Commit Graph

4 Commits

Author SHA1 Message Date
aryanrawlani28
a56dc094b9 ENGINES: ALL: Move detection_enums -> detection.h
- Cleans up headers quite a bit.
2020-10-03 14:56:36 +02:00
aryanrawlani28
29ceb07959 ENGINES: ALL: Revert detection submodule to be directly present in the engine directory
- DETECT_OBJS are present and added inside an engine's modules.mk file.
2020-10-03 14:56:36 +02:00
aryanrawlani28
8189a05316 ENGINES: ALL: Adapt to changes for new plugins by defining a new detection module
For each engine:
- Make a new folder detection
- Move detection-related files inside the folder
- Add a new module "enginename/detection"
- Add DETECT_OBJS here
- Adjust the normal engine module to remove detect_objs
- Adjust every file for the new changes.
2020-10-03 14:56:36 +02:00
aryanrawlani28
2f6453100b AGOS: Split detection code & adapt to new plugins.
- Move AGOSGameDescription -> detection.h
- Move obsoleteGameIDsTable -> obsolete.h
- Both the above points are because the detection needs them, as well as the engine.
- By moving to headers in this pattern, we avoid many unnecessary inclusions and keep everything clean.
2020-10-03 14:56:36 +02:00