29 Commits

Author SHA1 Message Date
Max Horn
f4c7f37743 Make use of ScummVM::Rect
svn-id: r7546
2003-05-15 22:30:32 +00:00
Max Horn
d4841c9197 new V2 font (taken from german zak.exe)
svn-id: r7509
2003-05-14 16:38:55 +00:00
Max Horn
acb35fc915 renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and _realWidth/_realHeight -> _screenWidth/_screenHeight (inspired by MadMoose, but I'll take the blame - still this seems much more logical & intuitive)
svn-id: r7423
2003-05-10 21:49:59 +00:00
Max Horn
54a9ad3204 super hackish mouse click support for Zak (doesn't do anything useful in MM yet; and in Zak, all clicks are for the scene, i.e. no verb clicks etc.)
svn-id: r7408
2003-05-09 22:26:00 +00:00
Max Horn
c63ec9d008 added a v2 charset rendered (with a hardcoded font take from german zak); enabled verbs in zak (well, they are drawn at least :-)
svn-id: r7398
2003-05-08 22:44:46 +00:00
Max Horn
c77cbc5cb4 Fixed bug #730030: INDY3: Crash when loading new savegames
svn-id: r7240
2003-05-01 11:03:41 +00:00
Jonathan Gray
e042792bb9 patch #730034 from erik, EGA LOOM: Small text shadow update
svn-id: r7213
2003-04-30 10:27:06 +00:00
Max Horn
3053f76ae5 removed obsolete FIXMEs
svn-id: r7197
2003-04-29 10:29:00 +00:00
Max Horn
12c44ba73d Patch #728754: EGA LOOM: Text masking
svn-id: r7184
2003-04-28 17:17:39 +00:00
Max Horn
dabbbde957 typo/cleanup
svn-id: r7174
2003-04-28 12:36:21 +00:00
Max Horn
30ac620bd3 drop shadow cleanup
svn-id: r7163
2003-04-27 18:49:27 +00:00
Max Horn
732d457aac Patch #728483: EGA LOOM: More text-drawing hackery
svn-id: r7162
2003-04-27 18:30:35 +00:00
Paweł Kołodziejski
0a46882bea added charset support for all V3 games, and fix for cleaning all 16 variables not only 15
svn-id: r6928
2003-04-07 14:38:26 +00:00
Paweł Kołodziejski
7e62d9a119 zak256 invertory bug is not repeatable, changed order font selection, added handle font support for all V3 scumm games
svn-id: r6927
2003-04-07 06:34:42 +00:00
Paweł Kołodziejski
aa3766018f updated copyrights headers
svn-id: r6726
2003-03-06 21:46:56 +00:00
Paweł Kołodziejski
093428ae9a and more cleanup
svn-id: r6718
2003-03-06 17:58:13 +00:00
Max Horn
89f6ebb77c added some asserts; added a hack that helps the COMI demo
svn-id: r6684
2003-03-04 02:43:43 +00:00
Max Horn
b1c570aa6e made NUT font rendered honor _ignoreCharsetMask
svn-id: r6466
2003-01-15 03:10:28 +00:00
Paweł Kołodziejski
f543fae16d there are 5 fonts in CMI
svn-id: r6302
2002-12-31 21:41:24 +00:00
Max Horn
d65915beff added masking to nut charset renderer
svn-id: r6300
2002-12-31 20:52:11 +00:00
Max Horn
69dfba70eb removed more dead weight
svn-id: r6277
2002-12-30 13:55:36 +00:00
Max Horn
ad06190dd9 removing some annoying warnings
svn-id: r6203
2002-12-27 15:41:43 +00:00
James Brown
fd64fc2b6b Move some things around, to get rid of all these resource/ sprintf's for CMI
svn-id: r6182
2002-12-27 00:11:01 +00:00
Max Horn
a43355a1bf reuse the old (ugly nasty dreaded) string system for V8, too (by supplying a NUT based CharsetRenderer)
svn-id: r6162
2002-12-26 01:47:40 +00:00
Max Horn
48c66ba210 fixed save/load; more restructuring of the charset rendering code
svn-id: r6154
2002-12-26 00:21:19 +00:00
Max Horn
a782a22c4d seperated classic & old256 rendered (now subclasses of CharsetRenderer)
svn-id: r6152
2002-12-25 21:57:01 +00:00
Max Horn
748ac8fe37 more cleanup
svn-id: r6149
2002-12-25 21:42:22 +00:00
Max Horn
d808e4da1f cleanup
svn-id: r6148
2002-12-25 21:14:26 +00:00
Max Horn
fca9ec09e7 moved CharsetRendere into its own header/source file; changed Scumm::_charset into a pointer, to make it possible to use different implementations of it
svn-id: r6147
2002-12-25 21:04:47 +00:00