Max Horn
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51933629d1
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Changed foo(void) to foo() in almost all non-backend source files
svn-id: r45616
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2009-11-02 21:54:57 +00:00 |
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Max Horn
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f242266f6d
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Change a couple places from 'end of namespace' to 'End of namespace', for consistency
svn-id: r44634
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2009-10-04 21:26:33 +00:00 |
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Torbjörn Andersson
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0999534749
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The error() and warning() functions add ! and newline automatically. (I didn't
look at debug() and debugC(), since I'm really bored with this now. :-)
svn-id: r41061
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2009-05-31 10:02:16 +00:00 |
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Max Horn
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f9ecd95d69
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Whitespace cleanup: Convert space followed by tab to just tab
svn-id: r39203
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2009-03-07 19:24:31 +00:00 |
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Joost Peters
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b89031b8d2
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DW2/Tinsel2 endian fixes. Apart from some palette glitches the game is playable now.
svn-id: r36218
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2009-02-04 19:52:00 +00:00 |
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Max Horn
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ac59693be2
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A ton of code formatting fixes; also fixed warnings about single line loops like 'while(cond);' by inserting newlines
svn-id: r36127
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2009-01-29 05:26:12 +00:00 |
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Eugene Sandulenko
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696897b058
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Whoa! Removing trailing spaces.
svn-id: r35648
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2009-01-01 15:06:43 +00:00 |
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Filippos Karapetis
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af945ac788
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
svn-id: r35196
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2008-12-01 20:35:36 +00:00 |
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Max Horn
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04985c8ac9
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TINSEL: Got rid of PIMAGE, PINT_CONTEXT, PINV_OBJECT, PINV_DEF, PCONFBOX, PCONFINIT
svn-id: r33282
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2008-07-25 09:19:06 +00:00 |
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Max Horn
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69dac1d4f2
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Moved scheduler / process managment code into a new class Scheduler
svn-id: r33259
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2008-07-24 08:59:17 +00:00 |
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Max Horn
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29a96430a0
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TINSEL: Renamed CoroutineInstall back to ProcessCreate; got rid of yet another typedef; more cleanup
svn-id: r33249
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2008-07-23 16:55:52 +00:00 |
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Max Horn
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c441c5261f
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Added Tinsel engine to main repos (no news item for it ON PURPOSE)
svn-id: r33230
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2008-07-23 09:02:47 +00:00 |
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