66 Commits

Author SHA1 Message Date
Sven Hesse
a17df6e4c6 Some Gob3 fixes:
- wrong positioning of the inventory
- walking
- close-up fadeing in the CD version

svn-id: r26390
2007-04-06 13:30:09 +00:00
Sven Hesse
ce8bfbb46e Implemented scrolling and split screen (for the text field, the bottom 40 lines) in Gob3
svn-id: r26387
2007-04-05 19:20:12 +00:00
Sven Hesse
53119f2c5d "char *" -> "byte *" where appropriate
svn-id: r26369
2007-04-02 11:05:09 +00:00
Sven Hesse
623ca88022 - Properly implemented the ImdPlayer
- Some more clean-up

svn-id: r26316
2007-03-29 17:55:39 +00:00
Sven Hesse
2dc7cb2cd4 Major clean-up, including:
- Cutting down the code-dup
- Plucking leaks
- Removing dead/unused code
- Properly naming "word_2342F"-style variables and functions (removing the warnings alongside)
- Fleshing out the "stubby" functions
- Moving functions and variables to more appropriate/logical places
- Re-ordering functions and variables
- Re-structuring functions
- Moving the IMD stuff into a new "Imd" class in the new imd.cpp/.h (still to be completely implemented and cleaned up)
- Formatting
- Getting rid off the classes "Anim", "Pack" and "Timer", along with their files

svn-id: r26252
2007-03-20 14:51:57 +00:00
Sven Hesse
d706d8e4c0 Implemented vertical scrolling
svn-id: r25401
2007-02-06 14:42:05 +00:00
Sven Hesse
f54a97a02c - Plugged some leaks and fixed some memory errors
- Fixed the cursor animation loops in Ween and Bargon
- Added Draw_Bargon + Inter_Bargon
- Implemented Bargon Attack's hardcoded intro parts

svn-id: r25387
2007-02-04 15:45:15 +00:00
Sven Hesse
36a54218b1 - Another attempt at fixing the immediately-closing notepad heisenbug (#1621089)
- Implemented wide surfaces + scrolling
- Some clean-up

svn-id: r25253
2007-01-29 17:04:37 +00:00
Sven Hesse
3f0ebaaa18 Fixed the lock when leaving the menu
svn-id: r24719
2006-11-14 14:58:41 +00:00
Sven Hesse
05499f58dd - Removed usage of OSystem::quit(), added a _quitRequested variable
- Fixed some leaks, unitialized memory and delete/delete[]-errors

svn-id: r22790
2006-05-31 08:44:14 +00:00
Sven Hesse
42e03bd707 - Sound! Still a bit glitchy, though:
- Negative frequences?!? Maybe "SFX"?
  - No sound for a small part of the intro
    (there aren't any sndKeys covering that part either)
  - A rythm-instrument (hi-hat?) in the titlemusic isn't played as one
- More differences in the drawing functions fleshed out
- Some of the goblin handling functions written
- More unnamed functions and variables, wheeee...

svn-id: r22410
2006-05-11 19:43:30 +00:00
Sven Hesse
2eabfd5f28 - More differences in Draw_v2::spriteOperation()
- GOB2 handles _frontSurface/_backSurface a bit differently, this fixes
  (most of) the drawing glitches in the intro
- Added using a fallback when the user's game version doesn't have the
  requested language
- off_2E51B et al. stubs, I think it has something to do with the menu

svn-id: r22254
2006-05-01 12:43:50 +00:00
Sven Hesse
ab48280f73 - I misunderstood Draw::initBigSprite(); fixed
- Changed Draw::spriteOperation() for blitting from/to/between and
  fillrecting to big sprites
- Enabled drawing of text

svn-id: r22001
2006-04-18 09:59:18 +00:00
Max Horn
8cdee5a931 Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
svn-id: r21500
2006-03-29 15:59:37 +00:00
Sven Hesse
fbefbfc160 Updating more opcodes for Gob2
svn-id: r20731
2006-02-16 20:25:59 +00:00
Max Horn
26ee630756 Moved engines to the new engines/ directory
svn-id: r20582
2006-02-11 22:45:04 +00:00