Max Horn
e45f0f309a
SCI: Remove EngineState::_kernel, use SciEngine::_kernel instead
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svn-id: r48050
2010-02-13 17:45:40 +00:00
Max Horn
9575cc08a2
SCI: Move GameFeatures from EngineState to SciEngine
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svn-id: r48049
2010-02-13 17:44:58 +00:00
Max Horn
a82939c9be
SCI: Get rid of EngineState::resMan
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svn-id: r48048
2010-02-13 17:44:19 +00:00
Max Horn
721a57a661
SCI: Move Gui/Gfx related permanent objects from EngineState to SciEngine
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svn-id: r48047
2010-02-13 17:43:31 +00:00
Martin Kiewitz
248bc560f3
SCI: moved onControl etc. into GfxCompare, now getting called directly. also fixed loading saved games due Gfx* changes
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svn-id: r47912
2010-02-05 20:44:03 +00:00
Martin Kiewitz
f3ea96d168
SCI: GfxCoordAdjuster class added, local2Global and global2Local use that class directly, kGraph / RedrawBox is now using GfxPaint16 directly
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svn-id: r47908
2010-02-05 18:56:13 +00:00
Martin Kiewitz
e7cffa90b2
SCI: frameout sci32 stuff now gets called directly w/o SciGui/32
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svn-id: r47907
2010-02-05 16:03:14 +00:00
Martin Kiewitz
f8f490c565
SCI: calling most of the cursor functions directly via _gfxCursor instead of SciGui/32
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svn-id: r47903
2010-02-05 14:48:51 +00:00
Martin Kiewitz
3ce2e22978
SCI: adding GfxPaint class, implementing kernelDrawPicture for GfxPaint16 and GfxPaint32, using those classes directly when drawing pictures instead of SciGui/32. Making draw_pic command work in sci32 that way, using _gfxPaint16 for kDrawPic because that command is sci16 exclusive
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svn-id: r47883
2010-02-04 19:22:40 +00:00
Filippos Karapetis
2fb37063a4
Placed all the game feature detection code in a separate class
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svn-id: r47850
2010-02-03 11:02:43 +00:00
Max Horn
bb5e34a014
SCI: Get rid of EngineState::stack_segment
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svn-id: r47833
2010-02-03 01:32:59 +00:00
Max Horn
b2d69649f7
SCI: Rearrange members of class EngineState
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svn-id: r47832
2010-02-03 01:32:27 +00:00
Max Horn
4b19acf255
SCI: Use Common::List and Common::String to simplify breakpoint handling (untested)
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svn-id: r47824
2010-02-02 22:52:41 +00:00
Martin Kiewitz
845c245ff3
SCI: class menu renamed to GfxMenu - now getting called directly, also fix for loading savedgames
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svn-id: r47792
2010-02-01 09:53:42 +00:00
Martin Kiewitz
d31f696d1f
SCI: rename Controls to GfxControls, gets directly called now
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svn-id: r47783
2010-01-31 22:20:55 +00:00
Walter van Niftrik
a92bb6193b
SCI: Implement kMemorySegment().
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svn-id: r47776
2010-01-31 19:47:54 +00:00
Martin Kiewitz
66c88b98f5
SCI: GfxCache is now also called directly w/o SciGui nor SciGui32
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svn-id: r47759
2010-01-31 17:14:58 +00:00
Martin Kiewitz
72c2d360f7
SCI: renamed SciPalette to GfxPalette, Screen to GfxScreen, GfxPalette is now called directly w/o SciGui
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svn-id: r47752
2010-01-31 16:21:11 +00:00
Martin Kiewitz
c991a5bceb
SCI: renamed SciGuiAnimate to GfxAnimate, moved code from SciGui into this class, now getting called directly
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svn-id: r47751
2010-01-31 15:07:36 +00:00
Martin Kiewitz
7929255cd9
SCI: cleaned up graphics classes, removed gfx&windowmgr, added gfxports, gfxcompare, gfxpaint16, gfxcache. kernel uses gfxports directly w/o going through SciGui
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svn-id: r47745
2010-01-31 12:35:15 +00:00
Matthew Hoops
5b9b6b6b70
Fix compile when ENABLE_SCI32 is not set.
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svn-id: r47682
2010-01-29 22:02:28 +00:00
Martin Kiewitz
a800855bf4
SCI: added new SciGui32 class, Gfx class needs some work though and hopefully i didnt overlook some kernel function that is also used by sci32. now using plane left/top
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svn-id: r47679
2010-01-29 21:30:46 +00:00
Max Horn
b124a0c1cd
SCI: Reduce header interdependencies a bit
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svn-id: r47666
2010-01-29 11:05:06 +00:00
Matthew Hoops
d883b6215f
Detect whether to use the modified SCI2 or SCI2.1 kernel table based on the kDoSound call used in Sound::play(), which fixes at least my version of KQ7 - probably others. The kernel table initialization now occurs after the script signatures are adjusted as we need it adjusted before checking through Sound::play for the kDoSound call.
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svn-id: r47645
2010-01-28 18:57:31 +00:00
Johannes Schickel
aed02365ec
Strip trailing spaces/tabs.
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svn-id: r47541
2010-01-25 01:39:44 +00:00
Filippos Karapetis
722233fd0d
- Moved all of the parser-related variables inside the Vocabulary class
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- Moved the kSetSynonyms() function inside kscripts (as it's for script synonyms, not parser word synonyms)
- The parser vocabulary is now only initialized for SCI0 and SCI01 games, which had a parser
svn-id: r47483
2010-01-23 19:10:56 +00:00
Filippos Karapetis
df149e1509
Separated the parser code
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svn-id: r47480
2010-01-23 17:55:54 +00:00
Filippos Karapetis
f007435b82
sfx_init_flags is not used in the new sound code
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svn-id: r47464
2010-01-23 12:10:31 +00:00
Martin Kiewitz
3e44180e47
SCI: speed throttler changed, now gets triggered by kAnimate, removed initial no-delay, i'm still getting animation now in iceman and sq3, slow palette animation in longbow fixed
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svn-id: r47343
2010-01-17 18:41:28 +00:00
Filippos Karapetis
a637f50862
Silenced warnings ("this" isn't defined on object instantiation, and commented out some unused variables)
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svn-id: r47237
2010-01-10 21:13:38 +00:00
Filippos Karapetis
d99aa0f126
More renaming
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svn-id: r47009
2010-01-05 01:37:57 +00:00
Filippos Karapetis
84cd8d2dc7
Renamed /gui to /graphics and /sfx to /sound, to better illustrate their purpose
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svn-id: r47007
2010-01-05 01:22:16 +00:00
Filippos Karapetis
f66d5a7f53
SCI: Removed the old graphics code
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svn-id: r47005
2010-01-05 00:54:53 +00:00
Filippos Karapetis
2f23eb99ee
The "room" command can now set the current room number, too (more straightforward than changing global var 13)
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svn-id: r46925
2010-01-03 15:08:26 +00:00
Filippos Karapetis
fabe51c129
Renamed gameName -> gameId, to keep the same vocabulary everywhere
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svn-id: r46635
2009-12-27 12:54:03 +00:00
Filippos Karapetis
113c0941ae
- Introduced a new version in the sound version detection routine, as SCI0 early games had different sound than SCI0 late ones
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- Changed sound-related debug output from printf's into debugC calls
svn-id: r46560
2009-12-25 18:15:16 +00:00
Filippos Karapetis
980b8bb899
Moved all of the sound iterator code in its own directory, and added a slight hack to the SoundCommandParser constructor
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svn-id: r46430
2009-12-20 13:38:13 +00:00
Filippos Karapetis
0c1b646c7f
- Started wrapping the current sound code around appropriate defines
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- Introduced a new resource type, SoundResource, used in the new music code
svn-id: r46421
2009-12-19 16:19:53 +00:00
Max Horn
923cbff625
SCI: Cleanup DirSeeker a little bit
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svn-id: r46290
2009-12-08 20:44:01 +00:00
Martin Kiewitz
a5f1808c83
SCI: SciEvent created, kernel_sleep() created
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svn-id: r46252
2009-12-04 17:38:24 +00:00
Filippos Karapetis
bada077c26
Removed duplicate code and simplified some feature detection
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svn-id: r46038
2009-11-21 15:41:01 +00:00
Filippos Karapetis
cf1d7f9259
- Removed the non-static selectors "overlay" and "setCursor" from the list of static selectors and introduced a new method for discovering the relevant features when selectors are missing - currently used for determining the graphics functions and setCursor types
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- Simplified setCursor detection a bit
svn-id: r46012
2009-11-20 16:39:31 +00:00
Filippos Karapetis
551ca5f2c0
Changed the lofs detection to iterate through all the methods of the Game object again, instead of a specific selector - fixes Jones
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svn-id: r46006
2009-11-20 14:17:47 +00:00
Filippos Karapetis
893a8bb808
Some corrections for the lofs autodetection - SQ4 floppy works again
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svn-id: r46002
2009-11-20 10:29:42 +00:00
Filippos Karapetis
81d3a24cce
- Rewrote the lofs parameter type auto-detection code
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- Renamed dissectSelector -> autodetectFeature
svn-id: r46000
2009-11-20 08:52:32 +00:00
Filippos Karapetis
f1036e47ad
- Simplified the different feature detection types, removed some duplicate code and merged the feature detection code which relies on selectors
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- Replaced the function checksum calculations to make it more apparent what the feature detections do
- Removed the now obsolete (and unused) firstRetOffset function
svn-id: r45995
2009-11-19 23:05:12 +00:00
Filippos Karapetis
fbfafb576e
Started objectifying kDoSound()
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svn-id: r45862
2009-11-12 15:24:11 +00:00
Filippos Karapetis
226f0bd23d
The menu bar code is no longer used in the new graphics code, and the menu state is no longer stored in saved games
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svn-id: r45854
2009-11-12 09:24:46 +00:00
Filippos Karapetis
5daca46946
Removed unused variables and placed some more old code inside INCLUDE_OLDGFX defines
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svn-id: r45668
2009-11-04 15:32:25 +00:00
Filippos Karapetis
c8fbac1517
- Changed the segment manager to be a static part of the engine, and stopped deleting and recreating it when restoring games
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- Merged game_exit(), script_free_vm_memory() and script_free_engine()
- Cleanup
svn-id: r45666
2009-11-04 14:22:17 +00:00