9 Commits

Author SHA1 Message Date
Nicolas Bacca
eda81d39ff Fixed packing for non GCC compilers - Loom & Zak work on WinCE now
svn-id: r4151
2002-05-01 00:13:03 +00:00
James Brown
280136f13a Fix Indy4/MI2 crash due to VirtScroll code.
Cleanup \N's - For gods sake fix your CVS client :)

svn-id: r4067
2002-04-24 04:26:09 +00:00
Vincent Hamm
20e9ad5e23 Major V7 update with vertical scrolling. Added a few scumm vars related to scrolling. Dig inventory isn't displayed where it should. I hope it doesn't break anything else in other game...
svn-id: r4066
2002-04-23 23:58:31 +00:00
Vincent Hamm
294ed1065c Rewrote a part of the blast object management code for implementation of future features. That fixed the highway minigame in samnmax
svn-id: r4052
2002-04-22 13:55:28 +00:00
Vincent Hamm
7c95649ba5 Some code cleanup in the blast object code for implementation of futur features
svn-id: r4039
2002-04-21 21:20:32 +00:00
James Brown
b4844d701a Add Amiga palette option (-a)
svn-id: r3971
2002-04-17 03:11:37 +00:00
Ludvig Strigeus
d2b0070c5f new video engine (expect broken non-sdl builds),
simon the sorcerer 1 & 2 support (non SCUMM games)

svn-id: r3912
2002-04-12 21:26:59 +00:00
James Brown
ce04b2b08f Add license boilerplate to akos and gfx.
svn-id: r3799
2002-03-22 03:31:55 +00:00
James Brown
ce35bfb10d Add gfx.h and akos.h
svn-id: r3798
2002-03-22 03:30:57 +00:00