Commit Graph

116 Commits

Author SHA1 Message Date
Paul Gilbert
35c30cdad8 ACCESS: Refactor to use Engine debugger 2020-02-16 13:07:19 +02:00
Eugene Sandulenko
1b7bb9ee6d ACCESS: Plug memory leak 2016-05-15 12:30:52 +02:00
Paul Gilbert
65b55b4b3b ACCESS: Setup wall codes correctly after reinitializing for new room 2016-02-03 21:05:07 -05:00
Paul Gilbert
362c99797c ACCESS: Fix fading in screen after cancelling Inventory screen 2016-01-17 10:52:46 -05:00
Paul Gilbert
77feb41a06 ACCESS: Fix offering items to boat captain 2015-12-12 20:53:42 -05:00
Paul Gilbert
a6a9315d6e ACCESS: Fix corruption of scrolling screen when using ui buttons 2015-12-02 21:13:12 -05:00
Paul Gilbert
f1c9825863 ACCESS: Fix redrawing buttons after changing selection 2015-11-27 17:52:57 -05:00
Paul Gilbert
a6150f9308 ACCESS: Creation of access.dat for holding Access games engine data 2015-11-27 12:12:32 -05:00
Strangerke
fe916f1794 ACCESS: Martian - Simplify check in takePicture() 2015-11-27 02:05:40 +01:00
Torbjörn Andersson
7734cea9c8 ACCESS: Remove unnecessary variable to fix GCC warning
We already have 'events' declared earlier in the function.
2015-07-23 23:34:32 +02:00
Willem Jan Palenstijn
6ec9c81b57 Merge branch 'master' into mm
Conflicts:
	engines/access/access.cpp
	engines/access/asurface.h
	engines/access/bubble_box.cpp
	engines/access/bubble_box.h
	engines/access/martian/martian_game.cpp
	engines/access/player.cpp
	engines/access/player.h
	engines/access/resources.cpp
	engines/access/screen.cpp
	engines/access/screen.h
	engines/access/sound.cpp
	engines/access/sound.h
2015-07-22 22:43:42 +02:00
Strangerke
fb78a6f465 ACCESS: MM - Add an optional variable to scroll functions 2015-02-05 06:59:53 +01:00
Strangerke
852a6b3e81 ACCESS: MM - Hook scroll functions in takePicture 2015-02-05 06:42:58 +01:00
Strangerke
452c5e59c5 ACCESS: Tex2 - Start implementing takePicture() 2015-02-04 22:22:50 +01:00
Strangerke
b6b5a520d4 ACCESS: MM - Add menu case 8 2015-01-25 01:37:37 +01:00
Strangerke
b1477438bb ACCESS: MM - Implement displayInv 2015-01-18 15:26:05 +01:00
Strangerke
fa07048bc4 ACCESS: Improve the use of _establishTable as a boolean 2015-01-04 21:38:37 +01:00
Strangerke
56754c2a9d ACCESS: MM - Make RMOUSE game-specific 2015-01-02 22:34:45 +01:00
Strangerke
b2a4999f3c ACCESS: MM - Fix mouse cursor when y between 177 and 184, add a call to takePicture (not yet implemented) 2015-01-02 11:05:21 +01:00
Strangerke
d1bc69426e ACCESS: Move variable from Room manager to local function 2014-12-22 19:41:40 +01:00
Paul Gilbert
95aa9a13a6 ACCESS: Refactor most of ASurface statics to instance variables 2014-12-18 21:45:55 -05:00
Strangerke
492d974550 ACCESS: Some more polishing in the file headers 2014-12-17 18:27:47 +01:00
Strangerke
66bf0ec741 ACCESS: Some refactoring concerning the mouse cursor 2014-12-14 23:51:01 +01:00
Strangerke
dcc6ceb117 ACCESS: Fix icon when unselecting a menu button 2014-12-14 23:22:54 +01:00
Strangerke
27ed5246b8 ACCESS: Use the same (weird) key mapping than in the original game 2014-12-14 22:43:01 +01:00
Paul Gilbert
547f3debb2 ACCESS: Separate timer updates from frame updates, and overall delay cleanup 2014-12-12 23:07:00 -05:00
Strangerke
8517209bcb ACCESS: Implement restart after death 2014-12-12 23:06:08 -05:00
Paul Gilbert
86bee5b48e ACCESS: Fix function key mapping for game icons 2014-12-12 23:03:16 -05:00
Strangerke
84ba0df9b2 ACCESS: Janitorial 2014-12-12 23:00:46 -05:00
Strangerke
f968553329 ACCESS: Fix RoomInfo for the demo version, fix a typo in a comment 2014-12-12 22:56:11 -05:00
Strangerke
11870c4144 ACCESS: Implement music player (WIP) 2014-12-12 22:54:52 -05:00
Strangerke
f364782d05 ACCESS: Some rework in MusicManager 2014-12-12 22:54:42 -05:00
Strangerke
11e920f427 ACCESS: Split SoundManager and MusicManager 2014-12-12 22:53:43 -05:00
Paul Gilbert
e332218568 ACCESS: Workaround for Exit/walk icon in massacre site scene 2014-12-12 22:50:54 -05:00
Paul Gilbert
3be3cb1ac2 ACCESS: Cleanup of room _function and river canoe movement 2014-12-12 22:49:16 -05:00
Paul Gilbert
bb93268ee2 ACCESS: Fix left button flag beig stuck after saving & loading games 2014-12-12 22:48:53 -05:00
Paul Gilbert
0cafe2719d ACCESS: Fix for proper vertical scrolling on the ship 2014-12-12 22:47:00 -05:00
Paul Gilbert
68dc425cd4 ACCESS: Implemented buildRow for vertical screen scrolling 2014-12-12 22:42:36 -05:00
Paul Gilbert
a0beb08984 ACCESS: Refactor _inactive from AccessEngine to AmazonEngine 2014-12-12 22:39:42 -05:00
Paul Gilbert
b2e67a69c6 ACCESS: Fix incorrect loading of exra cells during room load 2014-12-12 22:35:10 -05:00
Paul Gilbert
ea20633081 ACCESS: Fix cutscene of pilot falling out of plane 2014-12-12 22:28:02 -05:00
Paul Gilbert
4ce87a51a0 ACCESS: Fix restoring screen after offering a character an inventory item 2014-12-12 22:27:07 -05:00
Paul Gilbert
bbaea32386 ACCESS: Fixes for flying plane cutscene 2014-12-12 22:26:35 -05:00
Paul Gilbert
8ef3d55151 ACCESS: Fix scene fade ins 2014-12-12 22:26:16 -05:00
Paul Gilbert
876ce794a1 ACCESS: Fix crash when exiting game in the middle of a chapter start 2014-12-12 22:25:56 -05:00
Paul Gilbert
aea906f7d3 ACCESS: Implemented chapter debug command 2014-12-12 22:25:25 -05:00
Paul Gilbert
fb686191a8 ACCESS: Fix initialisation of Y positioning in rooms with vertical scrolling 2014-12-12 22:22:30 -05:00
Paul Gilbert
21c1d0f920 ACCESS: Workaround for background rendering bug in original 2014-12-12 22:19:13 -05:00
Paul Gilbert
386aae3ffa ACCESS: Workaround for background column rendering bug in original 2014-12-12 22:18:58 -05:00
Strangerke
984858b638 ACCESS: Fix an issue in checkCode 2014-09-09 23:54:31 +02:00