Nicolas Bacca
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eda81d39ff
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Fixed packing for non GCC compilers - Loom & Zak work on WinCE now
svn-id: r4151
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2002-05-01 00:13:03 +00:00 |
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James Brown
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280136f13a
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Fix Indy4/MI2 crash due to VirtScroll code.
Cleanup \N's - For gods sake fix your CVS client :)
svn-id: r4067
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2002-04-24 04:26:09 +00:00 |
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Vincent Hamm
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20e9ad5e23
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Major V7 update with vertical scrolling. Added a few scumm vars related to scrolling. Dig inventory isn't displayed where it should. I hope it doesn't break anything else in other game...
svn-id: r4066
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2002-04-23 23:58:31 +00:00 |
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Vincent Hamm
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294ed1065c
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Rewrote a part of the blast object management code for implementation of future features. That fixed the highway minigame in samnmax
svn-id: r4052
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2002-04-22 13:55:28 +00:00 |
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Vincent Hamm
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7c95649ba5
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Some code cleanup in the blast object code for implementation of futur features
svn-id: r4039
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2002-04-21 21:20:32 +00:00 |
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James Brown
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b4844d701a
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Add Amiga palette option (-a)
svn-id: r3971
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2002-04-17 03:11:37 +00:00 |
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Ludvig Strigeus
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d2b0070c5f
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new video engine (expect broken non-sdl builds),
simon the sorcerer 1 & 2 support (non SCUMM games)
svn-id: r3912
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2002-04-12 21:26:59 +00:00 |
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James Brown
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ce04b2b08f
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Add license boilerplate to akos and gfx.
svn-id: r3799
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2002-03-22 03:31:55 +00:00 |
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James Brown
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ce35bfb10d
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Add gfx.h and akos.h
svn-id: r3798
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2002-03-22 03:30:57 +00:00 |
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