Johannes Schickel
61795739f8
COMMON: Rename Common::set_to to Common::fill.
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This makes the name match with the name of the STL function with the same
behavior.
2011-11-16 18:06:30 +01:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
Ori Avtalion
9414d7a6e2
JANITORIAL: Reduce header dependencies in shared code
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Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00
Max Horn
84184aabc0
ALL: colour -> color
2011-04-14 14:12:35 +02:00
Johannes Schickel
10c7c5327a
CRUISE: Remove leftover RGBA reference.
2011-02-20 21:39:29 +01:00
Johannes Schickel
0a389b310c
CRUISE: Adapt to setPalette RGBA->RGB change.
2011-02-14 17:08:32 +01:00
Max Horn
ab039812e7
COMMON: OSystem now has a PaletteManager
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svn-id: r55806
2011-02-07 17:52:38 +00:00
Eugene Sandulenko
15b881386a
CRUISE: Eliminate global constructors
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svn-id: r51936
2010-08-09 10:30:40 +00:00
Johannes Schickel
aed02365ec
Strip trailing spaces/tabs.
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svn-id: r47541
2010-01-25 01:39:44 +00:00
Max Horn
51933629d1
Changed foo(void) to foo() in almost all non-backend source files
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svn-id: r45616
2009-11-02 21:54:57 +00:00
Paul Gilbert
5d7caf3ca9
Added a +1 for dirty rectangle calculation so final column of changed area is included
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svn-id: r44551
2009-10-03 08:59:11 +00:00
Paul Gilbert
78578a042f
Bugfix for dirty rects getting lost during room fade-ins
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svn-id: r44536
2009-10-02 13:13:47 +00:00
Paul Gilbert
7f1b50f300
Dirty rects fix for pixels remaining on screen changes
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svn-id: r44371
2009-09-26 04:13:44 +00:00
Paul Gilbert
92e75a768a
Removed redundant offset from dirty rect calculation logic
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svn-id: r44270
2009-09-23 10:58:17 +00:00
Paul Gilbert
4fc8fe8023
Added an experimental screen transition dirty rect calculation code which should make background changes faster on slower devices or when scalers are active
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svn-id: r44032
2009-09-11 11:36:16 +00:00
Paul Gilbert
49a4df3c8c
Added Dirty Rect handling functionality
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svn-id: r43406
2009-08-15 11:50:59 +00:00
Paul Gilbert
2c96ca84f3
Added initialisation of paging screens when the game starts
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svn-id: r42370
2009-07-11 05:14:42 +00:00
Paul Gilbert
3abc1e8375
Removed all the current special cases coding for user (mouse press) waiting, and reimplemented it exactly the way the original did
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svn-id: r42173
2009-07-06 12:33:05 +00:00
Paul Gilbert
862d1cf42b
Tweaks to the code that pauses for a mouse press when displaying many text messages
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svn-id: r41196
2009-06-05 12:20:42 +00:00
Joost Peters
12837c968c
Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to clarify that flipping only occurs on LE systems + some related cleanup.
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svn-id: r41107
2009-06-01 19:29:04 +00:00
Paul Gilbert
121f174d61
Fixed incorrect palette range usage so room fade-ins happen correctly
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svn-id: r39822
2009-04-03 23:27:38 +00:00
Paul Gilbert
34d3d7c74d
Code formatting, added further constant references, and corrected method signatures
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svn-id: r39445
2009-03-16 09:45:37 +00:00
Paul Gilbert
979c1e0f6a
Fixed some method parameters, changed the main loop to a method of the engine class, and moved the frame delay code to the main loop to make the game more responsive to events
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svn-id: r39180
2009-03-07 07:12:10 +00:00
Paul Gilbert
aa34628713
Cleaned up parts of the font display system. Note: Cruise used two almost identical routines for text display - one which creates a draw structure, and the other draws directly to the screen. Since there don't seem to be any other differences, the immediate draw version has been changed to use the rendering version and then draw the results
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svn-id: r38994
2009-03-01 02:19:06 +00:00
Paul Gilbert
b2c0f61817
Initial work on correct engine pausing
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svn-id: r38541
2009-02-19 09:58:33 +00:00
Paul Gilbert
c2afb25ec5
Added debugger console
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svn-id: r36259
2009-02-11 10:03:01 +00:00
Max Horn
4c5efaecf4
Code formatting fixes, automatically performed by astyle
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svn-id: r35870
2009-01-16 02:43:41 +00:00
Vincent Hamm
f953ed4dde
Early pathfinding
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svn-id: r30012
2007-12-27 12:05:43 +00:00
Vincent Hamm
1b62e2758c
Fix input
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Fix timming
svn-id: r29990
2007-12-25 21:03:20 +00:00
Vincent Hamm
a2d2f01835
Bunch of gfx fix
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svn-id: r29986
2007-12-25 18:11:35 +00:00
Vincent Hamm
2d9d0f1b1f
-Fade in/fade out
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-Implement background mode 5
svn-id: r29968
2007-12-24 01:05:36 +00:00
Vincent Hamm
b9aaa43bfb
Fix palette manipulation code
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Add one missing opcode
svn-id: r29928
2007-12-20 19:02:16 +00:00
Vincent Hamm
5cc1313ffe
Fix dangling pointer
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Fix low color background
Fix input
svn-id: r29897
2007-12-17 22:40:58 +00:00
Gregory Montoir
6d157c24b7
simplify gfxModuleData_field_60, sync with cine code
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svn-id: r29837
2007-12-12 20:55:32 +00:00
Sven Hesse
906a423fa7
Some code formating fixes
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svn-id: r29409
2007-11-04 13:01:41 +00:00
Nicola Mettifogo
258901bab9
Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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svn-id: r28966
2007-09-19 08:40:12 +00:00
Max Horn
3abc11611e
Code formatting fixes
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svn-id: r28945
2007-09-18 20:16:33 +00:00
Max Horn
4a302b25ad
Lots of source code formatting corrections
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svn-id: r28887
2007-09-10 13:17:20 +00:00
Max Horn
218e132e37
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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svn-id: r27024
2007-05-30 21:56:52 +00:00
Torbjörn Andersson
3ca3f07cdd
Only update the backend's palette when necessary, since doing this triggers a
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full redraw. (We still do that by updating the entire screen every frame, but
that could possibly change in the future.)
As an added bonus, I can now see all the glitches of the English version's
intro in full ScummTechniVMColor. :-)
svn-id: r26672
2007-04-29 01:07:19 +00:00
Eugene Sandulenko
ffce26ebfe
Fix code formatting (partially) and guard defines in includes.
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svn-id: r26631
2007-04-27 22:33:45 +00:00
Filippos Karapetis
bfe346afd2
Fixed loads of warnings with MSVC and gcc
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svn-id: r26615
2007-04-27 18:54:33 +00:00
Vincent Hamm
c01aa37caa
Add cruise source code for scummvm
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svn-id: r26605
2007-04-27 12:58:35 +00:00