Robert Göffringmann
e669103b5d
removed old, useless stuff
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svn-id: r12045
2003-12-30 23:08:51 +00:00
Max Horn
c06b1af619
be a bit more gentle to people typing in invalid box IDs :-)
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svn-id: r12044
2003-12-30 23:05:34 +00:00
Robert Göffringmann
436834750d
cd changing code and checking for savegames on startup
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svn-id: r12043
2003-12-30 22:57:52 +00:00
Max Horn
f23d990fda
improved box drawing in debugger (now also draws boxes of height 0
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svn-id: r12042
2003-12-30 22:50:55 +00:00
Gregory Montoir
80b4510da1
remove hack from original code, this was apparently only needed for SELECT_VERB (from what I understood, bob 16 was supposed to highlight the current selected verb ; but the original doesn't use it at all)
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svn-id: r12041
2003-12-30 22:01:16 +00:00
Robert Göffringmann
985f24729a
forgot these...
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svn-id: r12040
2003-12-30 21:48:10 +00:00
Robert Göffringmann
5e947dab38
implemented mouse luggage stuff
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svn-id: r12039
2003-12-30 21:32:50 +00:00
Max Horn
3230a203e4
cleanup
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svn-id: r12038
2003-12-30 21:18:29 +00:00
Gregory Montoir
42c5524a02
interview mini-game support
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svn-id: r12037
2003-12-30 21:06:22 +00:00
Max Horn
5593a635db
updated MD5 table
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svn-id: r12036
2003-12-30 20:31:41 +00:00
Max Horn
cca644796e
hook up MD5 database (this is still kind of a hack, but at least it shows that the approach works :-)
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svn-id: r12035
2003-12-30 19:08:45 +00:00
Max Horn
24fcd71e84
cleanup for language/platform functions
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svn-id: r12034
2003-12-30 19:07:55 +00:00
Max Horn
9cb5cc07ff
added generated MD5 table (not yet used)
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svn-id: r12033
2003-12-30 16:53:28 +00:00
Robert Göffringmann
1567e39469
fixed fnFace() and added workaround for missing animation on train roof
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svn-id: r12032
2003-12-30 16:19:30 +00:00
Gregory Montoir
d91b30c933
minor cleanup & add playSong() calls in Logic::handlePinnacleRoom
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svn-id: r12031
2003-12-30 10:46:05 +00:00
Travis Howell
195fcb0f46
Add missing case for HE games.
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svn-id: r12030
2003-12-30 07:34:15 +00:00
Travis Howell
6d8d7518e9
This is dummy opcode in tentacle
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svn-id: r12029
2003-12-30 06:43:15 +00:00
Travis Howell
f0c9f690e0
Ooops, duplicate code.
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svn-id: r12028
2003-12-30 06:26:52 +00:00
Travis Howell
d8f657adc0
Add correct solution for drawObjectQue[] overflow in lawn mower mini games of puttputt
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svn-id: r12027
2003-12-30 06:24:47 +00:00
Travis Howell
55e02b5b54
Give HE games their own IDs.
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Add hack to allow puttputt to work for now.
Increase _drawObjectQue[] for law mower mini game in puttputt
svn-id: r12026
2003-12-30 05:39:57 +00:00
Travis Howell
b51d271cc6
Fix regression
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svn-id: r12025
2003-12-30 00:37:00 +00:00
Gregory Montoir
0ea94e63a7
cleanup
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svn-id: r12024
2003-12-29 21:51:50 +00:00
Gregory Montoir
bb77917c7f
only call Logic::executeSpecialMove if asm > 0
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svn-id: r12023
2003-12-29 21:31:02 +00:00
Gregory Montoir
0dd61a56b4
invalidate previous dynalum value on re-init (this fixes room <-> journal issues)
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svn-id: r12022
2003-12-29 21:15:01 +00:00
Joost Peters
5d9b72ad7d
mass debuglevel change for less verbosity (0 -> 6)
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importance/relevance has to be decided on an individual basis, if needed, later on
svn-id: r12021
2003-12-29 21:05:33 +00:00
Gregory Montoir
84c18f4bf1
cleanup & use BobSlot::curPos() when possible
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svn-id: r12020
2003-12-29 20:51:28 +00:00
Gregory Montoir
bd23a44f49
cleanup & follow code conventions
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svn-id: r12019
2003-12-29 20:18:31 +00:00
Gregory Montoir
865797cbee
- revise the way special moves are handled (demo and interview don't need a table)
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- slighlty modified some asm funcs which could let the game in fast mode
- minor cleanup
svn-id: r12018
2003-12-29 20:17:43 +00:00
Torbjörn Andersson
40419b1aee
tiny cleanup
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svn-id: r12017
2003-12-29 17:26:56 +00:00
Gregory Montoir
df1ba69e4f
more 'preparation' for interview and minor tweaks for demo
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svn-id: r12016
2003-12-29 16:35:08 +00:00
Gregory Montoir
cf7adca772
fix for 'Klunk sentence repeated 2 times' bug (noticeable in french talkie version)
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svn-id: r12015
2003-12-29 16:33:03 +00:00
Robert Göffringmann
0c7b09fc5e
another reference fix for soldout version
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svn-id: r12014
2003-12-29 16:08:05 +00:00
Robert Göffringmann
4e1e77b0a5
use correct sprite for text-on/off
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svn-id: r12013
2003-12-29 16:01:47 +00:00
Robert Göffringmann
ba44d8e989
fix resource references for soldout version
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svn-id: r12012
2003-12-29 15:54:06 +00:00
Joost Peters
9e78d9e14e
Demo uses different file for music (and disable it for now)
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svn-id: r12011
2003-12-29 15:50:17 +00:00
Robert Göffringmann
1c06aebe39
made control panel use the correct fonts
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svn-id: r12010
2003-12-29 15:38:16 +00:00
Torbjörn Andersson
ea39ef6d7d
The game sets its own DEMO variable, so we might as well check that one as
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checking the GF_DEMO flag. (There's still one "unnecessary" reference to
GF_DEMO in functions.cpp, but I plan on rewriting that function soon so I
don't want to touch it right now.)
svn-id: r12009
2003-12-29 15:30:10 +00:00
Torbjörn Andersson
e559a32323
Changed spaces to tabs
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svn-id: r12008
2003-12-29 14:04:57 +00:00
Torbjörn Andersson
6fe24ad40a
Emergency bugfix to keep Full Throttle from crashing as soon as someone
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tries to speak. I don't know this code well enough to know if there is a
more appropriate way of fixing this...
svn-id: r12007
2003-12-29 13:41:20 +00:00
Gregory Montoir
14cfaf8852
- hack to read patched .dog files (french & italian versions) from game data path instead of data file
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- cleanup Resource a bit (add an accessor for ResourceEntry in order to avoid multiple calls to resourceIndex)
svn-id: r12006
2003-12-29 13:18:24 +00:00
Travis Howell
7e388f2237
Add support for mp3 or ogg musics tracks for Monkey Island 1 for Amiga.
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svn-id: r12005
2003-12-29 08:19:57 +00:00
Robert Göffringmann
e9766658b6
this fixes the remaining glitches
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svn-id: r12004
2003-12-28 23:24:03 +00:00
Gregory Montoir
2548df9cf8
cleanup
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svn-id: r12003
2003-12-28 21:18:03 +00:00
Torbjörn Andersson
85deabed70
Indentation fixes: changed spaces to tabs. (These tend to really stick out
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in my editor, since it shows tabs as eight spaces, not four.)
svn-id: r12002
2003-12-28 19:03:35 +00:00
Torbjörn Andersson
d8b0a38718
When showMenu() redraws the menu, redraw the empty slots as well. This
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fixes the "ghost" items left behind when combining two inventory objects in
such a way that one of them is used up.
svn-id: r12001
2003-12-28 18:10:18 +00:00
Torbjörn Andersson
1efa471292
Removed incomplete sentence. If anyone knows what it was supposed to say,
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feel free to put it back. The revision before that section was rewritten
didn't provide me with any clues.
svn-id: r12000
2003-12-28 15:59:31 +00:00
Torbjörn Andersson
584f76ada6
This could be wrong so feel free to revert, but it does seem to fix crashes
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in the Mine Road sequence of Full Throttle for me.
The crashes were always in proc64(), with 'en' being some ridiculously
large value. The function, as it was written, did not make any sense to me
so I rewrote it with the assumption that it's there to remove the "en"th
element of the _val216d[] (remaining enemies?) array.
I don't know how well it will work from proc63() if there's more than one
element to remove - at least if the elements to remove are neighbours - but
maybe that case never happens.
svn-id: r11999
2003-12-28 15:50:10 +00:00
Gregory Montoir
67159d4539
cleanup Resource class a bit :
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- re-use some methods to read the resource table (normal / compressed)
- removed _gameVersion member as we can do without it (and is mostly
useless in case of a compressed data file) ; now, we use the
'JAS version string' as it is sufficient to detect if the game is
a floppy version / demo etc.
- const'ness
- tweaked checkJASVersion() for interview mini game
removed (useless) dirty hack in Logic::changeRoom() to setup initial
scene in demos (pclogo.cut doesn't exist at all !)
svn-id: r11998
2003-12-28 15:29:05 +00:00
Torbjörn Andersson
6ae8218d53
Hopefully the last big renaming. Now the datatypes have names like
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"StandardHeader" instead of "_standardHeader".
svn-id: r11997
2003-12-28 15:08:12 +00:00
Torbjörn Andersson
302c9f72fc
I believe this is the evil bug that's been corrupting my SAVEGAME.INF. (I
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can't reproduce the problem under Windows though.)
svn-id: r11996
2003-12-28 15:02:21 +00:00