Ori Avtalion
9414d7a6e2 JANITORIAL: Reduce header dependencies in shared code
Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00
Max Horn
3a574199b0 COMMON: Cleanup names/handling of some error codes 2011-04-18 18:22:04 +02:00
Max Horn
cd2fcaf4ca COMMON: Remove kInvalidPathError 2011-04-18 18:22:03 +02:00
Max Horn
73f04118f3 COMMON: Rename Error to ErrorCode, introduce new Error class 2011-04-18 18:22:02 +02:00
Ori Avtalion
84a8bdc86b JANITORIAL: Remove duplicate #include's
svn-id: r55889
2011-02-12 10:00:52 +00:00
Max Horn
42ab839dd6 AUDIO: Rename sound/ dir to audio/
svn-id: r55850
2011-02-09 01:09:01 +00:00
Yotam Barnoy
7558331550 PLUGINS: rename ONE_PLUGIN_AT_A_TIME define to UNCACHED_PLUGINS
ONE_PLUGIN_AT_A_TIME is too long.

svn-id: r55064
2010-12-30 08:01:58 +00:00
Yotam Barnoy
ee2b1092ab PLUGINS: switched plugin manager to inheritance rather than #defines
The reason for this was that I found issues where the wrong functions were called in EngineManager for single plugin operation. Rather than inserting more messy #defines, I preferred to change the PluginManager to use virtual functions, which also makes EngineManager simpler.

svn-id: r55024
2010-12-23 13:38:37 +00:00
Johannes Schickel
16483fcf34 BASE: Only clear debug channels after destructing the engine object in runGame.
This should fix missing debugC output when the engine object uses debugC etc.
in its destructor (or functions called from there).
In theory all the engines should do that themselves, but to avoid any issues
because of them not doing it we still do it here to be safe.

svn-id: r54757
2010-12-04 02:50:27 +00:00
Jordi Vilalta Prat
8393bc5b5f I18N: Don't build TranslationManager when translation is disabled.
svn-id: r54684
2010-11-30 18:50:19 +00:00
Torbjörn Andersson
1857076d76 MAIN: Fix --gfx-mode regression
We cannot check for supported graphics mode until after the backend has
been initialised, or there won't be a graphics manager to ask.

svn-id: r54534
2010-11-28 17:26:27 +00:00
Yotam Barnoy
dde4f2211c MAIN: initialized more singletons early to prevent fragmentation.
svn-id: r54315
2010-11-18 11:31:46 +00:00
Yotam Barnoy
3631a5f90b MAIN: added early call to getAudioCdManager to prevent late allocation
This reduces fragmentation.

svn-id: r54310
2010-11-18 07:17:28 +00:00
Max Horn
668adaa461 GUI: Rename gui/GuiManager.* to gui/gui-manager.*
svn-id: r54265
2010-11-16 10:19:01 +00:00
Yotam Barnoy
fdc2a2cd81 CONFIGMAN: added defragmentation methods for one-plugin-at-a-time
One-plugin-at-a-time can have fragmentation caused by the ConfigManager if a game changes any configuration value. By reallocating and copying over the ConfigManager, we avoid this problem.

svn-id: r54243
2010-11-15 13:37:06 +00:00
Yotam Barnoy
457127d2a6 PLUGINS: moved plugin-at-a-time unload to be after deleting the engine.
Calling the Engine's destructor after unloading the plugin caused crashes.

svn-id: r54242
2010-11-15 13:36:34 +00:00
Max Horn
82e473bc3b BACKENDS: Partial merge of gsoc2010-opengl: Audio CD changes only
This commit contains the AudioCDManager changes from the gsoc2010-opengl
branch. The other changes in that branch are restricted to the backends
directory only (plus configure).

The Nintendo DS and Dreamcast ports still need to be ported over to
the new Audio CD system, but that should be fairly easy to do.

svn-id: r54147
2010-11-08 22:53:36 +00:00
Yotam Barnoy
a6bee87990 PLUGINS: improved one-at-a-time plugin code
I reduced memory fragmentation using 2 principles: Plugins should be loaded for as little time as possible, and long lasting memory allocations should be allocated before plugins are loaded. There might still be a little fragmentation left.
Note that command line settings that require plugins to be loaded don't work yet, but they didn't work (properly) before either.

svn-id: r54097
2010-11-05 13:24:57 +00:00
Yotam Barnoy
13b904d282 Merge from gsoc2010-plugins
This merge was extremely difficult to carry out. It wasn't entirely SVN's fault -- there were several merges to the branch that were done by hand. Please check for any issues and regressions. Also note that the DS makefile was not copied over since the "one at a time" plugin mode currently has too much fragmentation ie. it doesn't work.

svn-id: r54051
2010-11-03 22:01:01 +00:00
Max Horn
d5413deab3 BASE: Destroy TranslationManager when exiting; destroy GuiManager before ConfigManager
svn-id: r54024
2010-11-01 20:41:53 +00:00
Yotam Barnoy
94c8d0a14d Updated with latest from trunk
svn-id: r53976
2010-10-31 11:08:43 +00:00
Max Horn
4e2d1b507a BASE: Remove oudated comment, and redundant warning
svn-id: r53867
2010-10-26 22:30:39 +00:00
Max Horn
c975ed11a1 ALL: Fix various typos (patch #3093266)
svn-id: r53762
2010-10-24 13:04:33 +00:00
Johannes Schickel
75e8452b6e OPENGL: Merged from trunk, from rev 52105 to 53396.
This includes an rather hacky attempt to merge all the recent gp2x backend
changes into the branch. I suppose the gp2x backend and probably all new
backends, i.e. gph, dingux etc., might not compile anymore.

Since I have no way of testing those it would be nice if porters could look
into getting those up to speed in this branch.

svn-id: r53399
2010-10-13 03:57:44 +00:00
Thierry Crozat
b1f63deba3 GUI: Partial fix to bug #3075649 Fonts not found with buit-in theme
When the locale font are not found when loading the theme, it now
fallbacks to default language (i.e. English) and default font. For this to work
I had to move the TranslationManager initialization before the Theme is
loaded. Therefore it is now initialized when the GuiManager is constructed.

svn-id: r52896
2010-09-25 22:47:00 +00:00
Lars Persson
cc4a014335 COMMON : Initialize translation after system has been initialized (to be able to access system specific search paths for translations.dat)
svn-id: r52865
2010-09-23 10:39:59 +00:00
Tony Puccinelli
43488f789f Ensured getPlugins is not called multiple times on Static Plugin Provider with 'ONE_PLUGIN_AT_A_TIME' defined
svn-id: r52080
2010-08-14 08:04:40 +00:00
Tony Puccinelli
2cd99b449f refactored NEW_PLUGIN_DESIGN_FIRST_REFINEMENT define into ONE_PLUGIN_AT_A_TIME
svn-id: r52058
2010-08-13 05:58:11 +00:00
Tony Puccinelli
89d76fe5a5 Refined first refinement of new plugin design. Tested successfully adding/removing/running games on Linux with only one engine plugin loaded at a time
svn-id: r52026
2010-08-12 06:00:19 +00:00