66 Commits

Author SHA1 Message Date
Giulio Camuffo
59dcece9ae Working savegame support.
Implemented also the movement of Manny's head when looking at usable items.
This commit also introduces a new Object class with a ObjectPtr used for
caching the resources loaded by ResourceLoader. This fixes also the lipsync
regression.
2011-03-21 05:41:30 +08:00
Ori Avtalion
d5aaee5057 Fix material regression introduced in r1499 2009-08-27 19:01:09 +00:00
Pawel Kolodziejski
0ba4aab485 fixed loading model from text format 2009-06-27 09:46:17 +00:00
Pawel Kolodziejski
6e489b1c2d get rid Resource and ResPtr 2009-06-26 16:13:11 +00:00
Pawel Kolodziejski
abaa548181 synced with scummvm 2009-06-18 11:52:26 +00:00
Pawel Kolodziejski
4b26ff16ab remove doubled entry 2009-06-08 09:05:31 +00:00
Pawel Kolodziejski
58e2028e3a materialid might be -1, check if it's happen with game data 2009-06-07 15:45:00 +00:00
Pawel Kolodziejski
312d0ae1bc fixed warnings 2009-06-07 14:34:48 +00:00
Pawel Kolodziejski
f736d858ed it's ok if missing shadow 2009-06-07 13:30:21 +00:00
Pawel Kolodziejski
f11b1cd781 should be %x instead %i 2009-06-07 13:11:37 +00:00
Pawel Kolodziejski
f364f9a535 update headers 2009-05-26 14:13:08 +00:00
Pawel Kolodziejski
a4467bd1d0 convert residual into multi engine support (not all things done yet, WIP) 2009-05-25 19:21:58 +00:00
Pawel Kolodziejski
ba0576bc5e put Vector3D and Matrix3/4 into Graphics namespace 2009-05-25 12:13:35 +00:00
Pawel Kolodziejski
8b8e7e07d2 added namespace Grim 2009-05-25 06:49:57 +00:00
Pawel Kolodziejski
a34d883844 update path includes for recent directory changes 2009-05-24 19:13:58 +00:00
Pawel Kolodziejski
f58c073a0a move/rename engine into engines/grim 2009-05-24 18:55:19 +00:00