Martin Gerhardy
df8dc9f270
TWINE: replaced magic numbers
2020-11-03 18:29:36 +01:00
Martin Gerhardy
f5d3e304ec
TWINE: added enum for text banks
2020-11-03 18:29:36 +01:00
Martin Gerhardy
b2c114d73f
TWINE: don't leave on empty name
2020-11-03 18:29:36 +01:00
Martin Gerhardy
a41bf7b8ee
TWINE: toggle virtual keyboard in player name menu
2020-11-03 18:29:36 +01:00
Martin Gerhardy
2e5d3977c9
TWINE: reduced memory allocations
2020-11-03 18:29:36 +01:00
Martin Gerhardy
42628c51be
TWINE: return the button text - not just the id
2020-11-03 18:29:36 +01:00
Martin Gerhardy
3257107fad
TWINE: refactored menu data
2020-11-03 18:29:36 +01:00
Martin Gerhardy
8e926838be
TWINE: minor cleanup
2020-11-03 18:29:36 +01:00
Martin Gerhardy
7ba94d71af
TWINE: started to implement save/load
2020-11-03 18:29:36 +01:00
Martin Gerhardy
003160bab7
TWINE: missing missing null byte for playername string in savegame
2020-11-03 18:24:55 +01:00
Martin Gerhardy
b89a0ee053
TWINE: fallback to midi if audio cd isn't available
2020-11-03 18:24:55 +01:00
Martin Gerhardy
55ef559065
TWINE: use better sound type
2020-11-03 18:24:55 +01:00
Martin Gerhardy
6569e84c8c
TWINE: init audio cd
2020-11-03 18:24:11 +01:00
Martin Gerhardy
f68fbea3b5
TWINE: added return vales to music play methods
2020-11-03 18:24:11 +01:00
Vladimir Serbinenko
e07fc52767
ANDROID: Merge few files between android and android3d ( #2595 )
...
While unfortunately it doesn't help with existing differences it help
to prevent their increase
2020-11-03 14:50:54 +01:00
Eugene Sandulenko
2dc72c3158
I18N: Update translation (Russian)
...
Currently translated at 100.0% (1490 of 1490 strings)
2020-11-03 12:12:42 +00:00
anonymous
8297564393
I18N: Update translation (Chinese)
...
Currently translated at 1.0% (15 of 1490 strings)
2020-11-03 12:06:20 +00:00
Vladimir Serbinenko
a1a53eb205
ANDROID: Fix android3d compilation ( #2594 )
...
SAF was added to android but not android3d yet it is in both cases
in posifxfs.
Merging android and android3d will be a separate project
2020-11-03 12:36:51 +01:00
Paweł Kołodziejski
8c6d690e23
DISTS: Added new wme shaders for windows target
2020-11-03 12:01:54 +01:00
Gunnar Birke
d205db3871
WINTERMUTE: Only display flat shadow if this was requested
2020-11-03 11:54:36 +01:00
Gunnar Birke
af9748344a
WINTERMUTE: Enable flat shadows once an actor is created
2020-11-03 11:54:36 +01:00
Gunnar Birke
a2b68b2d4e
WINTERMUTE: Implement flat shadow rendering with gles 2 shaders
2020-11-03 11:54:36 +01:00
Gunnar Birke
45cfe46681
WINTERMUTE: Add position data render function for .X models
2020-11-03 11:54:36 +01:00
Vladimir Serbinenko
54b0b4ac4c
COMMON: Restore old behaviour for appending char to string
...
Appending \0 to string and expecting it to be just dropped is
still an invalid behaviour but it already happened in 2 engines, so
restore old behaviour, at least for now
2020-11-03 11:19:20 +01:00
SupSuper
b58abb64d7
CREATE_PROJECT: Only create detection project if feature is enabled
2020-11-03 07:10:13 +00:00
Henrik "Henke37" Andersson
803d8f1ba5
CREATE_PROJECT: Put detection in a separate project
...
Keeps the main project clean and is a prerequisite for loading detection as a plugin
2020-11-03 07:10:13 +00:00
Paul Gilbert
7775330954
COMMON: Ignore string erase calls when the passed length is zero
2020-11-02 21:49:05 -08:00
Paul Gilbert
a5c6ea8f70
NUVIE: Fixes for using townsdir configuration entry
2020-11-02 21:47:30 -08:00
Paul Gilbert
2e5d5ba9ac
GLK: COMPREHEND: Workaround for crash trying to get non-items
...
In the original interpreter, if the first test following an OR
opcode fails, it doesn't execute the second, whereas ScummVM
does. This causes a crash in function 19h, where an OR
first tests if the noun is an item, and then if the item is
takeable. Rather than risking fiddling around with how the OR
functions, for now I've simply added an extra check to
OPCODE_OBJECT_TAKEABLE to allow for it
2020-11-02 19:54:37 -08:00
Purple T
963ceec603
I18N: Update translation (French)
...
Currently translated at 100.0% (1490 of 1490 strings)
2020-11-03 01:43:57 +00:00
SupSuper
f2aa112344
STARK: Don't append \0 when reading null-terminated strings.
...
This causes undefined behavior with the new BaseString refactor
2020-11-02 21:35:17 +00:00
Thierry Crozat
aa8ff8b551
BUILD: Fix missing SDL in link for macOS bundle target
...
When SDL_net is not available, or is explicitely disabled, it
was missing the SDL library in the link command for scummvm-static
target used when building a bundle.
2020-11-02 19:03:34 +00:00
Matthieu Milan
782bfa88ad
EMI: Fix screenshot when saving on ES2 ( #2587 )
2020-11-02 18:42:01 +01:00
cadihowley
2aebeb795b
DOCS: renames files for consistency
...
- renames files and titles to conform with style guide
- fixes resulting broken links
2020-11-02 05:17:49 -05:00
cadihowley
767d6a921e
DOCS: adds Guides section
...
- removes extra info from settings pages into standalone guides
2020-11-02 05:17:49 -05:00
cadihowley
8d9da4a677
DOCS: keeps index page up to date with all changes
2020-11-02 05:17:49 -05:00
cadihowley
f5746a7734
DOCS: second draft - Using ScummVM pages
2020-11-02 05:17:49 -05:00
cadihowley
969bab50cc
DOCS: adds first draft Settings pages
2020-11-02 05:17:49 -05:00
cadihowley
f0ce76521d
DOCS: adds Release notes section
2020-11-02 05:17:49 -05:00
cadihowley
da3a3c0d11
DOCS: adds first draft Other platforms pages
2020-11-02 05:17:49 -05:00
cadihowley
601baf679a
DOCS: adds first draft Help section pages
2020-11-02 05:17:49 -05:00
cadihowley
b31eb824d9
DOCS: updates all screenshots for V2.2.0
2020-11-02 05:17:49 -05:00
cadihowley
3a79ee2cc3
DOCS: changes Getting started section
...
- removed iOS/Android pages
- Getting started will only cover Mac/Windows/Linux
2020-11-02 05:17:49 -05:00
cadihowley
b68c04b805
DOCS: adds first draft Games section pages
2020-11-02 05:17:49 -05:00
cadihowley
6f8797784f
DOCS: adds second draft - Advanced Options pages
2020-11-02 05:17:49 -05:00
Matthew Duggan
baf9124395
ULTIMA8: Terminate attack process if target is null
...
Thanks coverity!
2020-11-02 16:25:11 +09:00
Matthew Duggan
283f96724e
ULTIMA8: Remove incorrect seek when loading overlay data
2020-11-02 16:18:08 +09:00
Matthew Duggan
3d16e9e564
ULTIMA8: Set correct animations for large weapons
2020-11-02 16:18:02 +09:00
Matthew Duggan
ef725b0965
ULTIMA8: Fix potential oob access
2020-11-02 16:18:02 +09:00
Matthew Duggan
5048fcc298
ULTIMA8: Fix crusader weapon overlays
2020-11-02 16:18:02 +09:00