sylvaintv
e73faeee68
TOON: Add options menu
...
- Add options menu when pressing F1
- Add in-game font change
2015-03-19 21:42:08 +01:00
Johannes Schickel
1d65a915ba
TOON: Make GPL headers consistent in themselves.
2014-02-18 02:39:39 +01:00
Strangerke
5b086651ba
TOON: For consistency, replace the remaining strncpy by strlcpy
2013-10-30 23:14:13 +01:00
Strangerke
77ac07baf2
TOON: Fix CID 1002430, 1002431, 1002727
2013-10-30 00:56:36 +01:00
Eugene Sandulenko
e629de317f
TOON: Fix logical branch error. CID 1004062
2013-04-29 23:23:45 +03:00
D G Turner
78b8ca5c7f
TOON: Replace remaining int32 x,y,w and h coordinates with int16.
2012-06-28 07:07:08 +01:00
Willem Jan Palenstijn
f9ad14dc2d
TOON: Clean up Common::String usage
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Thanks to Sylvain for testing.
2011-11-27 00:53:39 +01:00
eriktorbjorn
e8c704a025
TOON: Fix the bottom pixels of text being cut off
...
It's a dirty rect problem. The computeSize() function needs to
take into consideration that the glyph may be offset, so it's not
enough to just look at its size. For now, I'm assuming that this
is only a problem with characters that stick out below the base
line, so that's all this patch tries to fix. Let's see if that's
enough.
2011-06-26 23:13:49 +02:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
Ori Avtalion
9414d7a6e2
JANITORIAL: Reduce header dependencies in shared code
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Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00
sylvaintv
f809e94dd2
TOON: Fix dirty rect issues with fonts
2011-04-17 15:27:18 +02:00
sylvaintv
3964ce8123
TOON: Add more dirtyRect checks
2011-03-13 23:11:47 +01:00
strangerke
fae2be668f
TOON: Cleanup
2011-03-10 01:32:03 +01:00
strangerke
cf657d09e8
TOON: Janitorial: Suppress blanks at end of lines
2011-03-10 00:25:29 +01:00
sylvaintv
53d6a4f831
TOON: Decrease CPU usage
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Added dirty rects
Reduced the max FPS from 60 to 30
2011-03-08 00:51:21 +01:00
Sylvain Dupont
4aaa045017
TOON: Fixed two dialog color mistakes
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svn-id: r55777
2011-02-04 23:38:40 +00:00
Arnaud Boutonné
4a94eba80a
TOON: Add mapping for upper 'ç' and for plenking, both used in french version
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svn-id: r55057
2010-12-28 21:19:31 +00:00
David Turner
4acad22d6e
TOON: Corrections to close some memory leaks.
...
These corrections close a number of leaks in the Toon engine reported by running Valgrind with --leak-check=full option.
svn-id: r54127
2010-11-07 21:08:46 +00:00
Martin Kiewitz
5ba92baa9f
TOON: readding spanish special chars removed in r53513
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svn-id: r53514
2010-10-15 20:52:29 +00:00
Martin Kiewitz
effe45e581
TOON: fix Ä umlaut and " char in german version of toonstruck
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svn-id: r53513
2010-10-15 20:32:46 +00:00
Jordi Vilalta Prat
06c2b6bace
TOON: Fixed the Spanish special characters.
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- Wrap the text to font mapping in a function to give more flexibility.
- Add mapping of the opening exclamation and question marks to the common
mapping array.
- Added a special case for a character already mapped incorrectly in the
original interpreter, which seems to conflict with what's required by
the other languages.
svn-id: r53461
2010-10-14 22:27:48 +00:00
Johannes Schickel
eef9f7b57b
TOON: Ran astyle over the toon engine (+ some manual corrections).
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svn-id: r53098
2010-10-09 11:11:26 +00:00
Sylvain Dupont
3a0ad4c41c
TOON: String fixes for motoezx build
...
svn-id: r53093
2010-10-09 00:29:10 +00:00
Johannes Schickel
2a984d1d3f
TOON: Make some static data tables const.
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svn-id: r53092
2010-10-09 00:26:58 +00:00
Eugene Sandulenko
e11637c7bc
TOON: Normalized include paths
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svn-id: r53089
2010-10-08 22:45:28 +00:00
Eugene Sandulenko
cf82bef02e
TOON: Merged Toon engine to ScummVM trunk
...
svn-id: r53087
2010-10-08 22:30:39 +00:00