Sven Hesse
dfe9fc05aa
GOB: Implement saving/loading for Geisha
2011-08-29 01:37:57 +02:00
Sven Hesse
fcadd5a56d
GOB: Fix Geisha's hotspot checks
2011-08-28 21:54:43 +02:00
Sven Hesse
8c69d64678
GOB: Fix a potential input box bug
2011-08-28 21:54:42 +02:00
Sven Hesse
5b25fc3e25
GOB: Fix language inconsistencies in Geisha
2011-08-28 21:54:42 +02:00
Sven Hesse
5dd26b9a36
GOB: Add cheat output for Geisha's mastermind
2011-08-26 11:50:37 +02:00
Sven Hesse
5bcb89852f
GOB: Add a console command to dump the whole variable space
2011-08-26 11:50:37 +02:00
Sven Hesse
cdc86c6f67
GOB: Add oGeisha_checkData
2011-08-26 09:17:51 +02:00
Sven Hesse
8fd8c913af
GOB: Implement oGeisha_caress1 and oGeisha_caress2
...
Used in the Mastermind minigame in Chapter 2: Caress
2011-08-26 09:11:11 +02:00
Sven Hesse
3062bc1df6
GOB: Stub the Geisha minigame "Diving"
2011-08-26 08:20:19 +02:00
Sven Hesse
e05e18d8bd
GOB: Stub the Geisha minigame "Penetration"
2011-08-26 08:15:47 +02:00
Sven Hesse
6a9271b6cf
GOB: Oops, don't skip vital parts of the script
...
The paramater count is already read in oGeisha_goblinFunc...
2011-08-26 08:11:24 +02:00
Sven Hesse
a3bc17296b
GOB: Add Geisha AdLib music opcodes
...
adlibPlay() is commented out for now, until Strangerke fixes the
MDYPlayer. :P
2011-08-26 07:47:37 +02:00
Sven Hesse
e20b90543d
GOB: Fix the Geisha cursor
2011-08-26 06:09:56 +02:00
Sven Hesse
479eeb7e47
GOB: Actually, we do support 16 color fading
2011-08-26 05:00:28 +02:00
Sven Hesse
225f0ad3dc
GOB: Fix EGA palette animation
...
The Geisha intro is now watchable
2011-08-26 04:45:34 +02:00
Sven Hesse
24929c9990
GOB: Add inter_geisha.cpp and implement oGeisha_loadSound
...
Geisha's intro shows now (with glitches, palette animation fail?) and
the game is playable.
2011-08-26 04:10:46 +02:00
Sven Hesse
ba84788bda
GOB: Geisha seems to be EGA-only
...
The menu in Geisha shows now. It crashes when something is clicked
though; the loadSound opcode is probably different.
2011-08-26 01:53:16 +02:00
Sven Hesse
c57fd31246
GOB: Fix 0OT resource loading, used in Geisha
...
0OT are compressed TOT files. The compression flag in the STK header
is *not* set, and 0OT files are compressed in chunks, not as a whole.
2011-08-26 01:53:16 +02:00
Christoph Mallon
23a0f5318c
JANITORIAL: Remove trailing empty lines.
2011-08-07 13:53:33 +02:00
Sven Hesse
a852f30fb2
GOB: Add a workaround for bug #3376547 (gob3 footstep sound)
2011-07-25 18:47:31 +02:00
Sven Hesse
74e43312f7
GOB: Fix missing sound effects in Woodruff (bug #3374170 )
...
Another regression of the CoktelDecoder rewrite.
Thanks to digitall for finding the offending commit. :)
2011-07-23 15:39:38 +02:00
Max Horn
88913c0139
ALL: Remove trailing whitespaces
...
This tries to make our code a bit more compliant with our code formatting
conventions. For future use, this is the command I used:
git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-06-20 00:59:48 +02:00
Max Horn
d9a996e6ef
DETECTOR: Change ADFileBasedFallback::desc to ADGameDescription pointer
2011-06-14 18:52:12 +02:00
Max Horn
01f806c2db
DETECTOR: Treat file based fallback like any other fallback method
2011-06-14 18:52:11 +02:00
Max Horn
593b929047
DETECTOR: Separate code for handling obsolete gameids from advanced detector
...
This includes a renaming of ADObsoleteGameID to Engine::ObsoleteGameID,
and AdvancedDetector::findGameID now is Engines::findGameID.
Doxygen comments were added or improved
2011-06-14 18:52:07 +02:00
Max Horn
7c992d6598
DETECTOR: Merge ADParams into AdvancedMetaEngine
2011-06-14 18:17:01 +02:00
Thierry Crozat
06bbb57ad7
I18N: Make many more GUI MessageDialog strings translatable
2011-06-13 22:19:18 +01:00
Max Horn
a89f9ca31c
GOB: Switch to alternate AdvancedMetaEngine, avoid ADParams
2011-06-10 22:15:42 +02:00
Max Horn
4827cc914a
ENGINES: Change incorrect use of 'target' to 'gameid'
2011-06-10 22:15:40 +02:00
D G Turner
8356656575
GOB: Replace snprintf() usage with Common::String::format()
...
Safer and less portability issues.
2011-06-02 02:20:51 +01:00
Matthew Hoops
eea482fa43
ALL: behaviour -> behavior
2011-05-25 10:50:46 -04:00
Max Horn
4cbe4ede66
COMMON: Registers RandomSources in constructor with the event recorder
...
This also removes the dependency of engines on the event recorder header
and API, and will make it easier to RandomSources that are not properly
registered.
2011-05-17 12:17:26 +02:00
Sven Hesse
d47eceeb2f
GOB: Add a non-interactive Adibou2 demo
2011-05-16 20:37:44 +02:00
Thierry Crozat
3c59e37035
ENGINES: Unify engine names
...
This unifies the engine names in MetaEngine::getName() and the
credits. In particular drop "Engine" or "engine" from the names when
it was present and use expanded names in credits when the
MetaEngine uses it (e.g. "Beneath a Steel Sky" instead of "BASS").
2011-05-16 00:11:32 +01:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
Sven Hesse
6fb232b9ff
GOB: Create a SafeSubReadStream for files in STKs
...
Instead of memcpy'ing them into a MemoryReadStream.
This is necessary for the lower end PSPs to run Urban Runner with
its comparably big VMD videos.
2011-05-06 16:47:49 +02:00
Sven Hesse
8e03a200ef
GOB: Fix a stupid typo in SlotFileIndexed::buildIndex()
...
This should fix bug #3295893 .
The intention of this piece of code was to pad the first save slot
name with spaces until it's as long as the longest save slot name,
because the scripts use it to gauge the width of the save list.
Unfortunately, I messed up there, overwriting variable space directly
after the save names. In Urban Runner's case, this would be the list
of inventory items.
2011-05-05 20:50:53 +02:00
Sven Hesse
db22f32a44
GOB: Add another Italian Fascination version
...
As supplied by alex86r in bug report #3297633 .
2011-05-04 21:20:27 +02:00
Sven Hesse
31818ad4fd
GOB: Add another Italian Urban Runner version
...
As supplied by alex86r in bug report #3297602 .
2011-05-04 21:14:19 +02:00
Sven Hesse
a1c339ea4f
GOB: Don't overwrite _destSpriteX after PRINTTEXT
...
Don't overwrite _destSpriteX after PRINTTEXT with a value that's only
appropriate for monospaced fonts; support for non-monospaced fonts
has been introduced with Woodruff.
This should fix bug #3295889 .
2011-05-04 02:34:37 +02:00
Sven Hesse
30f7cdb49a
GOB: Plug a leak
...
Thanks to digitall for finding that one
2011-05-04 01:26:10 +02:00
Johannes Schickel
71bdb86e02
Merge pull request #16 "Add a PixelFormat to Graphics::Surface.".
...
For further discussion check here:
https://github.com/scummvm/scummvm/pull/16
Conflicts:
graphics/png.cpp
2011-05-01 16:54:45 +02:00
Ori Avtalion
9414d7a6e2
JANITORIAL: Reduce header dependencies in shared code
...
Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00
Ori Avtalion
cd6ee0589d
JANITORIAL: Format forward declarations to follow convention
2011-04-28 12:20:34 +03:00
Sven Hesse
804f0f3e47
GOB: Shut up VS2010 code analysis warning
2011-04-20 23:10:00 +02:00
Johannes Schickel
ca81ab1a4c
GOB: Do not access Surface::bytesPerPixel anymore.
2011-04-17 20:56:16 +02:00
Max Horn
0ce2ca4e00
COMMON: Replace MKID_BE by MKTAG
...
MKID_BE relied on unspecified behavior of the C++ compiler,
and as such was always a bit unsafe. The new MKTAG macro
is slightly less elegant, but does no longer depend on the
behavior of the compiler.
Inspired by FFmpeg, which has an almost identical macro.
2011-04-12 16:53:15 +02:00
dhewg
d83a83ef50
JANITORIAL: Remove/comment unused vars
...
Found by GCC 4.6's -Wunused-but-set-variable
2011-03-29 21:57:56 +02:00
Sven Hesse
f5fb832b63
GOB: Use memmove instead of memcpy in Surface::blit()
...
Inca 2 actually blits surfaces on themselves...
2011-03-29 12:32:30 +02:00
Sven Hesse
e6c8d151f9
GOB: Add another US version of Urban Runner
...
As supplied by Collector9 in bug report #3228040
2011-03-20 10:14:31 +01:00