Commit Graph

21 Commits

Author SHA1 Message Date
Eugene Sandulenko
0523480a70 Applied patch #1106775 "SAGA colours". This simplifies code considerably, and
moreover getBlack() didn't always work correctly for some reason. If IHNM
uses different colors we will switch to variables, but that could be addressed
later or at least when someone will start to work on it more time than now.

svn-id: r16647
2005-01-27 20:07:04 +00:00
Torbjörn Andersson
0228f1645f Use the kITEColor constants for the ITE mouse cursor. Ironically, this is
one case where the original didn't use its own colour constants, so I had
to add a new one, kITEColorLightGrey, for colour 4.

svn-id: r16603
2005-01-20 13:59:12 +00:00
Andrew Kurushin
c1ce30b0bf - remove ActionMap.h & ActionMap.cpp
svn-id: r16593
2005-01-18 11:59:09 +00:00
Andrew Kurushin
2f20dd57c2 some work in progress on verb stuff:
- many structers and fields renamed to proper names
- added missing functions

svn-id: r16562
2005-01-15 20:12:49 +00:00
Eugene Sandulenko
dee9b3bd87 o Fix regression with Win32 CD ITE at wyrmkeep logo
o Support for sprites in Mac versions
o Improvements on scene flags
o More code on proper interface modes handling. Just a tiny bit was committed
  as other stuff breaks intro due to incompleteness.

svn-id: r16425
2005-01-04 17:15:53 +00:00
Andrew Kurushin
ea3b0d1100 - rewritten actors speech engine :
1) there are three types of speech: one acor, multiple actor, non actor
  2) slow speech implemented
  3) uses native engine flags (async,noanimate...) instead of semaphores
- proper timings implemented

svn-id: r16237
2004-12-21 06:49:07 +00:00
Torbjörn Andersson
f2173960a7 Removed unknown part of IMAGE_HEADER struct since it wasn't used in the
original code either. (Apparently it was reserved for future use.)

I think the only remaining data structure with unknown members now is
ANIMATION_HEADER. Of course, there's probably a lot that isn't implemented
at all, too...

svn-id: r15708
2004-11-02 08:37:14 +00:00
Torbjörn Andersson
29a142e705 Updates
svn-id: r15706
2004-10-31 13:51:45 +00:00
Torbjörn Andersson
afc07026c6 Renaming of struct members.
svn-id: r15696
2004-10-30 10:31:00 +00:00
Torbjörn Andersson
fe6d66a243 Renamed some previously unknown variables.
svn-id: r15695
2004-10-28 07:31:16 +00:00
Torbjörn Andersson
8050e42812 Updated with my recent actor flag changes.
svn-id: r15694
2004-10-28 07:25:29 +00:00
Eugene Sandulenko
213c4093ba Implement some script functions and report stubs.
svn-id: r15691
2004-10-27 22:17:11 +00:00
Eugene Sandulenko
b4df9bb2c1 Started to rework script threads. Partially moved to thread flags.
Scene skipping now works, but scripts aren't chained yet.

svn-id: r15688
2004-10-27 02:27:54 +00:00
Torbjörn Andersson
64a91605a1 Initial attempt at fixing the SData problem. I'm still not sure exactly how
to fix the script "static" area, though.

In addition, initialise a few variables, and test for NULL-ness of a few
pointers. This fixes a few crashes I saw with yesterday's CVS snapshot.

There's still an unexpected scene change in the intro (I think it triggers
on Rhene walking too close to the exit), but at least it no longer crashes.

svn-id: r15484
2004-10-09 07:39:46 +00:00
Eugene Sandulenko
94d9a2149b Implement scene change via exits. You still cannot leave first scene
because it goes to now buggy isometric level. Use debugger to switch
to some word, say, in Dog Castle and there you may go between rooms.

svn-id: r15462
2004-10-08 01:22:39 +00:00
Eugene Sandulenko
f1ffeaf3ec o Convert some objectMap methods to more C++-like.
o Add stubs for unhandled scene resources in first scene
o Fix object map entry structure
o Fix bug with objject_info() debug command

All this was done in attempt to make room exits work until I realized that
they are different hit zone list which is activate at end of walk sequence.

svn-id: r15416
2004-10-05 02:16:26 +00:00
Eugene Sandulenko
bfd0b42700 o Eliminate all structure _tags.
o Fix RSCFile on MSVC8.
 o Started fixing script opcodes.

svn-id: r14686
2004-08-22 18:28:42 +00:00
Eugene Sandulenko
f2c3731f7b Launch scene start script.
svn-id: r14561
2004-08-12 01:11:11 +00:00
Eugene Sandulenko
39137da10d Fix scene description structure data types and rename it.
svn-id: r14556
2004-08-11 18:02:03 +00:00
Eugene Sandulenko
b13fc9f366 Improved intro. Now it correctly shows game title.
svn-id: r14544
2004-08-10 23:04:52 +00:00
Eugene Sandulenko
6038cf68ad Add xref.txt to saga module, though it's empty.
svn-id: r14390
2004-07-31 13:44:23 +00:00