Thierry Crozat
e04fca8b30
GLK: Remove unnecessary TTS push state and pop state
2021-05-31 23:44:39 +01:00
Thierry Crozat
c54bd2faf2
AGS: Implement pivot_sprite and rotate_sprite
2021-05-31 23:44:39 +01:00
SupSuper
721b7376bb
COMMON: Clean up ReadStream::readString
2021-05-31 23:04:06 +01:00
SupSuper
2ffcd00393
TRECISION: BM files are always little-endian
2021-05-31 21:37:37 +01:00
Filippos Karapetis
f25b899e1d
Revert "TRECISION: Fix drawing of the first Smacker frame in some animations"
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This reverts commit a33b9877c1573cbc636d4a7d23e731805ee34e02.
2021-05-31 22:26:15 +03:00
Alex Bevilacqua
4e3c5e2530
ASYLUM: rename detection_table.h
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All engines use the plural "detection_tables.h"
2021-05-31 18:24:52 +03:00
alxpnv
d053c8b494
ASYLUM: fix save slot index out of range
2021-05-31 15:02:59 +03:00
Matthew Duggan
e749fb56c8
ULTIMA8: Wire up one No Regret intrinsic (isSfxPlayingForObject)
2021-05-31 20:52:06 +09:00
Matthew Duggan
f49f2dfde7
ULTIMA8: Add BoboBoomer and RollingThunder processes from No Regret
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Also add the customizations to the tookHit function that exist in No Regret -
particularly, different SFX that get played depending on the NPC shape.
RollingThunder is just a stub process for now - needs implementing.
2021-05-31 20:51:46 +09:00
Matthew Duggan
d4e5b427dc
ULTIMA8: JANITORIAL: Comments
2021-05-31 20:44:23 +09:00
Matthew Duggan
58ab4d42a0
ULTIMA8: Still play Cruader cutscene on invalid object
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In Mission 5, one cutscene passes an invalid object.
2021-05-31 20:44:23 +09:00
antoniou79
8be60bb257
BLADERUNNER: Special mark for clues shared with Mainframe
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These changes are for Restored Content
The special mark is a different background color, and applies only in KIA when hacked with Bob's hack.
Also tweaked the Mainframe voiceover reporting "no clues transferred" to refer to both uploading and downloading
and only play once at the end (when applicable)
2021-05-31 13:24:05 +03:00
ScummVM-Translations
3ecc44e4d3
I18N: Update translation files
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Updated by "Update PO files to match POT (msgmerge)" hook in Weblate.
Translation: ScummVM/scummvm
Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/
2021-05-31 06:25:01 +00:00
Filippos Karapetis
308a259e55
TRECISION: Fix some issues found by Coverity
2021-05-31 09:24:24 +03:00
ScummVM-Translations
d7e2a036f6
I18N: Update translations templates
2021-05-31 05:41:01 +00:00
SupSuper
62f62b6b62
TRECISION: Add endianness to FastFile
2021-05-31 06:40:06 +01:00
SupSuper
48b9f54bfc
COMMON: Add support for fixed-size strings in ReadStream::readString
2021-05-31 06:40:05 +01:00
SupSuper
c8be95585c
TRECISION: Amiga uses raw audio format
2021-05-31 06:40:05 +01:00
SupSuper
229d9415a0
TRECISION: Amiga files are big-endian
2021-05-31 06:40:04 +01:00
SupSuper
49c4c26b44
TRECISION: Experimental support for Nightlong Amiga
2021-05-31 06:40:04 +01:00
SupSuper
5daeab2e76
COMMON: Add floating-point functions to ReadStreamEndian
2021-05-31 06:40:03 +01:00
Filippos Karapetis
f20d13fa62
TRECISION: Start documenting the hardcoded lines from Joshua
2021-05-31 02:33:52 +03:00
Filippos Karapetis
b59a10606d
TRECISION: Add a console command, "say", to hear sentences from Joshua
2021-05-31 02:33:52 +03:00
antoniou79
f4fed91a3e
BLADERUNNER: Don't upload intangible clues to Mainframe
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Change only for Restored Content mode
If KIA hacking is to be important, the player must be able to control exactly what is uploaded to Mainframe.
Intangible clues do not show up in KIA, so the player cannot control sharing them with Mainframe.
Most of them are supposed to not be shared anyway (or some are wrongly set as Intangible and will be fixed in a future bug fix).
Also in Restored Content mode, the mainframe reports (with voiced quote) if clues have been transfered,
so the player would be confused if intangible clues were transfered, since they won't appear in the KIA.
2021-05-31 02:03:11 +03:00
Filippos Karapetis
db484b2734
TRECISION: Rename a variable
2021-05-31 01:59:26 +03:00
Filippos Karapetis
c78f0496a1
TRECISION: Make some AnimManager fields and functions private
2021-05-31 01:59:15 +03:00
antoniou79
33fdc6045f
BLADERUNNER: Fix alignment issues with hidden clues
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Original Bug.
Hidden clues would appear left aligned without left padding, after setting them as hidden (right click),
then switching to another KIA tab and back to the clues/suspect/crime tab with the hidden clue.
All other clues appear with padding 6. Now, so do the hidden ones.
2021-05-31 01:01:52 +03:00
Strangerke
305aea78b1
TRECISION: Fix Dissolve() with safeguards
2021-05-30 23:00:08 +01:00
Filippos Karapetis
d334bb3cb8
TRECISION: Remove the wrappers for combining inventory items
2021-05-31 00:19:00 +03:00
Filippos Karapetis
a33b9877c1
TRECISION: Fix drawing of the first Smacker frame in some animations
2021-05-31 00:19:00 +03:00
Filippos Karapetis
e9e601e726
TRECISION: Fix GraphicsManager sanity checks
2021-05-31 00:18:59 +03:00
ScummVM-Translations
ea47993788
I18N: Update translation files
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Updated by "Update PO files to match POT (msgmerge)" hook in Weblate.
Translation: ScummVM/scummvm
Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/
2021-05-30 17:49:59 +00:00
lb_ii
73b5db52d6
DEVTOOLS: Fix steam_gameid.py for current steamdb format
2021-05-30 20:49:49 +03:00
lb_ii
4219ae5591
DEVTOOLS: Add gameId getting script for GOG Galaxy
2021-05-30 20:49:49 +03:00
ScummVM-Translations
e33238d19b
I18N: Update translations templates
2021-05-30 17:16:04 +00:00
lb_ii
b1e97b2832
WINTERMUTE: Store client's ID and Secret with AchMan at SXWMEGalaxyAPI's InitGalaxy()
2021-05-30 20:15:55 +03:00
lb_ii
5782ca7917
AGS: Store client's ID and Secret with AchMan at AGS2Client::Initialize
2021-05-30 20:15:55 +03:00
lb_ii
4fcfbfeb42
WINTERMUTE: Use GOG gameid as AchMan's appId
2021-05-30 20:15:55 +03:00
lb_ii
86b2728ce3
AGS: Use GOG gameid as AchMan's appId
2021-05-30 20:15:55 +03:00
lb_ii
6513bab7af
ACHIEVEMENTS: Add an API to store platform-specific special strings like ClientSecret
2021-05-30 20:15:55 +03:00
antoniou79
772a38588c
BLADERUNNER: Attempt to fix video audio desynch
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Should fix the issue that (queued) audio gets ahead of video if eg. window is paused by moving it around
Also added some fixes for time overflow issues for when we compare the times for the next frame to play.
2021-05-30 19:55:08 +03:00
Strangerke
303e046cc9
TRECISION: Fix a typo in a comment, reduce level of if/then blocks in PathFinding3D
2021-05-30 17:52:24 +01:00
Filippos Karapetis
85a13bc7a6
TRECISION: Fix the elevator button and Ruby's reader closeups voiceover
2021-05-30 18:18:43 +03:00
Filippos Karapetis
0ca3d76f9c
TRECISION: Replace _flagCharacterExists with _flagShowCharacter
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These two ended up having practically the same semantics, so they have
been merged. The only place where the difference actually mattered
is in characterContinueTalk(), to show the subtitles in the correct
place, but it suffices to check for active character animations at that
point instead.
2021-05-30 17:37:18 +03:00
Filippos Karapetis
ef803f8768
TRECISION: Split doMouseLeftRight() into smaller functions
2021-05-30 17:37:17 +03:00
Filippos Karapetis
b117194994
TRECISION: Disable dissolve() for now, as it writes OOB
2021-05-30 17:37:17 +03:00
Filippos Karapetis
ffcdb3f58d
TRECISION: Simplify dissolve()
2021-05-30 17:37:17 +03:00
Filippos Karapetis
4efb1d7f44
TRECISION: Add some sanity checks to GraphicsManager. Some cleanup
2021-05-30 17:37:17 +03:00
Filippos Karapetis
24f3f4ff75
TRECISION: Use Common::Point for text placement
2021-05-30 17:37:16 +03:00
Filippos Karapetis
bd64803269
TRECISION: Fix regression with closeup exits
2021-05-30 17:37:16 +03:00