13 Commits

Author SHA1 Message Date
Johannes Schickel
676bebe2be - Call the special debug channels "channels" consistently. (Formerly sometimes they were refered to as "levels").
- Along with it add some more descriptive commentary about what is the intention behind debug channels.

svn-id: r47727
2010-01-30 19:23:00 +00:00
Fabio Battaglia
3a418c13a7 remove bad hackery caused by n64 port and avoid polluting StdioStream using a custom Stream subclass
svn-id: r46777
2009-12-30 22:56:19 +00:00
Fabio Battaglia
a108df30a7 Add Nintendo 64 port to trunk.
svn-id: r46773
2009-12-30 21:11:38 +00:00
Max Horn
1a313a7eca COMMON: Remove dependency on engines code (by using the inversion principle).
svn-id: r46130
2009-11-24 22:11:07 +00:00
Max Horn
3d342bec3c PS2 & NDS: Remove ps2_fprintf and some useless typedefs and #defines; use fputs instead of fprintf
svn-id: r46107
2009-11-23 22:29:39 +00:00
Eugene Sandulenko
ff72f8531c Added debugCN() call which does not add newline automatically
svn-id: r41421
2009-06-10 10:11:24 +00:00
Filippos Karapetis
010fbadf01 Document that debug level 11 turns on all special debug level messages (refer to rev. #28858)
svn-id: r41076
2009-05-31 16:02:10 +00:00
Max Horn
81943a9f8c COMMON: added a debugC variant which only takes a debug channel mask
svn-id: r39054
2009-03-01 21:47:57 +00:00
Max Horn
7cb437b56f Renamed SpecialDebugLevel to DebugChannel
svn-id: r36142
2009-01-30 05:10:24 +00:00
Max Horn
7b50c293e6 Switched special debug levels to using a hashmap internally
svn-id: r36141
2009-01-30 05:03:04 +00:00
Max Horn
76deee02d6 Some more 'special debug levels' tweaks
svn-id: r36140
2009-01-30 04:52:53 +00:00
Max Horn
de7c89e381 Some work on the 'special debug levels' aka 'engine debug levels' code
svn-id: r36139
2009-01-30 04:42:30 +00:00
Max Horn
1d097d9791 Moved debug() etc. and special debug flag handling code to common/debug.*; also some tweaks to the code
svn-id: r36134
2009-01-30 01:17:12 +00:00