Johannes Schickel
6563171e7b
NEVERHOOD: Make GPL headers consisten in themselves.
2014-02-18 02:39:36 +01:00
Sven Hesse
989ea7cb56
JANITORIAL: Remove trailing whitespace
2013-07-14 19:01:47 +02:00
Torbjörn Andersson
7c18021c52
NEVERHOOD: Handle invalid save_slot more gracefully on startup
...
If the specificed savegame doesn't exist, start the game from the
beginning. Before, it would just hang. The error handling is still
quite primitive, though.
2013-06-28 19:32:59 +02:00
johndoe123
8749efdea8
NEVERHOOD: Add game-internal savegame delete menu
...
- Rename Widget::addSprite to Widget::initialize
2013-05-08 20:47:43 +02:00
johndoe123
379a8cbbe0
NEVERHOOD: Add support for loading/saving games with the game's own menu
...
- Add LoadGameMenu class
2013-05-08 20:47:42 +02:00
johndoe123
30178e46e5
NEVERHOOD: Implement savegame loading via GMM (in-game saving/loading still TODO)
2013-05-08 20:47:39 +02:00
johndoe123
99e15e4005
NEVERHOOD: More work on saveload, saving works, loading not yet (from the GMM, in-game isn't finished yet)
2013-05-08 20:47:38 +02:00
johndoe123
c182688e44
NEVERHOOD: Add saveload skeleton (doesn't actually do anything yet)
2013-05-08 20:47:38 +02:00