Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
Eugene Sandulenko
ccfaf478ab
AD: Make sure that we initialize hashmaps. Unfortunately, this leads to less const'ness
2021-11-29 01:50:03 +01:00
Orgad Shaneh
b125faf954
ADL: Use nullptr
...
Using clang-tidy modernize-use-nullptr
2021-11-14 15:51:59 +02:00
Orgad Shaneh
ee57380de7
ENGINES: JANITORIAL: Remove 'virtual' when override is specified
2021-11-14 14:32:04 +02:00
Orgad Shaneh
78ef6203de
ENGINES: Fix getSavegameFile for almost all engines
...
Use kSimpleSavesNames correctly, add where needed, remove where needed.
Trac #12977
2021-11-10 21:49:48 +00:00
Orgad Shaneh
fe104cc337
ENGINES: Use MetaEngine consistently for getting autosave slot
...
The autosave refactoring that was done in
7adad5aaf5
used g_engine for identifying the
autosave slot. This worked for in-game save/load, but doesn't fit when
called from the launcher.
Fix by passing MetaEngine to SaveStateDescriptor ctor and using it for this
query.
Amends 7adad5aaf5
.
2021-10-24 16:46:06 +02:00
Walter van Niftrik
9abd1d8d53
ADL: Remove testing flag for hires1 French
2021-08-16 19:24:46 +02:00
Cameron Cawley
2992675704
ADL: Add keymapper support
2021-08-07 17:11:02 +03:00
D G Turner
4968e0206f
ADL: Remove C++-11 flag From Engine
...
This is not required as this engine does not use any C++-11 specific
code and thus will build fine with C++-98.
2021-08-06 05:28:39 +01:00
Max Horn
2f1f8f502e
DEVTOOLS: move credits from devtools/credits.pl to engines
...
This employs a "lazy" approach: the "format" for the credits stays
exactly as it was, i.e., perl code. Of course one may want to change
this to another format (e.g. YAML, JSON, XML; or also shell script or
AWK, like `configure.engine` uses). But I deliberately kept it simple,
to get a minimal change that is easy to verify. Any further changes to
e.g. the format can be layered atop this.
2021-08-05 00:01:46 +02:00
Walter van Niftrik
485e5def14
ADL: Add support for hires1 PD variant
2021-07-28 01:07:03 +02:00
Walter van Niftrik
87a75ad02b
ADL: Add support for more hires2 variants
2021-07-27 23:56:27 +02:00
Walter van Niftrik
691392a109
ADL: Make hires1 extra fields more descriptive
2021-07-27 23:56:27 +02:00
Walter van Niftrik
5f6c88ef15
ADL: Add support for later French hires1
2021-07-24 00:56:51 +02:00
Walter van Niftrik
01e6ec1649
ADL: Use slot 15 for autosave
2021-07-24 00:56:51 +02:00
Walter van Niftrik
e8dd3b7085
ADL: Add delay after printing strings in hires1
2021-07-24 00:56:51 +02:00
Walter van Niftrik
56390d5f5f
ADL: Add support for hires1 french (early version)
2021-07-24 00:56:51 +02:00
Walter van Niftrik
f32dde20bd
ADL: Scan for executable strings in hires1
2021-07-24 00:56:51 +02:00
Walter van Niftrik
960811fc55
ADL: Add support for another early hires1
2021-07-24 00:56:51 +02:00
Walter van Niftrik
eb6751a055
ADL: Try VTOC track 0x10 if 0x11 fails
2021-07-24 00:56:51 +02:00
Walter van Niftrik
ce2742a828
ADL: Add detection entry for early hires1
2021-07-24 00:56:51 +02:00
Walter van Niftrik
28e049e8d6
ADL: Require C++11
2021-07-24 00:56:51 +02:00
Paul Gilbert
005561d305
COMMON: Increase Stream pos, seek, size from int32 to int64
2021-07-08 18:24:28 -07:00
ysj1173886760
5f74ffcf0a
ADL: move debug messages in detection into kDebugGlobalDetection channel
2021-05-22 01:34:57 +02:00
ysj1173886760
0cfdf7bb6e
ADL: move debug channels to metaEngineDetection
2021-05-22 01:34:57 +02:00
Orgad Shaneh
a05e54f00c
JANITORIAL: Remove trailing whitespaces
2021-05-04 11:46:30 +03:00
Eugene Sandulenko
5e7fe2dc57
JANITORIAL: Replace spaces in indentation with tabs
2021-04-15 21:20:36 +02:00
Cameron Cawley
4ced49acd4
ENGINES: Changed AdvancedMetaEngine::createInstance to return a Common::Error
2020-12-04 20:57:14 +00:00
Eugene Sandulenko
2a317b611d
ADL: Use macros in detection tables
2020-11-28 13:18:19 +01:00
Eugene Sandulenko
7ff34bc9ec
PLUGINS: MetaEngineStatic -> MetaEngineDetection
2020-10-11 23:14:39 +02:00
Eugene Sandulenko
7ea6781043
PLUGINS: PLUGIN_TYPE_METAENGINE -> PLUGIN_TYPE_ENGINE_DETECTION
2020-10-11 23:12:32 +02:00
aryanrawlani28
d26bbe521c
ENGINES: ALL: Finish renaming ME & AME classes
...
- ME -> MetaEngineStatic (static parts)
- MEC -> MetaEngine (dynamic parts)
2020-10-03 14:56:36 +02:00
aryanrawlani28
a56dc094b9
ENGINES: ALL: Move detection_enums -> detection.h
...
- Cleans up headers quite a bit.
2020-10-03 14:56:36 +02:00
aryanrawlani28
29ceb07959
ENGINES: ALL: Revert detection submodule to be directly present in the engine directory
...
- DETECT_OBJS are present and added inside an engine's modules.mk file.
2020-10-03 14:56:36 +02:00
aryanrawlani28
8189a05316
ENGINES: ALL: Adapt to changes for new plugins by defining a new detection module
...
For each engine:
- Make a new folder detection
- Move detection-related files inside the folder
- Add a new module "enginename/detection"
- Add DETECT_OBJS here
- Adjust the normal engine module to remove detect_objs
- Adjust every file for the new changes.
2020-10-03 14:56:36 +02:00
aryanrawlani28
0a14511547
ADL: Remove unneeded functions from detection & move to metaengine.
2020-10-03 14:56:36 +02:00
aryanrawlani28
d57f84205c
ADL: Seperate detection.h into two headers to improve dependencies
...
- Also makes it match other engine conventions.
- Engine files get a copy of detection_enums, while metaengine & detection.cpp get a copy of detection.h as well as detection_enums.
2020-10-03 14:56:36 +02:00
aryanrawlani28
c2428c7a8f
ADL: Split detection code & adapt to new plugins.
2020-10-03 14:56:36 +02:00
Thierry Crozat
cca6090454
ADL: Enable virtual keyboard when the engine is running
2020-08-29 16:31:37 +01:00
mataniko
581a6ec7d6
JANITORIAL: Rename kSupportsRTL to kSupportsReturnToLauncher
2020-05-12 10:36:38 +02:00
Paul Gilbert
9f175c4053
ENGINES: Cleanup of savegame filenames generation
...
This removes filename methods when it matched the Engine method.
Secondly, ensuring there was an overriden getSaveStateName method
for engines that didn't do the standard target.00x save filenames
2020-02-16 15:44:28 -08:00
Paul Gilbert
a00e44ba6c
ENGINES: Merge saveGameState virtual methods into a single one
2020-02-16 15:44:28 -08:00
Paul Gilbert
19bf2b7b7b
ADL: Refactor to use Engine debugger
2020-02-16 13:07:19 +02:00
Bastien Bouclet
61ac4a5ab4
ADL: Add override keywords
2020-02-09 12:42:42 +01:00
Eugene Sandulenko
4fd97dffe0
ADL: Added override keywords
2020-02-05 14:35:42 +01:00
Paul Gilbert
5b80320525
ENGINES: Adding override keyword to hasFeature methods
2020-02-04 20:04:11 -08:00
Eugene Sandulenko
58499ef0cd
ADL: Add override keywords
2020-01-31 12:44:40 +01:00
Bastien Bouclet
4b42112721
ENGINES: Add an engine ID to all the engines
2019-11-03 11:43:00 +01:00
D G Turner
3bd273fc8e
ADL: Fix Missing Default Switch Cases
...
These are flagged by GCC if -Wswitch-default is enabled.
2019-10-13 18:17:46 +01:00
Henrik "Henke37" Andersson
41a1d446dd
ADL: The engine does not support midi. Mark the games as such.
2019-09-29 19:34:16 +03:00