Johannes Schickel
9b138f4eb4
TINSEL: Make GPL headers consistent in themselves.
2014-02-18 02:39:39 +01:00
Johannes Schickel
2977ff8ba0
TINSEL: Take advantage of Surface::getPixels.
2013-08-03 04:02:52 +02:00
Filippos Karapetis
b05fa7f204
TINSEL: Add resource handling of the BE resources in DW1 Mac
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This is the second attempt. All the BE resources of DW1 Mac are
handled correctly now. Added READ_16, READ_32, FROM_16, FROM_32 and
TO_32 to handle all of the different cases where endianess is
already handled. Note that the game scripts are LE, so these
haven't been changed
2012-12-11 02:56:48 +02:00
Paul Gilbert
41692ef48a
TINSEL: Refactored Tinsel engine to use the Common coroutine scheduler
2012-05-17 20:42:23 +10:00
Matthew Hoops
9539017ee3
ALL: initialise -> initialize
2011-05-25 11:17:11 -04:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
Ori Avtalion
9414d7a6e2
JANITORIAL: Reduce header dependencies in shared code
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Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00
Max Horn
2e095e25f2
ALL: centre -> center
2011-04-14 14:34:28 +02:00
Max Horn
84184aabc0
ALL: colour -> color
2011-04-14 14:12:35 +02:00
md5
69ec4fbf1b
TINSEL: Removed the dummy ForceEntireRedraw() function
2011-04-10 14:27:47 +03:00
md5
3fde0306a4
TINSEL: Removed the useless LookAtBuffers() function
2011-04-10 14:27:46 +03:00
Max Horn
42ab839dd6
AUDIO: Rename sound/ dir to audio/
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svn-id: r55850
2011-02-09 01:09:01 +00:00
Max Horn
1dbf8d73d5
TINSEL: Mark all (?) global vars with a FIXME comment
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Use of global vars is what prevents RTL from working in Tinsel (and
probably in other engines). More specifically, the fact that many
global vars are not explicitly inited when the engine is (re)launched.
svn-id: r54262
2010-11-16 09:53:55 +00:00
Max Horn
36d17c74d1
TINSEL: Remove unnecessary CORO_PARAM from ObjectTextOut
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As a nice side effect, this gets rid of 25 out of 64 occurrences
of nullContext in the TINSEL code.
svn-id: r53935
2010-10-30 00:34:21 +00:00
Max Horn
2db927c223
TINSEL: Remove redundant '_Windows' check
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svn-id: r52932
2010-09-28 19:06:03 +00:00
Torbjörn Andersson
bcb4c49a03
Cleanup.
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svn-id: r50924
2010-07-16 03:14:03 +00:00
Max Horn
ae3962ce36
Fix for bug #2987895 : "DW2: graphical errors in video on Windows"
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svn-id: r48665
2010-04-16 11:00:13 +00:00
Max Horn
a1840bd573
AUDIO: Rename Mixer::playInputStream to playStream
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svn-id: r48637
2010-04-12 09:14:17 +00:00
Max Horn
1565f14bc1
Moved audio stream implementations (for MP3, FLAC, etc.) to new dir sound/decoders/
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svn-id: r47579
2010-01-26 22:48:45 +00:00
Max Horn
dc5e08e623
Move raw audio flags from sound/mixer.h to sound/raw.h
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svn-id: r47395
2010-01-19 22:30:33 +00:00
Max Horn
557bb394de
Get rid of Mixer::FLAG_AUTOFREE.
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Also fix several recently introduced new/delete vs. malloc/free mismatches.
svn-id: r47369
2010-01-19 00:56:29 +00:00
Max Horn
f720d99b0a
Switch Mixer::playInputStream to use DisposeAfterUse::Flag
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svn-id: r47182
2010-01-08 22:09:43 +00:00
Max Horn
474d49946f
Rename QueuedAudioStream to QueuingAudioStream
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svn-id: r47179
2010-01-08 22:06:04 +00:00
Max Horn
7efba85064
Switch Tinsel, MADE and some of the video players to QueuedAudioStream
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svn-id: r47178
2010-01-08 22:05:12 +00:00
Max Horn
5cf868b757
TINSEL: Turn config code into a simple C++ class
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svn-id: r45617
2009-11-02 21:56:29 +00:00
Max Horn
51933629d1
Changed foo(void) to foo() in almost all non-backend source files
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svn-id: r45616
2009-11-02 21:54:57 +00:00
Max Horn
b9534216ed
TINSEL: Remove MemoryHandle(), some unneeded #includes and the return value of MemoryReAlloc()
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svn-id: r45408
2009-10-26 16:01:12 +00:00
Max Horn
240f230c1e
TINSEL: Cleanup
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svn-id: r45398
2009-10-26 10:40:16 +00:00
Max Horn
a4c27cfe98
TINSEL: Some cleanup to the BMV code
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svn-id: r45397
2009-10-26 10:39:51 +00:00
Max Horn
00822d5661
TINSEL: Move BMV player code into a new BMVPlayer class
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svn-id: r45269
2009-10-20 14:06:17 +00:00
Max Horn
5b514a9bd1
TINSEL: Start cleanup BMV code
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svn-id: r45268
2009-10-20 14:05:35 +00:00
Max Horn
2e964baeef
Some const correctness changes; cleanup
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svn-id: r44850
2009-10-09 21:47:33 +00:00
Max Horn
f242266f6d
Change a couple places from 'end of namespace' to 'End of namespace', for consistency
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svn-id: r44634
2009-10-04 21:26:33 +00:00
Filippos Karapetis
3a976bfb6f
TINSEL: Fixed some warnings about unreachable code
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svn-id: r44295
2009-09-24 09:50:22 +00:00
Paul Gilbert
3e2ee197f1
Commit of dhewg's patch to fix screen refreshes on the Wii
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svn-id: r43112
2009-08-08 09:34:23 +00:00
Torbjörn Andersson
0999534749
The error() and warning() functions add ! and newline automatically. (I didn't
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look at debug() and debugC(), since I'm really bored with this now. :-)
svn-id: r41061
2009-05-31 10:02:16 +00:00
Johannes Schickel
b3c6751b9b
Strip trailing whitespaces in the whole code base.
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svn-id: r40867
2009-05-24 15:17:42 +00:00
Johannes Schickel
0ea7589e2c
TINSEL: Commit of parentheses patch from salty-horse. (from -devel "Enabling -Wparentheses in the Makefile").
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svn-id: r39759
2009-03-30 12:08:12 +00:00
Max Horn
f9ecd95d69
Whitespace cleanup: Convert space followed by tab to just tab
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svn-id: r39203
2009-03-07 19:24:31 +00:00
Kostas Nakos
bf894deb06
silence compiler warnings: the names of some tinsel defines were shadowing standard winapi defines
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svn-id: r39049
2009-03-01 19:46:07 +00:00
Joost Peters
b89031b8d2
DW2/Tinsel2 endian fixes. Apart from some palette glitches the game is playable now.
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svn-id: r36218
2009-02-04 19:52:00 +00:00
Eugene Sandulenko
696897b058
Whoa! Removing trailing spaces.
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svn-id: r35648
2009-01-01 15:06:43 +00:00
Joost Peters
1b33233e86
endian fixes
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svn-id: r35506
2008-12-23 20:20:30 +00:00
Sven Hesse
052e83cd24
Okay, removing my implementation of AppandableAudioStream::getTotalPlayTime (I've apparently misunderstood its intent) and using Mixer::getSoundElapsedTime() instead
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svn-id: r35317
2008-12-12 17:12:05 +00:00
Filippos Karapetis
af945ac788
Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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svn-id: r35196
2008-12-01 20:35:36 +00:00