Filippos Karapetis
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b804175684
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Update AGI timers while waiting for a key to be pressed (e.g. when showing blocking text windows). Fixes bugs #1935909 and #1943872
svn-id: r31777
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2008-04-29 18:50:17 +00:00 |
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Filippos Karapetis
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58b78bae07
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Initial attempt at handling non-default AGI game input prompt
svn-id: r31477
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2008-04-10 21:58:59 +00:00 |
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Filippos Karapetis
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71f6a7e855
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Allow the predictive dialog to be shown when ego cannot be moved (i.e. when _game.playerControl is 0), since in those cases it is possible to enter text in the input area. Should fix bugs #1935844 - "PQ1: Predictive Text does not load" and #1936374 - "LSL1: No predictive input at age verification page"
svn-id: r31462
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2008-04-10 08:27:09 +00:00 |
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Kari Salminen
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286a3da49b
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Remove disabling of moving using mouse in mines in Amiga's Gold Rush introduced in r30375. So bug #1733297 remains although not stricly in its original form (Moving using mouse in the mines bugs still but not identically as when the bug report was given).
svn-id: r30377
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2008-01-10 12:40:57 +00:00 |
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Kari Salminen
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6b372d97ee
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Disable moving using mouse in mines (Rooms 147-162) and 'adj.ego.move.to.x.y'-command (Which uses 2 arguments) in Amiga's Gold Rush. This temporary hack fixes bug #1733297 (GR: Actor stuck (Amiga version)).
svn-id: r30375
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2008-01-10 12:02:03 +00:00 |
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Nicola Mettifogo
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258901bab9
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
svn-id: r28966
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2007-09-19 08:40:12 +00:00 |
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Filippos Karapetis
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a5e6b75edb
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Re-enabled the 3 entries that can't have menus (KQ3 ST, KQ3 DOS 1.01, SQ1 DOS 1.0X). The ESC key will pause the game in those 3 games
svn-id: r28129
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2007-07-17 20:17:28 +00:00 |
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Filippos Karapetis
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6376321e5a
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Enabled menus in some old AGI games (released in 1986) which did not have menus them originally: KQ1 Amiga and ST and early versions of KQ3 Amiga, SQ1 ST, SQ1 DOS and SQ1 Amiga. The GF_FORCEMENUS flag has been remaned to GF_MENUS. Also, two problematic versions of KQ3, a problematic version of SQ1 and a problematic version of Mixed up Mother Goose have been disabled. Finally, a duplicate detection entry for SQ1 has been removed
svn-id: r28095
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2007-07-15 06:24:39 +00:00 |
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Filippos Karapetis
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e10a6e6515
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Fix for bug #1746661: "KQ3: Lockup when pressing ESC (Amiga version)"
svn-id: r27989
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2007-07-09 12:03:53 +00:00 |
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Neil Millstone
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91648d68e0
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Adding hooks for word completion interface on DS port
svn-id: r27871
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2007-07-02 22:45:21 +00:00 |
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Max Horn
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218e132e37
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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2007-05-30 21:56:52 +00:00 |
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Filippos Karapetis
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d4d04a150d
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Added a game ID field for all Sierra AGI games. Removed many types which are now obsolete from the game features field
svn-id: r26764
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2007-05-06 14:36:02 +00:00 |
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Filippos Karapetis
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3fccd9c06f
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AGI: Changed a nasty workaround regarding views to only apply to a specific view in the KQ4 introduction. This fixes several bugs and crashes in AGI V3 games and closes KQ4 bugs #1660486, #1660169, #1660192, #1660162 and #1660354
svn-id: r26743
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2007-05-04 08:55:28 +00:00 |
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Eugene Sandulenko
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8d1a5da680
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Patch #1705392: "Fix regression with patch #1704914"
svn-id: r26573
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2007-04-23 08:12:43 +00:00 |
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Eugene Sandulenko
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b0ae4bf1a3
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Patch #1704914: "Fix for #1671426: MH2 : Doesn't recognize Enter for actions"
svn-id: r26562
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2007-04-21 21:47:14 +00:00 |
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Eugene Sandulenko
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08f5b5f31d
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Patch #1704575: 'Fix for #1692346: "KQ2: Cannot leave menu"'
svn-id: r26561
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2007-04-21 21:39:27 +00:00 |
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Eugene Sandulenko
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80eb248a0e
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Get rid of _opt. Cleanup.
svn-id: r25549
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2007-02-13 15:27:36 +00:00 |
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Max Horn
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73c3625f1f
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Fixing various doxygen warnings
svn-id: r25362
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2007-02-03 21:37:52 +00:00 |
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David Symonds
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a2f49d31fb
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Remove #include "agi/text.h"; fixes build. Pointyhat to aquadran.
svn-id: r25103
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2007-01-16 13:09:42 +00:00 |
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Paweł Kołodziejski
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b47eb95316
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Formating names in source code
svn-id: r25101
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2007-01-16 12:40:51 +00:00 |
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Paweł Kołodziejski
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1d3ca2e409
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first phase of objectisation of agi engine
svn-id: r24808
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2006-12-06 19:27:02 +00:00 |
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Torbjörn Andersson
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1114480ece
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Only bring up the predictive dialog on left clicks, not just any event. (I.e.
now we can still type commands, even if the mouse cursor is hovering over the
text input area.) I hope this is the desired behaviour.
svn-id: r24774
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2006-11-23 18:14:16 +00:00 |
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Max Horn
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98e7abcbfc
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fix (un)signedness warnings
svn-id: r24651
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2006-11-07 21:09:18 +00:00 |
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Eugene Sandulenko
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da3e724a99
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Predictive input for AGI engine. To Do:
- Multitap
- scummvm.ini-based dictionary path
- speedup dictionary loading
svn-id: r24635
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2006-11-06 13:19:12 +00:00 |
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James Brown
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f5fdbcddfb
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Pop AGIs text.cpp into a class, for later cleanup.
svn-id: r23011
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2006-06-10 13:20:29 +00:00 |
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Paweł Kołodziejski
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b07798783c
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fixed regression after conversion console
svn-id: r22626
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2006-05-25 12:17:50 +00:00 |
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Paweł Kołodziejski
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383b598c5c
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converted to scummvm console style
svn-id: r22618
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2006-05-24 21:40:24 +00:00 |
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Paweł Kołodziejski
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691ae72a59
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include mouse support always
svn-id: r22605
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2006-05-24 11:39:29 +00:00 |
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Paweł Kołodziejski
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107073537e
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imported AGI engine
svn-id: r22588
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2006-05-23 23:43:52 +00:00 |
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