Eugene Sandulenko
737473895f
DC: Fix compilation
2020-10-10 10:22:41 +02:00
Matthew Duggan
c71ac4748b
TTS: Fix compiler warning
2020-10-10 15:11:49 +09:00
Matthew Duggan
e3a8524818
MACOSX: Remove unused variable
2020-10-10 15:03:08 +09:00
Eugene Sandulenko
bc4a1aed62
3DS: Fix compilation
2020-10-10 02:18:17 +02:00
Eugene Sandulenko
770d8b0b92
NDS: Fix compilation
2020-10-10 02:03:34 +02:00
SupSuper
293b648745
SDL: Only handle events from current display window
...
This fixes the GraphicsManager reacting to dummy window events from testing OpenGL hardware capabilities
2020-10-10 00:14:10 +01:00
Eugene Sandulenko
385d8ad997
N64: Fix compilation
2020-10-10 00:18:06 +02:00
Eugene Sandulenko
6b15c6102b
WII: Fix compilation
2020-10-10 00:16:40 +02:00
Eugene Sandulenko
806ab17c1a
IPHONE: Fix compilation
2020-10-10 00:13:35 +02:00
Paweł Kołodziejski
be3db5f0ed
BACKENDS: Attempt to fix PS2 and SWITCH port
2020-10-09 22:12:37 +02:00
Paweł Kołodziejski
35b9cccbde
ALL: Merge ResidualVM
2020-10-09 19:44:13 +02:00
Cameron Cawley
f59091c1e4
ANDROID: Use the input enums from the system headers
2020-10-09 07:57:08 +03:00
Pawel Kolodziejski
1120da8341
ALL: Sync with ScummVM, rev: 1f25347dd57942e1c50ddfeb51b660df52934c6f
2020-10-08 23:38:29 +02:00
antoniou
8d261d559e
BACKENDS: NETWORKING: Add fringe case for hasPermittedPrefix() return clause
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Android port was failing because the normalized prefix ended in '/' and the normalized path was identical except for the trailing '/'
2020-10-07 23:44:08 +03:00
antoniou
e25ac0bc55
ANDROID: Correctly init config keys and reflect values on GUI
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Also comments added about how this process works. Fixes bug #11743
2020-10-07 15:26:31 +03:00
Pawel Kolodziejski
eb83a03208
EVENTS: Added relative mouse position in virtual mouse
2020-10-06 15:39:07 +02:00
Pawel Kolodziejski
0e42d4f504
ALL: Cleanup guards names. Fixed compilation.
2020-10-05 21:20:43 +02:00
Pawel Kolodziejski
c4b9f966b6
GRIM: Drop side textures feature from backend.
2020-10-05 19:09:58 +02:00
Pawel Kolodziejski
b05551ec2d
BACKEND: Drop bpp param. it was used for grim only.
2020-10-05 14:41:36 +02:00
Pawel Kolodziejski
6abfc506fe
BACKENDS: Remove isMouseLocked(). It was part of old events backend.
2020-10-05 14:31:44 +02:00
Pawel Kolodziejski
2ff565cf32
ANDROID: Rename Android folder as it's specific for ResidualVM
2020-10-05 12:35:32 +02:00
Pawel Kolodziejski
b321938c7b
TINYGL: Restored ability to create internal buffer based on pixel format
2020-10-05 08:09:20 +02:00
Pawel Kolodziejski
4631c0e2ed
ALL: Sync with ScummVM rev: a4002bdeee5ec11b4e5968912c0dc759bb60c8a3
2020-10-04 23:59:26 +02:00
Donovan Watteau
a1d930209a
SDL: Prefer OpenGL over Metal rendering on macOS
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SDL 2.0.10 and above favors Metal over OpenGL rendering on macOS, but
this currently causes blurriness issues on Retina displays.
Going back to OpenGL rendering works around this bug for now.
Users can override this with the SDL_RENDER_DRIVER environment variable.
c59bf95ba85b25b1 and 70f79d3df8b4a9d4 are still a requirement to
work around this bug, too.
Bug #11430 .
2020-10-04 21:11:54 +01:00
antoniou
01c622b807
ANDROID: Add external app path if available to search path
2020-10-04 20:28:27 +03:00
Pawel Kolodziejski
ff0f619b1e
ALL: Drop not updated file
2020-10-04 16:10:09 +02:00
Pawel Kolodziejski
0e8f2c96f3
EVENTS: Missed port change for relative mouse position
2020-10-04 08:08:23 +02:00
Pawel Kolodziejski
c12503a869
Synced with ScummVM rev: f6c5fed1739ddadc59b919407859bec7ee403c35
2020-10-03 18:14:12 +02:00
Pawel Kolodziejski
6120146fab
BACKENDS: Fixed dynamic casting
2020-10-03 17:54:52 +02:00
Pawel Kolodziejski
e9839c31e2
BACKENDS: Drop native game joystick support in replacement for emulated from core events backend.
2020-10-03 17:13:54 +02:00
antoniou
5613c50fb3
ANDROID: Set AC_BACK to be the default map for Skip action
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If Skip is not otherwise mapped by the game engine explicitly
2020-10-03 12:26:38 +03:00
Pawel Kolodziejski
fc0638a4db
BACKENDS: Remove not used PS3 code
2020-10-02 20:02:15 +02:00
Pawel Kolodziejski
b1fcc7cb89
BACKENDS: Remove not used code
2020-10-02 20:01:17 +02:00
Pawel Kolodziejski
d8f2040dba
ALL: Drop setupScreen API, use new initGraphics3d from engine API.
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Enabled system API for begin/end gfx transactions, initSize, setGraphicsMode.
Function setGraphicsMode will use optional params to trigger 3d rendering
and switch to proper SDL Gfx manager.
2020-10-02 19:14:19 +02:00
antoniou
319149343f
ANDROID: Reduce more Lint warnings
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Unused resources, mem leak for event handler, overried View's performClick for accessibility
2020-10-02 19:50:30 +03:00
Pawel Kolodziejski
a38148e428
BACKENDS: Make unique change id on startup
2020-10-02 15:44:34 +02:00
Alexander Reim
c0062fe761
WII: Fix compilation with flag: disable-16bit
2020-10-02 15:00:57 +02:00
Pawel Kolodziejski
e88cb497ff
BACKENDS: Fixed compilation under Xcode
2020-10-02 14:16:43 +02:00
antoniou
50eb038312
ANDROID: Comment about related bug report for transient config options
2020-10-02 12:42:06 +03:00
antoniou
50d2ae3b4c
OPENGL: Use nearest neighbor scaling for overlay UI when filtering is disabled
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User choice in launcher's Option, Graphics Tab detemines whether filtered graphics should be used
This now affects the ScummVM UI (it was previously set to not affect the UI overlay for OPENGL)
2020-10-02 12:38:46 +03:00
D G Turner
3c96f78ec5
KEYMAPPER: Fix GCC Compiler Warning for Signed vs Unsigned Comparison
2020-10-02 00:05:07 +01:00
Alexander Reim
1994249ef2
WII: Add support for WiiFilesystemNode::createDirectory()
2020-10-01 13:03:52 +02:00
antoniou
bf54ea041b
ANDROID: Fix for buggy backspace behavior in TYPE_NULL inputType
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Code taken from https://stackoverflow.com/a/19980975
2020-10-01 00:06:20 +03:00
antoniou
303d4681f0
ANDROID: Send keys to app as they are typed
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Fixes issue with bad system keyboard input to in-game fields
2020-10-01 00:06:20 +03:00
antoniou
138295f617
ANDROID: Minor optimization in clause evaluation for bugfix for 2.2.1beta1
2020-09-30 20:56:39 +03:00
antoniou
7e08306c66
ANDROID: Fix bug in 2.2.1 beta ignoring some config locations
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This is a bug fix specific for 2.2.1 beta1
If an old config is found in the extra locations, it will be reused and replace the existing config. Also in that case, the extra locations will be scanned for saved games to copy to our default save location.
2020-09-30 20:03:03 +03:00
Pawel Kolodziejski
6f69981904
BACKENDS: Drop launcherInitSize() and use 2d backend gfx manager for launcher.
2020-09-30 16:52:44 +02:00
antoniou
4ea7455e09
ANDROID: Splash screen and additional locations to search for config and saves
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The splash screen is an addition that was "forced" by the need to allow for permission granted to access external physical storage
2020-09-29 22:10:56 +03:00
Pawel Kolodziejski
d0713f1072
BACKENDS: Fixed Android compilation
2020-09-29 17:00:04 +02:00
Pawel Kolodziejski
3e453e0240
BACKENDS: Attempt to fix Android compilation
2020-09-29 15:59:26 +02:00