12 Commits

Author SHA1 Message Date
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
fracturehill
a29cdd43c0 NANCY: Make RenderObject non-abstract
Made RenderObject non-abstract so it can be used in some simple cases without the need for subclassing.
2021-04-15 15:12:00 +03:00
fracturehill
68e54edd50 NANCY: Initial main menu implementation
Implemented the original engine's main menu and added an option to enable it from the custom options dialog. Several buttons in the main menu don't work yet since they require implementing additional game states.
2021-04-08 21:42:54 +03:00
fracturehill
85f8bf294d NANCY: Includes cleanup
Reordered and cleaned up #includes in the engine.
2021-04-01 21:25:32 +03:00
fracturehill
ff078328bc NANCY: Includes cleanup
Cleaned up the engine's #includes. Also moved the NancyEngine::GameState enum to commontypes.h and renamed it to NancyState.
2021-03-26 01:17:07 +02:00
fracturehill
0d8d31ffd0 NANCY: Formatting fixes
Added spaces after the = operator in every declaration of a pure virtual or defaulted function.
2021-03-24 17:20:46 +01:00
fracturehill
e9adea4c4e NANCY: Formatting fixes
Almost every file in the engine code was using spaces instead of tabs, which is now fixed. Also added some missing spaces in a couple of files.
2021-03-24 17:20:46 +01:00
fracturehill
e324adf05f NANCY: Code cleanup
Did some cleanup of the engine, mostly focusing on the NancyEngine class. Reordered several classes' members, removed unused functions, edited comments, and renamed arfactory_v1.cpp to arfactory.cpp.
2021-03-24 17:20:46 +01:00
fracturehill
7220797ca4 NANCY: Remove redundancy in transparency handling
Removed the BlitType enum and getBlitType() method from RenderObject, and replaced them with setTransparent(). This was done to reduce redundant code, since ManagedSurface can already pick between a transparent and regular blit depending on whether the provided source surface has a transparent color set. Also added the correct transparent color for The Vampire Diaries, and the transparent color for nancy1 now gets calculated on the fly.
2021-03-24 17:20:46 +01:00
fracturehill
20f432f8d3 NANCY: Engine refactor
Made all states (Scene, Credits, Help, etc.) singletons, as well as subclasses of a common State parent with a proper state switching API. Moved the OnPause virtual function from RenderObject to ActionRecord and hooked it into the state switching code. Also got rid of the NancyEngine pointer that got passed around between most classes, and replaced it with several convenience macros. As a result of these changes action records that render to the viewport no longer disappear after opening the menu, and state changes feel snappier.
2021-03-24 17:20:46 +01:00
fracturehill
05ac9934c7 NANCY: Global main menu support
Added proper support for the GMM, so videos will not fast-forward on resume and timers will not include the time spent outside the game.
2021-03-24 17:20:46 +01:00
fracturehill
3aaf2a9bea NANCY: Major engine rewrite
Rewrote most of the engine using a much more object-oriented approach and using more of ScummVM's common classes. This design deviates quite a lot from the original engine's, but should be more maintainable and extensible in the future.
2021-03-24 17:20:46 +01:00