Max Horn
9a6c120b0d
Handle line breaks/overflow for V1-V3 games *after* processing newline codes, to avoid double breaks (which result in spurious empty lines)
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svn-id: r22375
2006-05-07 11:47:17 +00:00
Max Horn
c4f6cc5819
Perform (horizontal) charset text clipping for V1-V3, too
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svn-id: r22374
2006-05-07 11:45:55 +00:00
Max Horn
3e0cb0dfd0
Fix for bug #1449597 (MANIAC: Incorrect word wrapping)
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svn-id: r22371
2006-05-06 22:49:57 +00:00
Travis Howell
13871e4320
Add another English version of socks
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svn-id: r22362
2006-05-05 11:21:22 +00:00
Max Horn
d016c353c5
Changed FilesystemNode::listDir to return a bool indicating its success (or failure)
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svn-id: r22315
2006-05-03 20:43:26 +00:00
Max Horn
1902673ece
Moved some code from SCUMM's detectGames function into a separate function (in an attempt to somewhat reduce the size of this huuuge function)
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svn-id: r22314
2006-05-03 19:34:53 +00:00
Max Horn
3f4427b04a
Removed CharsetRendererV3::getFontHeight (it was identical to CharsetRendererCommon::getFontHeight)
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svn-id: r22311
2006-05-03 16:23:32 +00:00
Max Horn
111ab60a87
Fix insult fight (MI1) mouse wheel scrolling, hopefully also for the SEGA version (see also bug #1193185 )
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svn-id: r22283
2006-05-02 23:10:25 +00:00
Travis Howell
4c8151f20a
Update language details for filenames of a few games
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svn-id: r22277
2006-05-02 14:12:39 +00:00
Travis Howell
191a639b11
Update language details for filenames of several HE games
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svn-id: r22276
2006-05-02 14:00:29 +00:00
Travis Howell
f3f5664b7d
Add gameFilenamesTable[] entries for activity, fbpack and funpack
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svn-id: r22275
2006-05-02 13:13:59 +00:00
Travis Howell
e3cb34e5b7
Fix detection of Windows version of puttmoon
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svn-id: r22274
2006-05-02 13:06:11 +00:00
Travis Howell
01c92cf6f5
Add support for reading/writing config files through saveGameManager and use for config files in HE games
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svn-id: r22273
2006-05-02 03:23:03 +00:00
Max Horn
77c29d0ab2
Some cleanup, and added a FIXME comment concerning the wrong usage of getSavePath()
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svn-id: r22266
2006-05-01 21:31:06 +00:00
Max Horn
8542e92ed3
Do not set VAR_VOICE_MODE in ScummEngine_v7::resetScummVars() (since it is already being set by updateSoundSettings())
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svn-id: r22248
2006-04-30 20:36:14 +00:00
Max Horn
39e887d6aa
Invoke updateSoundSettings a bit later, since it can only correctly set VAR_VOICE_MODE *after* setupScummVars() has been called
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svn-id: r22247
2006-04-30 20:35:43 +00:00
Max Horn
f8b0649d18
Honor the 'platform' override when choosing between game variants (this should help fan translations of certain FM-TOWNS games)
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svn-id: r22246
2006-04-30 15:06:17 +00:00
Max Horn
b59a791c5e
Moved queryResString from class ScummDialog to class InfoDialog; some cleanup
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svn-id: r22234
2006-04-29 23:23:32 +00:00
Max Horn
eaca27a33b
Renamed updateVolumes to updateSoundSettings -- now it also handles subtitles/speech_mute settings. Also changed the ConfigDialog accordingly
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svn-id: r22233
2006-04-29 23:09:40 +00:00
Max Horn
27307acd7c
Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio
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svn-id: r22231
2006-04-29 22:33:31 +00:00
Max Horn
aeef84c961
Moved AKOS stuff to class ScummEngine_v6
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svn-id: r22229
2006-04-29 16:51:29 +00:00
Max Horn
fcd178fca4
Added comment about a major leak in ScummEngine::restart
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svn-id: r22228
2006-04-29 16:30:46 +00:00
Max Horn
c4df5037dc
* Renamed several methods in favor of a somewhat more uniform naming scheme: setupFOO for stuff that inits static data (i.e. will be called only once, or after loading savegames), vs. resetFOO / updateFOO methods which are called frequently and (re)set dynamic data.
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* Doing this, split scummInit into setupScumm and resetScumm methods
* Moved some init code to new methods (huuuuge init methods are hard to read, and hard to customize using subclassing)
* Renmaed various setup???Palette methods to set???Palette
* Some minor cleanup / tweaks
svn-id: r22227
2006-04-29 16:24:39 +00:00
Max Horn
39e9853d91
* Added ScummEngine_v8::initScummVars()
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* Moved VAR_LANGUAGE to class ScummEngine_v8
* Minor cleanup
svn-id: r22223
2006-04-29 13:56:36 +00:00
Max Horn
1735b0421b
Make use of the new scummLoop_* functions to move some SCUMM version specific stuff around
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svn-id: r22219
2006-04-29 13:01:35 +00:00
Max Horn
cc3fac2ead
Split scummLoop into multiple functions, for easier maintanance & customizability
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svn-id: r22218
2006-04-29 12:44:06 +00:00
Max Horn
bf73598811
* Changed the createEngine() factory function of our plugins to return an error code (the engine is now passed indirectly via a double pointer)
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* Removed Engine_Empty (obsolete now that engines can return actual error codes)
svn-id: r22199
2006-04-29 00:27:20 +00:00
Max Horn
b00262a2fe
Report unknown MD5s again
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svn-id: r22198
2006-04-28 23:43:56 +00:00
Travis Howell
5c2dd8da24
Fix compile of SCUMM engine
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svn-id: r22191
2006-04-27 04:59:13 +00:00
Max Horn
9d5098e0f8
Insane is part of SCUMM V7, not V6
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svn-id: r22188
2006-04-27 00:02:06 +00:00
Max Horn
bdf790e294
cleanup
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svn-id: r22185
2006-04-26 17:15:29 +00:00
Max Horn
092fd96145
Replaced _hFileTable by _hInFileTable/_hOutFileTable
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svn-id: r22182
2006-04-26 14:05:09 +00:00
Travis Howell
5ceb4b19b0
isSoundRunning always returns sound id in HE games
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svn-id: r22176
2006-04-26 10:34:34 +00:00
Max Horn
a28250d660
Print a slightly more verbose error message when Roland patch isn't found
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svn-id: r22175
2006-04-26 09:04:51 +00:00
Max Horn
c940380314
Replace unneeded File::exists calls
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svn-id: r22173
2006-04-26 08:35:54 +00:00
Eugene Sandulenko
35098dbd9f
Introduce and use Engine_Empty() and Engine::GUIErrorMessage()
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svn-id: r22165
2006-04-26 00:59:13 +00:00
Eugene Sandulenko
bf53520130
- Check if path specified for a game in scummvm.ini really exists and complain
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if it does not
- Give more understandable feedback to user when SCUMM module can't find
a game
- Put TODO to kyra engine as their current detection scheme does not let
easily tell if game data really present in specified directory
svn-id: r22163
2006-04-25 23:07:59 +00:00
Max Horn
b36a5afbd8
Files that are *not* 00.LFL or 000.LFL indicate V5+ games -> teach the detector about that
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svn-id: r22159
2006-04-25 21:37:53 +00:00
Max Horn
66783576d4
Somewhat improved detection when MD5 is not available/known
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svn-id: r22157
2006-04-25 21:26:49 +00:00
Travis Howell
b1bc5f059e
Fix loading music/speech files in HE98+ games
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svn-id: r22126
2006-04-23 23:27:51 +00:00
Max Horn
e80d24aa22
Some more cleanup in class Scumm::Sound
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svn-id: r22125
2006-04-23 23:00:32 +00:00
Max Horn
99ab7d6fac
Fix for HE games which use the generic HE variants (d'oh)
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svn-id: r22122
2006-04-23 22:44:50 +00:00
Max Horn
3f41e2dc21
Detect (and error out) if readMAXS fails
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svn-id: r22120
2006-04-23 22:39:55 +00:00
Max Horn
f776b903d1
Fix access to .he2 in Sound::openSfxFile, too
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svn-id: r22119
2006-04-23 21:58:01 +00:00
Max Horn
e0a5a2b89e
Fix access to .he3/.he4 files
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svn-id: r22118
2006-04-23 21:56:09 +00:00
Max Horn
1a7b4a7d7c
Added a comment regarding COMI disc changing
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svn-id: r22117
2006-04-23 20:02:33 +00:00
Max Horn
b2befd7951
Moved _heTimers to ScummEngine_v60he
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svn-id: r22116
2006-04-23 19:41:54 +00:00
Max Horn
d68f95b3be
Move HE specific stuff from class Sound to its new subclass SoundHE
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svn-id: r22115
2006-04-23 18:52:39 +00:00
Max Horn
78dfa1f280
Moved ScummEngine_v5 from cursor.cpp to scumm.cpp (seems to be more natural, even though it inits some cursor related stuff)
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svn-id: r22114
2006-04-23 17:58:52 +00:00
Max Horn
0891a91acc
Change some uses of ScummFile to the more generic BaseScummFile
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svn-id: r22113
2006-04-23 17:47:40 +00:00