31751 Commits

Author SHA1 Message Date
Max Horn
62f596821e SCI: Objectified Song struct 'a bit'
svn-id: r41344
2009-06-07 17:07:07 +00:00
Max Horn
d07e9dfb13 SCI: Objectified SongLibrary
svn-id: r41343
2009-06-07 17:06:51 +00:00
Max Horn
f2ca788004 SCI: Renamed various song/songlib related structs and members
svn-id: r41342
2009-06-07 17:06:32 +00:00
Max Horn
42555118ba cleanup
svn-id: r41341
2009-06-07 17:05:58 +00:00
Filippos Karapetis
3b687a7a04 Replaced KP_ALT, SKPV_OR_ALT and UKPV_OR_ALT
svn-id: r41340
2009-06-07 16:50:34 +00:00
Filippos Karapetis
36cdd09223 Init _opl to 0. This prevents a crash on exit when the Adlib driver is closed, if the game music driver doesn't support music for the currently playing game (e.g. Christmas 1998)
svn-id: r41339
2009-06-07 16:44:57 +00:00
Filippos Karapetis
744323ca33 Replaced/removed KP_UINT, KP_SINT, SKPV and UKPV as well as the VIEW_PRIORITY and PRIORITY_BAND_FIRST wrappers
svn-id: r41338
2009-06-07 15:53:30 +00:00
Max Horn
a5ff6cc19d Fixed appending a (substring of a) string to itself
svn-id: r41337
2009-06-07 13:14:34 +00:00
Florian Kagerer
6d59856fe1 LOL: implemented two more opcodes for castle cimmeria
svn-id: r41336
2009-06-07 13:07:16 +00:00
Max Horn
de88db5f36 Fix for bug #2802492 (GUI: search query causes game list scrollbar glitches)
svn-id: r41334
2009-06-07 13:04:16 +00:00
Max Horn
a39048877a Added some new method variants to Common::String
svn-id: r41333
2009-06-07 13:04:03 +00:00
Max Horn
985bc454b2 Added an experimental '--upgrade-targets' option (to be refined; and possibly hooked to the GUI eventually). This updates the guioptions,platform and lang for all your targets (and with a source change, also the descriptions)
svn-id: r41332
2009-06-07 12:47:10 +00:00
Max Horn
ed44e68f9d AGI: Fixed typo in game name ;)
svn-id: r41331
2009-06-07 12:37:16 +00:00
Florian Kagerer
09fe7b3152 LOL: implemented some missing monster animation code
svn-id: r41327
2009-06-07 10:34:01 +00:00
Eugene Sandulenko
a881ba9d42 MD5 from bugreport #2797962: "SCI: Laura Bows 2 german, md5"
svn-id: r41326
2009-06-07 10:13:05 +00:00
Eugene Sandulenko
75ef63a363 Added MD5 from Bug #2796782: "SCI: LSL1 Russian MD5"
svn-id: r41325
2009-06-07 10:04:41 +00:00
Eugene Sandulenko
2c60fc8276 Mention recent improvements
svn-id: r41324
2009-06-07 10:03:19 +00:00
Arnaud Boutonné
5db387a496 Suppress inclusion of a not yet committed file
svn-id: r41323
2009-06-07 08:46:15 +00:00
Arnaud Boutonné
c37ff65613 Suppress use of parse_v1 and parse_v2 as DrMcCoy got rid of them.
svn-id: r41322
2009-06-07 08:33:46 +00:00
Walter van Niftrik
e3d3195a43 SCI: Resmgr cleanup and preparations for moving resource36 handling into resmgr.
svn-id: r41318
2009-06-07 02:18:38 +00:00
Sven Hesse
77f114ffcb Dropping the v1 parser functions in favour of the extended v2 ones
svn-id: r41317
2009-06-07 01:45:09 +00:00
Johannes Schickel
b1041bba7f Add support for "WF_NO_LAST_FRAME" in WSA v1 code too. Since so far every v1 WSA file played fine, it might be unneeded, but better safe than sorry.
svn-id: r41316
2009-06-07 00:58:14 +00:00
Johannes Schickel
6cfb706fae Fix WSA v2 code, now the automap remove WSA file in Lands of Lore plays correctly.
svn-id: r41315
2009-06-07 00:51:19 +00:00
Florian Kagerer
4416881c07 LOL: implemented king richard healing sequence
svn-id: r41314
2009-06-07 00:37:30 +00:00
Sven Hesse
f5edbba804 Fascination needs o1_assign. o2_assign breaks the DOS floppy version
svn-id: r41313
2009-06-06 23:40:11 +00:00
Sven Hesse
64a920d52f Renamed the evaluateStore opcodes to assign, because that's what they are
svn-id: r41312
2009-06-06 23:39:58 +00:00
Max Horn
f906c4e80f GUI: Tweaked the launcher so that TAB switches focus between the list and the quick search field
svn-id: r41311
2009-06-06 23:22:48 +00:00
Max Horn
34d097be20 GUI: Pressing 'ESC' in the Launcher's quick search field now resets the search filter
svn-id: r41310
2009-06-06 23:22:35 +00:00
Max Horn
8a0c5753f3 GUI: Simplified ThemeEngine::getImageSurface (this way it's easier to add more graphics in the future ;)
svn-id: r41309
2009-06-06 23:22:22 +00:00
Sven Hesse
f5e25f2152 Setting the game type of the generic demoplayer to Urban so it can make use of the initial palette
svn-id: r41308
2009-06-06 21:54:12 +00:00
Sven Hesse
9f3a628ad5 Fixing the demoplayer's auto double mode and added a REBASE0 option that sets the video's X and Y coordinates to 0,0
svn-id: r41307
2009-06-06 21:45:47 +00:00
Sven Hesse
ebc9e38ed0 Fixing the Woodruff intro: Using a flag that's /not/ already used be the scripts
svn-id: r41306
2009-06-06 21:41:22 +00:00
Max Horn
3d3da173b0 GOB: Turned _spritesArray into a Common::Array (of fixed size) to detect out-of-bounds access to it (since access is controlled by scripts, this could (and does :/) easily happen. Also removed an obsolete swap() method, and fixed one case where _spritesArray was indeed accessed out of bounds
svn-id: r41305
2009-06-06 21:37:30 +00:00
Eugene Sandulenko
fd94eeead0 Make script executable
svn-id: r41304
2009-06-06 20:58:36 +00:00
John Willis
f788920af9 Virtual Keyboard: Add 320*240 support (in addition to 640*480) to the default keyboard pack. Also tweak vkeybd.xml to make it a little more like valid XML). New graphics still to come so excuse the ugly keyboard images for now.
svn-id: r41303
2009-06-06 20:36:12 +00:00
Filippos Karapetis
7375039158 Moved some more debug commands to ScummVM's coneole
svn-id: r41302
2009-06-06 20:29:37 +00:00
Johannes Schickel
1f9af83259 Made fix for empty game list on starting MassAdd a bit more robust.
svn-id: r41301
2009-06-06 20:22:16 +00:00
John Willis
d89fbd5b75 Virtual Keyboard: 'Ab'use the console font to get a font small enough to be usable on 320*240 virtual keyboards for display_area (GUI and BigGUI take up far too much space).
svn-id: r41300
2009-06-06 20:05:21 +00:00
Max Horn
0989bb0b90 GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references
svn-id: r41299
2009-06-06 20:03:13 +00:00
Johannes Schickel
24a512cab0 Use GameDescriptor::setGUIOptions instead of setting key "guioptions" directly.
svn-id: r41297
2009-06-06 19:47:55 +00:00
Eugene Sandulenko
e8463ff1d2 Bring old 'quick search' behavior of games list back.
svn-id: r41296
2009-06-06 19:20:39 +00:00
Johannes Schickel
efc5fc0c8c - Flag Kyra3 detection entries with GUIO_NOMIDI
- Get rid of using directive

svn-id: r41295
2009-06-06 19:10:25 +00:00
Sven Hesse
2901694486 Demoplayer:
- Fixing the flawed double mode
- Adding an "auto" double mode, where the videos get scaled if possible

svn-id: r41294
2009-06-06 19:06:47 +00:00
Filippos Karapetis
6c44c7764c Fixed assertion when starting mass add and there are no games currently in the game list
svn-id: r41293
2009-06-06 19:04:09 +00:00
Florian Kagerer
b43df63b1c LOL: fix flying item hit processing
svn-id: r41292
2009-06-06 18:46:07 +00:00
Johannes Schickel
f4360dffe3 Flag all games without full voice over with GUIO_NOSPEECH.
svn-id: r41291
2009-06-06 18:41:25 +00:00
Filippos Karapetis
fe967127e2 Updated the MSVC project files of the SCUMM engine for commit #41282
svn-id: r41290
2009-06-06 18:38:41 +00:00
Johannes Schickel
41120e2218 Fix printf format argument related warnings.
svn-id: r41289
2009-06-06 18:33:20 +00:00
Eugene Sandulenko
6cff94e7c2 Restore search.bmp which was lost
svn-id: r41288
2009-06-06 18:32:33 +00:00
Eugene Sandulenko
fe75d083b7 Bump theme version to 0.5 due to number of recent changes.
svn-id: r41287
2009-06-06 18:27:25 +00:00