Albeit the code is marked as a hack inside the source, the original behaved
exaclty the same. If the code is removed the PC Speaker output will miss notes,
since unlike the original we only output to parts, which have an instrument set
up.
- Adds break statements where missing in Mechanical::toggleVar() and Mechanical::setVarValue()
- Restore proper numbering of Achenar and Sirrus panel state variables, which were wrongly swapped.
- When bird is singing, play sound continuously.
- When operating the fortress elevator, keep the engine sound active while the elevator is moving.
Now SaveStateDescriptor no longer subclasses HashMap. Instead all possible
saved meta data is included directly into SaveStateDescriptor.
This is slightly less flexible, but we never needed that flexibility so far.
On the other hand it should reduce the memory usage. At least on my system
(Linux/amd64) the old SaveStateDescriptor had a size of 928 and the new
SaveStateDescriptor has a size of 200.
drawChar is overloaded in FontSJIS. One takes a "Surface &" as first
parameter another one "void *", they furthermore have the exact same
number of required parameters. The one "void *" just had a few extra
parameters with default values. This resulted in a bug in SCUMM, where
"VirtScreen *" (a subclass of Surface) was passed instead of "VirtScreen &"
and thus the method taking "void *" was incorrectly used.
To make it easier to spot such bugs in the future I just removed the default
values and thus disallow such calls.
Silences the clang warning:
static data member specialization of '_singleton' must
originally be declared in namespace 'Common'; accepted as a C++0x
extension [-Wc++0x-extensions]
Wrapping "namespace Common {}" around the macro assignment causes clang
to complain about a spurious semicolon, and removing the semicolon at
the end of the macro causes some editors to misbehave.
Changing the requirement of using the macro in one namespace (the
global) to another (Common) seems a small price to pay to
silence a warning.
- Move filtering to SoundEntry class
- Make some methods of SoundEntry class private
- Add methods to check if a StreamedSound/AppendableSound is done playing