Max Horn
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62f596821e
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SCI: Objectified Song struct 'a bit'
svn-id: r41344
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2009-06-07 17:07:07 +00:00 |
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Max Horn
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d07e9dfb13
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SCI: Objectified SongLibrary
svn-id: r41343
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2009-06-07 17:06:51 +00:00 |
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Max Horn
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f2ca788004
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SCI: Renamed various song/songlib related structs and members
svn-id: r41342
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2009-06-07 17:06:32 +00:00 |
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Max Horn
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42555118ba
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cleanup
svn-id: r41341
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2009-06-07 17:05:58 +00:00 |
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Filippos Karapetis
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3b687a7a04
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Replaced KP_ALT, SKPV_OR_ALT and UKPV_OR_ALT
svn-id: r41340
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2009-06-07 16:50:34 +00:00 |
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Filippos Karapetis
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36cdd09223
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Init _opl to 0. This prevents a crash on exit when the Adlib driver is closed, if the game music driver doesn't support music for the currently playing game (e.g. Christmas 1998)
svn-id: r41339
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2009-06-07 16:44:57 +00:00 |
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Filippos Karapetis
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744323ca33
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Replaced/removed KP_UINT, KP_SINT, SKPV and UKPV as well as the VIEW_PRIORITY and PRIORITY_BAND_FIRST wrappers
svn-id: r41338
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2009-06-07 15:53:30 +00:00 |
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Max Horn
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a5ff6cc19d
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Fixed appending a (substring of a) string to itself
svn-id: r41337
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2009-06-07 13:14:34 +00:00 |
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Florian Kagerer
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6d59856fe1
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LOL: implemented two more opcodes for castle cimmeria
svn-id: r41336
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2009-06-07 13:07:16 +00:00 |
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Max Horn
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de88db5f36
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Fix for bug #2802492 (GUI: search query causes game list scrollbar glitches)
svn-id: r41334
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2009-06-07 13:04:16 +00:00 |
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Max Horn
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a39048877a
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Added some new method variants to Common::String
svn-id: r41333
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2009-06-07 13:04:03 +00:00 |
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Max Horn
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985bc454b2
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Added an experimental '--upgrade-targets' option (to be refined; and possibly hooked to the GUI eventually). This updates the guioptions,platform and lang for all your targets (and with a source change, also the descriptions)
svn-id: r41332
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2009-06-07 12:47:10 +00:00 |
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Max Horn
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ed44e68f9d
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AGI: Fixed typo in game name ;)
svn-id: r41331
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2009-06-07 12:37:16 +00:00 |
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Florian Kagerer
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09fe7b3152
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LOL: implemented some missing monster animation code
svn-id: r41327
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2009-06-07 10:34:01 +00:00 |
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Eugene Sandulenko
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a881ba9d42
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MD5 from bugreport #2797962: "SCI: Laura Bows 2 german, md5"
svn-id: r41326
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2009-06-07 10:13:05 +00:00 |
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Eugene Sandulenko
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75ef63a363
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Added MD5 from Bug #2796782: "SCI: LSL1 Russian MD5"
svn-id: r41325
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2009-06-07 10:04:41 +00:00 |
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Eugene Sandulenko
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2c60fc8276
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Mention recent improvements
svn-id: r41324
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2009-06-07 10:03:19 +00:00 |
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Arnaud Boutonné
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5db387a496
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Suppress inclusion of a not yet committed file
svn-id: r41323
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2009-06-07 08:46:15 +00:00 |
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Arnaud Boutonné
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c37ff65613
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Suppress use of parse_v1 and parse_v2 as DrMcCoy got rid of them.
svn-id: r41322
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2009-06-07 08:33:46 +00:00 |
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Walter van Niftrik
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e3d3195a43
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SCI: Resmgr cleanup and preparations for moving resource36 handling into resmgr.
svn-id: r41318
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2009-06-07 02:18:38 +00:00 |
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Sven Hesse
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77f114ffcb
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Dropping the v1 parser functions in favour of the extended v2 ones
svn-id: r41317
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2009-06-07 01:45:09 +00:00 |
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Johannes Schickel
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b1041bba7f
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Add support for "WF_NO_LAST_FRAME" in WSA v1 code too. Since so far every v1 WSA file played fine, it might be unneeded, but better safe than sorry.
svn-id: r41316
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2009-06-07 00:58:14 +00:00 |
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Johannes Schickel
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6cfb706fae
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Fix WSA v2 code, now the automap remove WSA file in Lands of Lore plays correctly.
svn-id: r41315
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2009-06-07 00:51:19 +00:00 |
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Florian Kagerer
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4416881c07
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LOL: implemented king richard healing sequence
svn-id: r41314
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2009-06-07 00:37:30 +00:00 |
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Sven Hesse
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f5edbba804
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Fascination needs o1_assign. o2_assign breaks the DOS floppy version
svn-id: r41313
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2009-06-06 23:40:11 +00:00 |
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Sven Hesse
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64a920d52f
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Renamed the evaluateStore opcodes to assign, because that's what they are
svn-id: r41312
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2009-06-06 23:39:58 +00:00 |
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Max Horn
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f906c4e80f
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GUI: Tweaked the launcher so that TAB switches focus between the list and the quick search field
svn-id: r41311
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2009-06-06 23:22:48 +00:00 |
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Max Horn
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34d097be20
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GUI: Pressing 'ESC' in the Launcher's quick search field now resets the search filter
svn-id: r41310
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2009-06-06 23:22:35 +00:00 |
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Max Horn
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8a0c5753f3
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GUI: Simplified ThemeEngine::getImageSurface (this way it's easier to add more graphics in the future ;)
svn-id: r41309
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2009-06-06 23:22:22 +00:00 |
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Sven Hesse
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f5e25f2152
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Setting the game type of the generic demoplayer to Urban so it can make use of the initial palette
svn-id: r41308
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2009-06-06 21:54:12 +00:00 |
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Sven Hesse
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9f3a628ad5
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Fixing the demoplayer's auto double mode and added a REBASE0 option that sets the video's X and Y coordinates to 0,0
svn-id: r41307
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2009-06-06 21:45:47 +00:00 |
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Sven Hesse
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ebc9e38ed0
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Fixing the Woodruff intro: Using a flag that's /not/ already used be the scripts
svn-id: r41306
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2009-06-06 21:41:22 +00:00 |
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Max Horn
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3d3da173b0
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GOB: Turned _spritesArray into a Common::Array (of fixed size) to detect out-of-bounds access to it (since access is controlled by scripts, this could (and does :/) easily happen. Also removed an obsolete swap() method, and fixed one case where _spritesArray was indeed accessed out of bounds
svn-id: r41305
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2009-06-06 21:37:30 +00:00 |
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Eugene Sandulenko
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fd94eeead0
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Make script executable
svn-id: r41304
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2009-06-06 20:58:36 +00:00 |
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John Willis
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f788920af9
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Virtual Keyboard: Add 320*240 support (in addition to 640*480) to the default keyboard pack. Also tweak vkeybd.xml to make it a little more like valid XML). New graphics still to come so excuse the ugly keyboard images for now.
svn-id: r41303
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2009-06-06 20:36:12 +00:00 |
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Filippos Karapetis
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7375039158
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Moved some more debug commands to ScummVM's coneole
svn-id: r41302
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2009-06-06 20:29:37 +00:00 |
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Johannes Schickel
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1f9af83259
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Made fix for empty game list on starting MassAdd a bit more robust.
svn-id: r41301
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2009-06-06 20:22:16 +00:00 |
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John Willis
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d89fbd5b75
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Virtual Keyboard: 'Ab'use the console font to get a font small enough to be usable on 320*240 virtual keyboards for display_area (GUI and BigGUI take up far too much space).
svn-id: r41300
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2009-06-06 20:05:21 +00:00 |
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Max Horn
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0989bb0b90
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GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references
svn-id: r41299
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2009-06-06 20:03:13 +00:00 |
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Johannes Schickel
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24a512cab0
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Use GameDescriptor::setGUIOptions instead of setting key "guioptions" directly.
svn-id: r41297
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2009-06-06 19:47:55 +00:00 |
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Eugene Sandulenko
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e8463ff1d2
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Bring old 'quick search' behavior of games list back.
svn-id: r41296
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2009-06-06 19:20:39 +00:00 |
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Johannes Schickel
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efc5fc0c8c
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- Flag Kyra3 detection entries with GUIO_NOMIDI
- Get rid of using directive
svn-id: r41295
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2009-06-06 19:10:25 +00:00 |
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Sven Hesse
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2901694486
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Demoplayer:
- Fixing the flawed double mode
- Adding an "auto" double mode, where the videos get scaled if possible
svn-id: r41294
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2009-06-06 19:06:47 +00:00 |
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Filippos Karapetis
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6c44c7764c
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Fixed assertion when starting mass add and there are no games currently in the game list
svn-id: r41293
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2009-06-06 19:04:09 +00:00 |
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Florian Kagerer
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b43df63b1c
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LOL: fix flying item hit processing
svn-id: r41292
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2009-06-06 18:46:07 +00:00 |
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Johannes Schickel
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f4360dffe3
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Flag all games without full voice over with GUIO_NOSPEECH.
svn-id: r41291
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2009-06-06 18:41:25 +00:00 |
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Filippos Karapetis
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fe967127e2
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Updated the MSVC project files of the SCUMM engine for commit #41282
svn-id: r41290
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2009-06-06 18:38:41 +00:00 |
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Johannes Schickel
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41120e2218
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Fix printf format argument related warnings.
svn-id: r41289
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2009-06-06 18:33:20 +00:00 |
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Eugene Sandulenko
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6cff94e7c2
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Restore search.bmp which was lost
svn-id: r41288
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2009-06-06 18:32:33 +00:00 |
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Eugene Sandulenko
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fe75d083b7
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Bump theme version to 0.5 due to number of recent changes.
svn-id: r41287
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2009-06-06 18:27:25 +00:00 |
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