I reduced the header includes a lot in Titanic.h and forward
declared when I could. Titanic.h was including a lot and
a lot of functions that were including it were not using its
API. This will help make it more clear which implementation
files are using which class since they will just need to include
which ones they need.
I also moved the debug related items in Titanic.h into the debugger
header.
I also reordered several of the the header includes to be local to
global.
The original updated the camera during the general scene drawing,
which was done at a much higher rate than I wanted for the ScummVM
implementation. So I've added this workaround to update the camera
every 10ms when the player is in the star control scene. This gives
it a comparible rate of movement to the original.
This was a suggestion by dafioram; holding down Shift allows you
to skip scene transitions and edit the fragments of room glyphs.
Now with this remapping, you can alternatively just use right clicks.
Also moved all standard game event methods to CMainGameWindow. This
will allow for the Continue Save dialog to be added in and get
events instead of the game window