Paul Gilbert
|
35c30cdad8
|
ACCESS: Refactor to use Engine debugger
|
2020-02-16 13:07:19 +02:00 |
|
Eugene Sandulenko
|
1b7bb9ee6d
|
ACCESS: Plug memory leak
|
2016-05-15 12:30:52 +02:00 |
|
Paul Gilbert
|
65b55b4b3b
|
ACCESS: Setup wall codes correctly after reinitializing for new room
|
2016-02-03 21:05:07 -05:00 |
|
Paul Gilbert
|
362c99797c
|
ACCESS: Fix fading in screen after cancelling Inventory screen
|
2016-01-17 10:52:46 -05:00 |
|
Paul Gilbert
|
77feb41a06
|
ACCESS: Fix offering items to boat captain
|
2015-12-12 20:53:42 -05:00 |
|
Paul Gilbert
|
a6a9315d6e
|
ACCESS: Fix corruption of scrolling screen when using ui buttons
|
2015-12-02 21:13:12 -05:00 |
|
Paul Gilbert
|
f1c9825863
|
ACCESS: Fix redrawing buttons after changing selection
|
2015-11-27 17:52:57 -05:00 |
|
Paul Gilbert
|
a6150f9308
|
ACCESS: Creation of access.dat for holding Access games engine data
|
2015-11-27 12:12:32 -05:00 |
|
Strangerke
|
fe916f1794
|
ACCESS: Martian - Simplify check in takePicture()
|
2015-11-27 02:05:40 +01:00 |
|
Torbjörn Andersson
|
7734cea9c8
|
ACCESS: Remove unnecessary variable to fix GCC warning
We already have 'events' declared earlier in the function.
|
2015-07-23 23:34:32 +02:00 |
|
Willem Jan Palenstijn
|
6ec9c81b57
|
Merge branch 'master' into mm
Conflicts:
engines/access/access.cpp
engines/access/asurface.h
engines/access/bubble_box.cpp
engines/access/bubble_box.h
engines/access/martian/martian_game.cpp
engines/access/player.cpp
engines/access/player.h
engines/access/resources.cpp
engines/access/screen.cpp
engines/access/screen.h
engines/access/sound.cpp
engines/access/sound.h
|
2015-07-22 22:43:42 +02:00 |
|
Strangerke
|
fb78a6f465
|
ACCESS: MM - Add an optional variable to scroll functions
|
2015-02-05 06:59:53 +01:00 |
|
Strangerke
|
852a6b3e81
|
ACCESS: MM - Hook scroll functions in takePicture
|
2015-02-05 06:42:58 +01:00 |
|
Strangerke
|
452c5e59c5
|
ACCESS: Tex2 - Start implementing takePicture()
|
2015-02-04 22:22:50 +01:00 |
|
Strangerke
|
b6b5a520d4
|
ACCESS: MM - Add menu case 8
|
2015-01-25 01:37:37 +01:00 |
|
Strangerke
|
b1477438bb
|
ACCESS: MM - Implement displayInv
|
2015-01-18 15:26:05 +01:00 |
|
Strangerke
|
fa07048bc4
|
ACCESS: Improve the use of _establishTable as a boolean
|
2015-01-04 21:38:37 +01:00 |
|
Strangerke
|
56754c2a9d
|
ACCESS: MM - Make RMOUSE game-specific
|
2015-01-02 22:34:45 +01:00 |
|
Strangerke
|
b2a4999f3c
|
ACCESS: MM - Fix mouse cursor when y between 177 and 184, add a call to takePicture (not yet implemented)
|
2015-01-02 11:05:21 +01:00 |
|
Strangerke
|
d1bc69426e
|
ACCESS: Move variable from Room manager to local function
|
2014-12-22 19:41:40 +01:00 |
|
Paul Gilbert
|
95aa9a13a6
|
ACCESS: Refactor most of ASurface statics to instance variables
|
2014-12-18 21:45:55 -05:00 |
|
Strangerke
|
492d974550
|
ACCESS: Some more polishing in the file headers
|
2014-12-17 18:27:47 +01:00 |
|
Strangerke
|
66bf0ec741
|
ACCESS: Some refactoring concerning the mouse cursor
|
2014-12-14 23:51:01 +01:00 |
|
Strangerke
|
dcc6ceb117
|
ACCESS: Fix icon when unselecting a menu button
|
2014-12-14 23:22:54 +01:00 |
|
Strangerke
|
27ed5246b8
|
ACCESS: Use the same (weird) key mapping than in the original game
|
2014-12-14 22:43:01 +01:00 |
|
Paul Gilbert
|
547f3debb2
|
ACCESS: Separate timer updates from frame updates, and overall delay cleanup
|
2014-12-12 23:07:00 -05:00 |
|
Strangerke
|
8517209bcb
|
ACCESS: Implement restart after death
|
2014-12-12 23:06:08 -05:00 |
|
Paul Gilbert
|
86bee5b48e
|
ACCESS: Fix function key mapping for game icons
|
2014-12-12 23:03:16 -05:00 |
|
Strangerke
|
84ba0df9b2
|
ACCESS: Janitorial
|
2014-12-12 23:00:46 -05:00 |
|
Strangerke
|
f968553329
|
ACCESS: Fix RoomInfo for the demo version, fix a typo in a comment
|
2014-12-12 22:56:11 -05:00 |
|
Strangerke
|
11870c4144
|
ACCESS: Implement music player (WIP)
|
2014-12-12 22:54:52 -05:00 |
|
Strangerke
|
f364782d05
|
ACCESS: Some rework in MusicManager
|
2014-12-12 22:54:42 -05:00 |
|
Strangerke
|
11e920f427
|
ACCESS: Split SoundManager and MusicManager
|
2014-12-12 22:53:43 -05:00 |
|
Paul Gilbert
|
e332218568
|
ACCESS: Workaround for Exit/walk icon in massacre site scene
|
2014-12-12 22:50:54 -05:00 |
|
Paul Gilbert
|
3be3cb1ac2
|
ACCESS: Cleanup of room _function and river canoe movement
|
2014-12-12 22:49:16 -05:00 |
|
Paul Gilbert
|
bb93268ee2
|
ACCESS: Fix left button flag beig stuck after saving & loading games
|
2014-12-12 22:48:53 -05:00 |
|
Paul Gilbert
|
0cafe2719d
|
ACCESS: Fix for proper vertical scrolling on the ship
|
2014-12-12 22:47:00 -05:00 |
|
Paul Gilbert
|
68dc425cd4
|
ACCESS: Implemented buildRow for vertical screen scrolling
|
2014-12-12 22:42:36 -05:00 |
|
Paul Gilbert
|
a0beb08984
|
ACCESS: Refactor _inactive from AccessEngine to AmazonEngine
|
2014-12-12 22:39:42 -05:00 |
|
Paul Gilbert
|
b2e67a69c6
|
ACCESS: Fix incorrect loading of exra cells during room load
|
2014-12-12 22:35:10 -05:00 |
|
Paul Gilbert
|
ea20633081
|
ACCESS: Fix cutscene of pilot falling out of plane
|
2014-12-12 22:28:02 -05:00 |
|
Paul Gilbert
|
4ce87a51a0
|
ACCESS: Fix restoring screen after offering a character an inventory item
|
2014-12-12 22:27:07 -05:00 |
|
Paul Gilbert
|
bbaea32386
|
ACCESS: Fixes for flying plane cutscene
|
2014-12-12 22:26:35 -05:00 |
|
Paul Gilbert
|
8ef3d55151
|
ACCESS: Fix scene fade ins
|
2014-12-12 22:26:16 -05:00 |
|
Paul Gilbert
|
876ce794a1
|
ACCESS: Fix crash when exiting game in the middle of a chapter start
|
2014-12-12 22:25:56 -05:00 |
|
Paul Gilbert
|
aea906f7d3
|
ACCESS: Implemented chapter debug command
|
2014-12-12 22:25:25 -05:00 |
|
Paul Gilbert
|
fb686191a8
|
ACCESS: Fix initialisation of Y positioning in rooms with vertical scrolling
|
2014-12-12 22:22:30 -05:00 |
|
Paul Gilbert
|
21c1d0f920
|
ACCESS: Workaround for background rendering bug in original
|
2014-12-12 22:19:13 -05:00 |
|
Paul Gilbert
|
386aae3ffa
|
ACCESS: Workaround for background column rendering bug in original
|
2014-12-12 22:18:58 -05:00 |
|
Strangerke
|
984858b638
|
ACCESS: Fix an issue in checkCode
|
2014-09-09 23:54:31 +02:00 |
|