Commit Graph

1080 Commits

Author SHA1 Message Date
Bastien Bouclet
68be74e0a3 ZVISION: Use the cell size mode when loading TrueType fonts 2015-12-21 18:41:14 +01:00
Bastien Bouclet
2d86f6da9c GRAPHICS: Introduce a size mode for TrueType fonts
Allows to match Windows font size selection by converting font heights
to point sizes using the TrueType tables.
2015-12-21 18:41:14 +01:00
Filippos Karapetis
2dc27b57a6 ZVISION: Properly handle monophonic videos in the demo version of ZGI 2015-09-09 17:23:23 +03:00
Pawel Kolodziejski
b046479cab I18N: Add missing files in list of files to parse. Regenerate translation files. 2015-09-06 15:21:13 +02:00
Matthew Hoops
561d1a1d62 VIDEO: Switch to all packetized streams for AVI
ZVision does not currently, but that's OK
2015-08-30 21:01:39 -04:00
Matthew Hoops
de2f4e6982 VIDEO: Add support for MP3 in AVI 2015-08-30 19:53:53 -04:00
Matthew Hoops
ba4469da6a ZVISION: Cleanup the AVI decoder subclass 2015-08-30 19:53:53 -04:00
Max Horn
856475067a MISC: Remove some unused private member variables 2015-07-19 17:13:18 +02:00
Willem Jan Palenstijn
b9ecc55462 ZVISION: Fix build 2015-07-08 00:16:06 +02:00
David Russo
e323853598 ZVISION: Reorganize detection data
Migrated static detection data to detection_tables.h
and removed the need for detection.h includes. Also
edited game option descriptions.
2015-07-07 15:24:26 +01:00
David Russo
fdc4edfa99 ZVISION: Correct code style 2015-07-07 15:24:25 +01:00
David Russo
fd8ac7ea79 ZVISION: Change mentions of ZVision to Z-Vision
To match official documentation (e.g. game manual, credits).
2015-07-07 15:24:25 +01:00
David Russo
0c09973a70 ZVISION: Correct function documentation 2015-07-07 15:24:23 +01:00
Matthew Hoops
ddf170de4a ZVISION: Silence gcc warnings 2015-04-11 16:12:47 -04:00
Torbjörn Andersson
ec16861ec9 ZVISION: Silence Cppcheck warning 2015-03-22 08:14:18 +01:00
Torbjörn Andersson
53cd90b32c ZVISION: Fix GCC signed/unsigned warning 2015-03-05 07:28:40 +01:00
Filippos Karapetis
b45e706012 ZVISION: Fix script bug #6803 (tuning fork box state) 2015-02-17 01:49:59 +02:00
Filippos Karapetis
f04ef8b728 ZVISION: Fix script bug #6793 in Zork Nemesis 2015-02-16 12:11:50 +02:00
RichieSams
52adf5135b ZVISION: Check for point and style changes when early breaking from a font change 2015-02-14 12:06:30 -06:00
Filippos Karapetis
53a2c30cb0 ZVISION: Fix script bug #6791 (max value of delay_render)
This fixes the delay outside the Frobozz Electric building.
In all other places, delay_render is called with a value
ranging from 1 to 10, so the 100 here looks to be a script
bug, and causes an unnecessary long pause in that scene.
Thus, we're capping the frame delay value to 10.
2015-02-14 15:27:01 +02:00
Filippos Karapetis
9ce285a11e ZVISION: Also reference the script manager in ResultAction members 2015-02-14 15:08:28 +02:00
Filippos Karapetis
60c06b84b6 ZVISION: Fix script bug #6794 - "ZVISION: Yoruk's coffin instant death"
Fixes an edge case where the player goes to the dark room with the grue
without holding a torch, and then quickly runs away before the grue's
sound effect finishes. Many thanks to eriktorbjorn for the original
workaround
2015-02-14 15:08:28 +02:00
Filippos Karapetis
14914b2a31 ZVISION: Add custom equality operators for game location
This makes the location checks more readable
2015-02-14 15:08:28 +02:00
RichieSams
2d2cfbe005 ZVISION: Create temporary subtitle surfaces on the stack rather than the heap 2015-02-11 15:13:20 -06:00
RichieSams
8ecc5e52c5 ZVISION: Handle question text rendering manually, rather than forcing an entire screen refresh 2015-02-11 15:13:20 -06:00
RichieSams
cff81cd70c ZVISION: Remove forced render to screen
timedMessage() is always called from the scripting system. Which is updated before the rendering system.
Therefore, the message will already be rendered this frame, when the renderingManager->update() is called.
2015-02-11 15:13:19 -06:00
RichieSams
a851fa8e1a ZVISION: Refactor text rendering code in order to fix word wrapping
and clarify the logic. Fixes bug #6801
2015-02-11 15:13:19 -06:00
Torbjörn Andersson
cbbd1a9219 ZVISION: Set safe control state value after animation finishes
If we set it before the animation starts, the final turn of the
wheel won't be animated, because the puzzle will already be solved.
2015-02-08 15:47:20 +01:00
Torbjörn Andersson
8725f2cff2 ZVISION: Limit input text to the width of the input control
This is to prevent the player from entering ridiculously long
savegame descriptions.
2015-02-08 13:56:01 +01:00
Torbjörn Andersson
b7b4e9cc58 ZVISION: Draw transparent text in original save dialog
Before this change, text was drawn in black boxes in Zork Nemesis,
so while this does make it look better (and more like the original)
this may actually make the text slightly harder to read. The
original dialogs allowed only upper-case letters, but I think that
it's better to leave that to the player.
2015-02-08 10:13:18 +01:00
Filippos Karapetis
6c07f918c6 ZVISION: Fix for script bug #6783 (no sound in the ZNem fist puzzle)
This is a bug in the original game script of the Zork Nemesis fist
puzzle, which we now patch so that the sound checks are correct for the
left fist animation
2015-02-03 12:31:58 +02:00
Filippos Karapetis
1adcb23d71 ZVISION: Fix bug #6784 (wrong scaling in the fist control) 2015-02-03 04:16:02 +02:00
Torbjörn Andersson
bc2c1c6a3c ZVISION: Remove \n from debug message 2015-02-02 01:11:53 +01:00
Torbjörn Andersson
76eadc75e2 ZVISION: Add detection for Italian Zork Nemeis (bug #6786) 2015-01-31 19:43:57 +01:00
Marisa-Chan
f46af2eded ZVISION: Fix bug #6787 init lzss window by same values as in original game 2015-01-28 09:26:45 +06:00
Torbjörn Andersson
8c8261aa2a ZVISION: Cleanup.
We usually don't check a pointer before deleting it.
2015-01-26 22:18:23 +01:00
Torbjörn Andersson
dd5cd42f2e ZVISION: Use ValueSlot for volume in ActionMusic
As suggested by Marisa-Chan. I had based my earlier implementation
on parseCritera(), and was unaware of this alternative. The good
thing is that the diff from the old code is now much smaller, which
should reduce the risk of regressions. (There is a lot I haven't
tested here...)
2015-01-26 22:18:23 +01:00
Torbjörn Andersson
51e90b2422 ZVISION: Fix ActionMusic volume
The volume can be either a constant or a state value. The latter is
used by ZGI to simulate a sound being heard at different distances,
e.g. the beehive in the Dungeon Master's hideout.
2015-01-26 19:34:21 +01:00
Filippos Karapetis
8f551202f6 Merge pull request #568 from Marisa-Chan/master
ZVISION: Fix sound bug #6767 by making pan_track code similar to origina...
2015-01-26 02:11:52 +02:00
Torbjörn Andersson
4e1ffc9434 ZVISION: Delete stream if there is no audio stream to queue to
This probably never happens, but is consistent with our common AVI
decoder.
2015-01-24 14:57:47 +01:00
Torbjörn Andersson
ca83ecd8c2 ZVISION: Fix lag at beginning of cutscenes
We have to update _curChunk when decoding audio, otherwise it will
decode the entire audio track on the first frame. For the ZGI intro
this would take 700-800 ms, and since the audio started playing
before the video it looked to me as if it had to play the first bit
faster to catch up.

Thanks to fuzzie for setting me on the right track with an off-hand
remark about the Zork AVI decoder (I was looking at the standard
AVI decoder), and for finding the cause a few seconds before I did.
2015-01-24 14:57:47 +01:00
Marisa-Chan
568c13b115 ZVISION: Use correct virtual class type instead of MusicNode 2015-01-23 16:31:10 +06:00
Marisa-Chan
9b498d576e ZVISION: Correct value for attenuate 2015-01-23 16:26:17 +06:00
Marisa-Chan
0bc61d3c21 ZVISION: Volume is not linear value, use dB map to linear for -100...0dB 2015-01-23 16:25:21 +06:00
Marisa-Chan
ad2ab98474 ZVISION: Use correct int type for volume 2015-01-23 16:20:59 +06:00
Marisa-Chan
d67727a7a4 ZVISION: Fix sound bug #6767 by making pan_track code similar to original 2015-01-23 11:13:06 +06:00
Filippos Karapetis
d75fbe79f0 ZVISION: Error out when a script file can't be found or be parsed
This should be an error, as we've effectively reached a non-existing
scene (such as in bug #6780), or we haven't parsed script files of a
scene fully, thus unexpected behavior will likely occur
2015-01-23 03:04:50 +02:00
Filippos Karapetis
1bd83a96f0 ZVISION: Fix script bug #6780 (invalid hotspot at base of tower in ZGI) 2015-01-23 03:02:24 +02:00
Filippos Karapetis
f7e0d1e958 ZVISION: Fix shadowed variable
A bug in commit 21e9007d80. Thanks to fingolfin for pointing it out
2015-01-23 03:01:29 +02:00
Filippos Karapetis
e66883d5cb ZVISION: Add console commands to manipulate state flags and variables 2015-01-21 14:06:13 +02:00