Commit Graph

22 Commits

Author SHA1 Message Date
Torbjörn Andersson
a790fe0e80 TINSEL: Remove self-assignment (CID 1003626)
However, dreammaster has confirmed this line was in the original
so I'm leaving it commented-out in case there is a genuine bug
still lurking there.
2013-07-20 05:32:11 +02:00
Filippos Karapetis
b05fa7f204 TINSEL: Add resource handling of the BE resources in DW1 Mac
This is the second attempt. All the BE resources of DW1 Mac are
handled correctly now. Added READ_16, READ_32, FROM_16, FROM_32 and
TO_32 to handle all of the different cases where endianess is
already handled. Note that the game scripts are LE, so these
haven't been changed
2012-12-11 02:56:48 +02:00
Paul Gilbert
41692ef48a TINSEL: Refactored Tinsel engine to use the Common coroutine scheduler 2012-05-17 20:42:23 +10:00
Alyssa Milburn
be35baddc7 TINSEL: Rename globals to add g_ prefix. 2012-02-22 23:14:29 +01:00
strangerke
69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Ori Avtalion
9414d7a6e2 JANITORIAL: Reduce header dependencies in shared code
Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00
Max Horn
84184aabc0 ALL: colour -> color 2011-04-14 14:12:35 +02:00
Max Horn
c734fc2b3e TINSEL: Remove unnecessary 'static'
svn-id: r54263
2010-11-16 09:54:11 +00:00
Max Horn
1dbf8d73d5 TINSEL: Mark all (?) global vars with a FIXME comment
Use of global vars is what prevents RTL from working in Tinsel (and
probably in other engines). More specifically, the fact that many
global vars are not explicitly inited when the engine is (re)launched.

svn-id: r54262
2010-11-16 09:53:55 +00:00
Paul Gilbert
168670acb2 TINSEL: Fix for #3087863 - Code analysis warnings
svn-id: r53471
2010-10-15 08:52:22 +00:00
Max Horn
51933629d1 Changed foo(void) to foo() in almost all non-backend source files
svn-id: r45616
2009-11-02 21:54:57 +00:00
Max Horn
f242266f6d Change a couple places from 'end of namespace' to 'End of namespace', for consistency
svn-id: r44634
2009-10-04 21:26:33 +00:00
Torbjörn Andersson
0999534749 The error() and warning() functions add ! and newline automatically. (I didn't
look at debug() and debugC(), since I'm really bored with this now. :-)

svn-id: r41061
2009-05-31 10:02:16 +00:00
Max Horn
f9ecd95d69 Whitespace cleanup: Convert space followed by tab to just tab
svn-id: r39203
2009-03-07 19:24:31 +00:00
Joost Peters
b89031b8d2 DW2/Tinsel2 endian fixes. Apart from some palette glitches the game is playable now.
svn-id: r36218
2009-02-04 19:52:00 +00:00
Max Horn
ac59693be2 A ton of code formatting fixes; also fixed warnings about single line loops like 'while(cond);' by inserting newlines
svn-id: r36127
2009-01-29 05:26:12 +00:00
Eugene Sandulenko
696897b058 Whoa! Removing trailing spaces.
svn-id: r35648
2009-01-01 15:06:43 +00:00
Filippos Karapetis
af945ac788 Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
svn-id: r35196
2008-12-01 20:35:36 +00:00
Max Horn
04985c8ac9 TINSEL: Got rid of PIMAGE, PINT_CONTEXT, PINV_OBJECT, PINV_DEF, PCONFBOX, PCONFINIT
svn-id: r33282
2008-07-25 09:19:06 +00:00
Max Horn
69dac1d4f2 Moved scheduler / process managment code into a new class Scheduler
svn-id: r33259
2008-07-24 08:59:17 +00:00
Max Horn
29a96430a0 TINSEL: Renamed CoroutineInstall back to ProcessCreate; got rid of yet another typedef; more cleanup
svn-id: r33249
2008-07-23 16:55:52 +00:00
Max Horn
c441c5261f Added Tinsel engine to main repos (no news item for it ON PURPOSE)
svn-id: r33230
2008-07-23 09:02:47 +00:00