Max Horn
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f4c7f37743
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Make use of ScummVM::Rect
svn-id: r7546
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2003-05-15 22:30:32 +00:00 |
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Max Horn
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d4841c9197
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new V2 font (taken from german zak.exe)
svn-id: r7509
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2003-05-14 16:38:55 +00:00 |
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Max Horn
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acb35fc915
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renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and _realWidth/_realHeight -> _screenWidth/_screenHeight (inspired by MadMoose, but I'll take the blame - still this seems much more logical & intuitive)
svn-id: r7423
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2003-05-10 21:49:59 +00:00 |
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Max Horn
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54a9ad3204
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super hackish mouse click support for Zak (doesn't do anything useful in MM yet; and in Zak, all clicks are for the scene, i.e. no verb clicks etc.)
svn-id: r7408
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2003-05-09 22:26:00 +00:00 |
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Max Horn
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c63ec9d008
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added a v2 charset rendered (with a hardcoded font take from german zak); enabled verbs in zak (well, they are drawn at least :-)
svn-id: r7398
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2003-05-08 22:44:46 +00:00 |
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Max Horn
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c77cbc5cb4
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Fixed bug #730030: INDY3: Crash when loading new savegames
svn-id: r7240
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2003-05-01 11:03:41 +00:00 |
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Jonathan Gray
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e042792bb9
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patch #730034 from erik, EGA LOOM: Small text shadow update
svn-id: r7213
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2003-04-30 10:27:06 +00:00 |
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Max Horn
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3053f76ae5
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removed obsolete FIXMEs
svn-id: r7197
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2003-04-29 10:29:00 +00:00 |
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Max Horn
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12c44ba73d
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Patch #728754: EGA LOOM: Text masking
svn-id: r7184
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2003-04-28 17:17:39 +00:00 |
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Max Horn
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dabbbde957
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typo/cleanup
svn-id: r7174
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2003-04-28 12:36:21 +00:00 |
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Max Horn
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30ac620bd3
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drop shadow cleanup
svn-id: r7163
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2003-04-27 18:49:27 +00:00 |
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Max Horn
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732d457aac
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Patch #728483: EGA LOOM: More text-drawing hackery
svn-id: r7162
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2003-04-27 18:30:35 +00:00 |
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Paweł Kołodziejski
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0a46882bea
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added charset support for all V3 games, and fix for cleaning all 16 variables not only 15
svn-id: r6928
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2003-04-07 14:38:26 +00:00 |
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Paweł Kołodziejski
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7e62d9a119
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zak256 invertory bug is not repeatable, changed order font selection, added handle font support for all V3 scumm games
svn-id: r6927
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2003-04-07 06:34:42 +00:00 |
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Paweł Kołodziejski
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aa3766018f
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updated copyrights headers
svn-id: r6726
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2003-03-06 21:46:56 +00:00 |
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Paweł Kołodziejski
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093428ae9a
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and more cleanup
svn-id: r6718
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2003-03-06 17:58:13 +00:00 |
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Max Horn
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89f6ebb77c
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added some asserts; added a hack that helps the COMI demo
svn-id: r6684
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2003-03-04 02:43:43 +00:00 |
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Max Horn
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b1c570aa6e
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made NUT font rendered honor _ignoreCharsetMask
svn-id: r6466
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2003-01-15 03:10:28 +00:00 |
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Paweł Kołodziejski
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f543fae16d
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there are 5 fonts in CMI
svn-id: r6302
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2002-12-31 21:41:24 +00:00 |
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Max Horn
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d65915beff
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added masking to nut charset renderer
svn-id: r6300
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2002-12-31 20:52:11 +00:00 |
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Max Horn
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69dfba70eb
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removed more dead weight
svn-id: r6277
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2002-12-30 13:55:36 +00:00 |
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Max Horn
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ad06190dd9
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removing some annoying warnings
svn-id: r6203
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2002-12-27 15:41:43 +00:00 |
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James Brown
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fd64fc2b6b
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Move some things around, to get rid of all these resource/ sprintf's for CMI
svn-id: r6182
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2002-12-27 00:11:01 +00:00 |
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Max Horn
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a43355a1bf
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reuse the old (ugly nasty dreaded) string system for V8, too (by supplying a NUT based CharsetRenderer)
svn-id: r6162
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2002-12-26 01:47:40 +00:00 |
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Max Horn
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48c66ba210
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fixed save/load; more restructuring of the charset rendering code
svn-id: r6154
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2002-12-26 00:21:19 +00:00 |
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Max Horn
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a782a22c4d
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seperated classic & old256 rendered (now subclasses of CharsetRenderer)
svn-id: r6152
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2002-12-25 21:57:01 +00:00 |
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Max Horn
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748ac8fe37
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more cleanup
svn-id: r6149
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2002-12-25 21:42:22 +00:00 |
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Max Horn
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d808e4da1f
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cleanup
svn-id: r6148
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2002-12-25 21:14:26 +00:00 |
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Max Horn
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fca9ec09e7
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moved CharsetRendere into its own header/source file; changed Scumm::_charset into a pointer, to make it possible to use different implementations of it
svn-id: r6147
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2002-12-25 21:04:47 +00:00 |
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