18153 Commits

Author SHA1 Message Date
Travis Howell
3b1062d2d4 Add patch for bug #1452272 - COMI: Verb strings aren't wrapped
svn-id: r22793
2006-05-31 10:48:40 +00:00
Eugene Sandulenko
4abec6fdb6 Possible fix for bug #1497973: "0.9.0 from SVN does not build on Solaris 10"
svn-id: r22792
2006-05-31 09:49:52 +00:00
Torbjörn Andersson
9aa7eec0f6 Update _tabHeight on screen changes.
svn-id: r22791
2006-05-31 08:52:20 +00:00
Sven Hesse
05499f58dd - Removed usage of OSystem::quit(), added a _quitRequested variable
- Fixed some leaks, unitialized memory and delete/delete[]-errors

svn-id: r22790
2006-05-31 08:44:14 +00:00
Paul Gilbert
321acd2740 Further disassembly of NPC actions as well as finally figured out the basics of NPC character modes in standard_character_tick_proc
svn-id: r22789
2006-05-31 08:32:24 +00:00
Paul Gilbert
75be177e90 Removed misspelled version of disassembly folder
svn-id: r22788
2006-05-31 08:32:05 +00:00
Joost Peters
6ea375b890 free old buffers when changing resolution in the non-GU backend (not that it's ever used, but anyway)
svn-id: r22787
2006-05-30 21:22:52 +00:00
Gregory Montoir
4bdef42007 Workaround bug #1497280.
svn-id: r22785
2006-05-30 20:46:11 +00:00
Joost Peters
33eeb81bd6 remove extraneous comma
svn-id: r22784
2006-05-30 20:32:22 +00:00
Willem Jan Palenstijn
a9dc501ee0 cleanup
svn-id: r22783
2006-05-30 19:48:47 +00:00
Eugene Sandulenko
7094405116 Fix About dialog in PSP theme
svn-id: r22782
2006-05-30 18:55:41 +00:00
Chris Apers
cbfc7bfc1a objectify AGI sprite.h/cpp
svn-id: r22781
2006-05-30 18:53:01 +00:00
Eugene Sandulenko
148995dc2d Slight adjustment to list height in PSP theme so it will not have ugly empty
space between last list item and widget edge.

svn-id: r22780
2006-05-30 18:48:16 +00:00
Eugene Sandulenko
1ec42e169e Fixes for MM NES resolution:
- Introduce useAsIs keyword for resolution aliases
- Extend skipFor keyword to accept multiple values

svn-id: r22779
2006-05-30 18:36:08 +00:00
Joost Peters
ac1b601429 override some widget settings for launcher on 480x272
svn-id: r22778
2006-05-30 18:27:04 +00:00
Eugene Sandulenko
9852a3b808 Fix game options in PSP theme
svn-id: r22777
2006-05-30 18:05:13 +00:00
Eugene Sandulenko
7e656e7274 Fix global options on PSP theme
svn-id: r22776
2006-05-30 17:57:44 +00:00
Eugene Sandulenko
b13e157c16 Put volume controls conditionally into separate tab. Used by PSP theme.
svn-id: r22775
2006-05-30 17:49:53 +00:00
Eugene Sandulenko
b6a56e0795 - Split global audio tab into audio and volume
- More logical order in game options tab

svn-id: r22774
2006-05-30 17:35:57 +00:00
Johannes Schickel
94272b6ba8 Should fix drawing on systems with alpha mask.
svn-id: r22773
2006-05-30 16:48:15 +00:00
Joost Peters
0612e74116 - fix bug in copyRectToOverlay() that was introduced after _overlayScale cleanup.
- implement grabOverlay()

svn-id: r22772
2006-05-30 16:19:56 +00:00
Eugene Sandulenko
411264238a Narrow buttons for PSP resolution for better look.
svn-id: r22771
2006-05-30 12:42:51 +00:00
Eugene Sandulenko
a46fe65378 A quick hack to let PSP gui use bigger fonts. Proper solution is to add
possibility to specify font for each widget class

svn-id: r22770
2006-05-30 12:29:32 +00:00
Torbjörn Andersson
2ce9edd7f7 Fixed subtitles Y coordinate in characterSays(). I have no way of confirming
this, but it seems obvious to me that it's trying to subtract the character's
scaled height, and this is how that's calculated elsewhere as far as I can see.

svn-id: r22769
2006-05-30 12:13:34 +00:00
Eugene Sandulenko
0284becc9d GUI theme for PSP-specific resolution
svn-id: r22768
2006-05-30 12:07:47 +00:00
Max Horn
865b48e095 Added sections for infrastructure and GUI to the credits file. These are badly incomplete; folks, please add yourself as appropriate
svn-id: r22766
2006-05-30 10:08:02 +00:00
Max Horn
cd822f57dd Changed 'md5scumm' target back to using a path based on the assumption that you are working in a full checkout of the ScummMV repository
svn-id: r22765
2006-05-30 09:58:21 +00:00
Eugene Sandulenko
e2caac9143 Better wording
svn-id: r22764
2006-05-30 02:20:22 +00:00
Eugene Sandulenko
5bbe44cd50 Fix bug #1496582 "GUI: Default graphics mode not committing".
svn-id: r22763
2006-05-30 01:41:49 +00:00
Travis Howell
ce33cfd938 Big Thinker 1st Grade isn't supported yet
svn-id: r22762
2006-05-30 01:23:28 +00:00
Eugene Sandulenko
eeddd3700e Big update from Joachim. Game title fixes, spelling fixes, rewording,
chapters rearrangements, long line splitting, etc.

svn-id: r22761
2006-05-30 01:07:08 +00:00
Joost Peters
4e45be4568 Only call OSystem::updateScreen() every other frame, so no more than 50 times per second.
This doesn't appear to make a visible difference on PC, but allows the game to run on PSP and probably several other consoles/ports that wait for 50/60hz vsync.
Since I'm not familiar with this engine I've added a 'FIXME' comment, because maybe this can be fixed/improved in a different manner.

svn-id: r22758
2006-05-29 23:25:50 +00:00
Willem Jan Palenstijn
163ed1afd3 objectify AGI menu.h/cpp
svn-id: r22757
2006-05-29 21:30:48 +00:00
Gregory Montoir
7ff20a70a5 The ScummDebugger object needs to be created after _numVariables has been set. This is apparently only done in in readMAXS() which is called by readIndexFile(). Moved the call to the object constructor in the init() method. This fixes the 'scumm_vars' debugger command.
svn-id: r22755
2006-05-29 18:30:27 +00:00
Sven Hesse
d6f1ba1540 - More GOB2 map conversions
- Added Music_Dummy (for --music-driver=null)
- Implemented IMDs. That took longer than I expected...
  On the bright side, Ween's intro now plays more correctly

svn-id: r22754
2006-05-29 18:24:52 +00:00
Joost Peters
e1844e485f some cleanup
svn-id: r22753
2006-05-29 18:06:02 +00:00
Won Star
e4e145b5bc Update makefile for the GP32 port.
svn-id: r22752
2006-05-29 18:00:38 +00:00
Joost Peters
1b6363c731 fix 480x272 overlay drawing, set default overlay size to 480x272
svn-id: r22751
2006-05-29 17:53:06 +00:00
Joost Peters
31413d871b get rid of _overlayScale
svn-id: r22750
2006-05-29 17:40:31 +00:00
Joost Peters
4d55bff13d add SCEkxploit rule
svn-id: r22749
2006-05-29 17:37:59 +00:00
Torbjörn Andersson
fa77904074 If we're going to intercept attempts to set VAR(VAR_CHARINC) in writeVar(), we
should probably set it the same way as updateSoundSettings() does it, i.e. to
9 - getTalkspeed(), not getTalkspeed().

I was testing the scene in Sam & Max where you give candy to Doug. I had set
the talk speed to max. The script tried to set CHARINC to 3, but instead it was
changed from 0 to 9...

svn-id: r22748
2006-05-29 17:27:22 +00:00
Johannes Schickel
1d72b954c7 Introduces special switch for GraphicsWidget for use of theme transparency again.
svn-id: r22746
2006-05-29 14:55:43 +00:00
Johannes Schickel
cba9ef32c2 adds support for filling the thumbnail display in a given color if no thumbnail is present
svn-id: r22745
2006-05-29 14:40:18 +00:00
Johannes Schickel
975dd5f1fa - updates new theme config
svn-id: r22744
2006-05-29 14:39:31 +00:00
Johannes Schickel
0165c98e00 - adds option to fill GraphicsWidgets with a special color
- updates builtin theme config for my next commit
- bumps theme config

svn-id: r22743
2006-05-29 14:38:56 +00:00
Johannes Schickel
2dd94dd247 Oops this reverts my last commit. :/
svn-id: r22742
2006-05-29 14:30:21 +00:00
Johannes Schickel
c37d69df56 - comments out getColorAlphaImp2
- adds note in getColorAlpha about we handle negative alpha values currently (could be removed when getColorAlphaImp2 get's fixed)

svn-id: r22741
2006-05-29 14:21:07 +00:00
Johannes Schickel
bdceb581fd - cleanup
- uses working getColorAlphaImpl for alpha == 0 in getColorAlpha

svn-id: r22740
2006-05-29 14:16:52 +00:00
James Brown
38537899b3 Remove printf() debug message that appears annoyingly in Zak256. Anyone know what this was added to figure out?
svn-id: r22739
2006-05-29 14:15:19 +00:00
Johannes Schickel
0a557cf2a4 - changes transparency parameter of Theme::drawSurface to alpha parameter.
- adds possibility to draw GraphicsWidgets with alpha values.

svn-id: r22738
2006-05-29 14:00:00 +00:00