Filippos Karapetis
e1de3d0f3f
Removed some unused variables from the engine state
...
svn-id: r44099
2009-09-15 07:59:48 +00:00
Filippos Karapetis
5605e8b74d
Slight cleanup of the resource palette modification code
...
svn-id: r44097
2009-09-15 07:18:16 +00:00
Max Horn
bfe1538715
SCI: Misc cleanup
...
svn-id: r44093
2009-09-14 22:34:53 +00:00
Max Horn
8ac3db0801
SCI: Rename SegManager::kernelDeref*() methods to SegManager::deref*()
...
svn-id: r44083
2009-09-14 13:27:09 +00:00
Max Horn
0e834d0b87
SCI: kernelDeref*() functions are now seSegmentManager methods
...
svn-id: r44082
2009-09-14 13:13:20 +00:00
Max Horn
c00edfb64f
SCI: Merge kernelDerefCharPtr and kernelDerefString and change it from a macro to a function
...
svn-id: r44081
2009-09-14 12:59:42 +00:00
Filippos Karapetis
8bf80d9584
Always disable the "Change Directory" button in the save/load menus, as we don't allow the engine to change the directory where saved games will be placed
...
svn-id: r44044
2009-09-13 00:08:17 +00:00
Filippos Karapetis
18b24da384
Removed the INST_LOOKUP_CLASS define
...
svn-id: r44043
2009-09-12 18:22:32 +00:00
Filippos Karapetis
15cb36a7ee
Made is_object() a method of the segment manager
...
svn-id: r44042
2009-09-12 17:42:04 +00:00
Filippos Karapetis
358b5649ce
Removed the unused ASSERT()-related code and changed a warning where BREAKPOINT() was used to an error
...
svn-id: r44041
2009-09-12 17:31:29 +00:00
Filippos Karapetis
90ae20c3ea
- Made obj_get and obj_get_name methods of SegManager (getObject and getObjectName, respectively)
...
- Renamed alloc_List -> allocateList, alloc_Node->allocateNode, alloc_hunk_entry->allocateHunkEntry, free_hunk_entry->freeHunkEntry, for consistency
svn-id: r44039
2009-09-12 00:10:07 +00:00
Filippos Karapetis
5cd538a1b3
Removed/replaced the gfx_pixmap_color struct
...
svn-id: r44017
2009-09-09 08:19:16 +00:00
Max Horn
37e51f1575
Fixed some (pedantic) warnings
...
svn-id: r44015
2009-09-08 22:03:07 +00:00
Filippos Karapetis
8fa0b431ee
Merged xfact and yfact into scaleFactor - it doesn't really make sense to multiply one dimension with an integer multiplier which is different to the multiplier of the other dimension, otherwise we'll end up with funny looking and squashed resolutions like 640x200 or 320x400. Also, removed the now-unused pixelFormat member variable of the graphics driver struct
...
svn-id: r44003
2009-09-07 16:18:05 +00:00
Filippos Karapetis
e3a733f2e2
Fixed a regression from commit #43999 (segment ID 1 is valid)
...
svn-id: r44000
2009-09-07 08:27:49 +00:00
Max Horn
44b60d2750
SCI: Replace GET_SEGMENT_ANY and GET_OBJECT_SEGMENT macros by new segman methods
...
svn-id: r43999
2009-09-07 06:07:18 +00:00
Filippos Karapetis
9d13de7f88
Removed some unused variables
...
svn-id: r43998
2009-09-06 23:04:06 +00:00
Filippos Karapetis
8e36d06c4c
Cleanup
...
svn-id: r43996
2009-09-06 23:01:33 +00:00
Filippos Karapetis
10dd604d0a
Fixed compilation on BE systems
...
svn-id: r43995
2009-09-06 23:00:49 +00:00
Filippos Karapetis
876a7b657f
Removed the hi-color code (16bpp & 24bpp). All SCI games use up to 256 colors, so hi-color isn't really used anywhere, and it only makes the overall code more complex for no reason
...
svn-id: r43994
2009-09-06 22:27:29 +00:00
Filippos Karapetis
f98dc19f71
Removed some leftover debug code, and turned p0printf messages into debug messages, introducing a new debug level
...
svn-id: r43993
2009-09-06 21:56:49 +00:00
Max Horn
eb8cf07db2
SCI: Rename SegManager::exports_wide to _exportsAreWide and changed it to a bool, and rename setExportWidth() to setExportAreWide()
...
svn-id: r43988
2009-09-06 13:01:26 +00:00
Max Horn
fdaa3d423c
SCI: Script::obj_indices is now protected
...
Add new methods init, allocateObject and getObject to class Script, and use them instead of directly accessing Script::obj_indices. Replace RAW_GET_CLASS_INDEX with Script::getObject()
svn-id: r43987
2009-09-06 13:01:00 +00:00
Max Horn
a550e2ea10
SCI: Replace "IntMapper *id_seg_map" in SegManager with a Common::HashMap<int,int>
...
This simplifies the code considerably. Also changed the savegame format
accordingly, which required me to bump the format version to 10. Old
saves should still load fine.
svn-id: r43986
2009-09-06 13:00:30 +00:00
Max Horn
1d075291da
SCI: Convert saveload code to use the versioning feature of Common::Serializer
...
svn-id: r43985
2009-09-06 12:59:56 +00:00
Max Horn
029e3a5703
SCI: cleanup
...
svn-id: r43984
2009-09-06 12:59:34 +00:00
Max Horn
b51e9988e6
SCI: cleanup
...
svn-id: r43982
2009-09-06 12:58:43 +00:00
Max Horn
fdbb167ea3
SCI: Cleanup for some SegManager internals
...
- rename segGet and getSegment to getScriptSegment; the two can be
distinguished by the parameter count.
- rename type SCRIPT_GET to ScriptLoadType to conform with our code
formatting conventions
- rename get_class_address to getClassAddress
- some cleanup
svn-id: r43981
2009-09-06 12:58:16 +00:00
Max Horn
d04b5d2c9b
SCI: Rename resManager -> resMan; segManager -> segMan
...
svn-id: r43980
2009-09-06 12:57:42 +00:00
Max Horn
c0ff500b0a
SCI: Rename player -> s_player and made it static; allocate MemoryReadStream in two cases on the stack, for simplicity
...
svn-id: r43979
2009-09-06 12:56:50 +00:00
Max Horn
cd7a32eed0
SCI: Change script_lookup_export to use SegManager::validateExportFunc
...
svn-id: r43978
2009-09-06 12:56:28 +00:00
Filippos Karapetis
bd5ba266b4
Oops
...
svn-id: r43943
2009-09-04 15:47:09 +00:00
Filippos Karapetis
d398c17f79
- Allow SCI games to set the cursor position when it's hidden once again
...
- Changed the message shown when the game tries to move the cursor off the screen bounds from a warning to a debug message, to avoid spam in games that do this behavior, e.g. the Camelot demo
svn-id: r43942
2009-09-04 15:40:15 +00:00
Filippos Karapetis
32af5eb3be
- Removed the gfx error defines. When resources are not found, or are corrupted, we should error out instead of piggy-banking an error flag to another function
...
- Do not try and set the position of the mouse cursor when it's hidden
svn-id: r43941
2009-09-04 15:04:13 +00:00
Walter van Niftrik
dd0ebb7116
SCI: Reset signal before playing song.
...
svn-id: r43940
2009-09-04 14:57:27 +00:00
Filippos Karapetis
c3a13a6ae6
Removed the "reverse alpha" flag from the graphics driver code. Alpha values are now always 0 for transparent, up to 255 for opaque
...
svn-id: r43939
2009-09-04 10:15:12 +00:00
Filippos Karapetis
9381362277
Removed the bilinear and trilinear FreeSCI scalers, and only left the unfiltered scaler in (to be replaced by ScummVM's scaler code). We really don't need bilinear and trilinear filtered scaling in the engine, as ScummVM's filters already perform bilinear and trilinear filtered scaling, if requested
...
svn-id: r43938
2009-09-04 09:44:06 +00:00
Sven Hesse
4b4b36cfb1
Fixing signed/unsigned comparison warning
...
svn-id: r43937
2009-09-04 08:37:53 +00:00
Filippos Karapetis
f5d846d482
Removed the animation_granularity variable from the engine state (it never changes, and it's used in one place only)
...
svn-id: r43936
2009-09-04 07:21:51 +00:00
Filippos Karapetis
142922387c
Moved some functions inside the SegManager class, and renamed alloc_clone() to allocateClone()
...
svn-id: r43935
2009-09-04 07:17:34 +00:00
Walter van Niftrik
ac078040e1
SCI: Relocate export table when restoring SCI1.1 savegames
...
svn-id: r43916
2009-09-03 11:51:18 +00:00
Filippos Karapetis
557aaab0e6
- Re-added the SCI0 dithering code. Dithering is disabled by default. Added the 3 dithering modes as an enum (and reorganized them a bit)
...
- Added 3 config options for dithering in the ini file - mainly for purists (config option "dither_mode"): 0 - disabled, 1 - 16 color dithering (Sierra style) and 2 - 256 color dithering
- Dithering is now always applied depending on the screen scale (removed the relevant parameter)
- Removed the background picture buffering option, used to speed-up room changes. Room changing is quite fast (instantaneous), and the extra memory allocated is not worth the possible speed increase in small devices. Plus.... there is no reliable value to set this option to, so there is no point in letting the user decide what value to put there using guesswork
svn-id: r43915
2009-09-03 07:01:48 +00:00
Filippos Karapetis
9829378a98
Fixed loading again (broken accidentally in rev. 43504
...
svn-id: r43913
2009-09-02 23:11:50 +00:00
Filippos Karapetis
2f99fea9a3
Removed the dirty rectangle option of updating one huge rectangle, and only left the algorithm of updating the screen with multiple small rectangles, like we do in all the other engines that support dirty rectangle screen updates
...
svn-id: r43909
2009-09-02 13:21:38 +00:00
Filippos Karapetis
1bbab8f191
Some renaming:
...
getresourceManager -> getResourceManger
resourceManager -> resMan
segmentManager ->segMan
svn-id: r43908
2009-09-02 12:02:37 +00:00
Max Horn
b391f08b46
SCI: Renamed kernel_dereference_* to kernelDeref*, and added kernelDerefString
...
svn-id: r43907
2009-09-02 11:38:16 +00:00
Max Horn
0c7093e05c
SCI:
...
* removed kNOP
* renamed k_Unknown to kUnknown
* added FIXME to kfunct_mappers table
* more cleanup
svn-id: r43906
2009-09-02 11:35:00 +00:00
Max Horn
6c44eafa97
SCI: funct_nr is not used in 99% of all opcodes -- hide it in those (to be removed eventually)
...
svn-id: r43905
2009-09-02 11:33:25 +00:00
Filippos Karapetis
b2415c11c7
Added checksums for KQ5 EGA (bug report #2829470 )
...
svn-id: r43903
2009-09-01 23:07:51 +00:00
Filippos Karapetis
aace86a6eb
Disabled the FreeSCI PIC0 palette dithering code, for now. It doesn't really make sense to dither, as Sierra games use up to 256 colors (even the later SVGA ones), and it messes up the result of the FreeSCI graphics filters. Plus, the resulting image looks worse than the original one
...
svn-id: r43901
2009-09-01 21:24:09 +00:00