Jonathan Gray
|
441fccbb02
|
make subsections of credits ordered alphabetically
svn-id: r7465
|
2003-05-12 04:43:09 +00:00 |
|
James Brown
|
3449b0e143
|
Rewrite
svn-id: r7464
|
2003-05-12 00:00:49 +00:00 |
|
Max Horn
|
27cbb5cb45
|
match rest
svn-id: r7461
|
2003-05-11 18:08:13 +00:00 |
|
Nicolas Bacca
|
9f3558397c
|
The new (Jornada 820 inspired) GDI rendering crashes on a Jornada 680 - further investigation needed. For the moment I'll leave both, define NEW_GAPI_CODE if you want to compile a version (HPC ARM) for the Jornada 820
svn-id: r7460
|
2003-05-11 17:42:02 +00:00 |
|
Jonathan Gray
|
d5e75dd3a6
|
correct version
svn-id: r7457
|
2003-05-11 14:22:31 +00:00 |
|
Nicolas Bacca
|
f82de25bff
|
Fix key mapping bug (hello SF mail server)
svn-id: r7456
|
2003-05-11 14:11:32 +00:00 |
|
Nicolas Bacca
|
ab520960fe
|
Fix icon path
svn-id: r7455
|
2003-05-11 14:05:38 +00:00 |
|
Nicolas Bacca
|
001dc622cd
|
COMI and Jornada 820 fixes
svn-id: r7454
|
2003-05-11 14:05:00 +00:00 |
|
Nicolas Bacca
|
e223985e13
|
Update build revision and help file
svn-id: r7453
|
2003-05-11 14:04:08 +00:00 |
|
Nicolas Bacca
|
8a562464c5
|
Rewrite GDI rendering for Jornada 820, COMI fxes
svn-id: r7451
|
2003-05-11 14:03:33 +00:00 |
|
Nicolas Bacca
|
690872eca2
|
Update missing functions for HPC builds
svn-id: r7450
|
2003-05-11 14:02:44 +00:00 |
|
Oliver Kiehl
|
e5edc562e2
|
got permission from Endy ;)
svn-id: r7449
|
2003-05-11 14:02:14 +00:00 |
|
Max Horn
|
b0198c611e
|
no tabs please
svn-id: r7440
|
2003-05-11 13:07:58 +00:00 |
|
Max Horn
|
d2d578ddd3
|
clarification
svn-id: r7438
|
2003-05-11 12:59:06 +00:00 |
|
Max Horn
|
36e58e1d57
|
missing period
svn-id: r7436
|
2003-05-11 12:53:12 +00:00 |
|
Tore Anderson
|
614f51bbf2
|
Alt is the save-key, not shift
svn-id: r7435
|
2003-05-11 12:22:08 +00:00 |
|
Max Horn
|
b2f22cabf7
|
correction: V2 mask decompression works 100% correct. We just ignore it.
svn-id: r7430
|
2003-05-11 11:27:19 +00:00 |
|
Max Horn
|
e5f8056d88
|
cleanup / tweaks (V2 masking, at least in Zakdemo, seems not to work properly, though)
svn-id: r7429
|
2003-05-11 11:13:24 +00:00 |
|
Max Horn
|
134c32bc98
|
cleanup
svn-id: r7428
|
2003-05-11 00:28:43 +00:00 |
|
Max Horn
|
79d3863db4
|
more V2 'char coord' fixes
svn-id: r7427
|
2003-05-11 00:03:03 +00:00 |
|
Max Horn
|
bf270d9243
|
walkbox & putActor coords in V2 are in 'character coordinates' - x has to multiplied by 8 and y by 2
svn-id: r7426
|
2003-05-10 23:47:39 +00:00 |
|
Max Horn
|
5be0ce7adc
|
work around some illegal var access' in COMI/V8 - there are more, but I am not always sure if avoiding the access is the proper fix; maybe in some cases we should just define that var for V8 to the proper value?
svn-id: r7425
|
2003-05-10 22:35:12 +00:00 |
|
Max Horn
|
f412952667
|
fixed object drawing state handling for V2 games (this shouldn't cause any regressions in newer games)
svn-id: r7424
|
2003-05-10 22:12:23 +00:00 |
|
Max Horn
|
acb35fc915
|
renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and _realWidth/_realHeight -> _screenWidth/_screenHeight (inspired by MadMoose, but I'll take the blame - still this seems much more logical & intuitive)
svn-id: r7423
|
2003-05-10 21:49:59 +00:00 |
|
Max Horn
|
e5fe73726a
|
cleaned up / fixed some V2 state stuff
svn-id: r7422
|
2003-05-10 21:35:06 +00:00 |
|
Max Horn
|
08a9a07c40
|
fixed the way redrawBGStrip invokes drawBitmap -> this makes the office scene in the Zak intro show up correctly (again thanks to MadMoose for the clue that lead to the right solution :-)
svn-id: r7421
|
2003-05-10 21:33:28 +00:00 |
|
Max Horn
|
9401435b6f
|
fixed operator precedence (thanks MadMoose)
svn-id: r7420
|
2003-05-10 21:23:17 +00:00 |
|
Max Horn
|
6bf0b6cb0d
|
fixed script dumping for flobject script in V6/V7 games
svn-id: r7419
|
2003-05-10 18:38:59 +00:00 |
|
Max Horn
|
4c6cb1d7c9
|
removed obsolete check
svn-id: r7418
|
2003-05-10 18:33:04 +00:00 |
|
Max Horn
|
c490ba5253
|
oops
svn-id: r7417
|
2003-05-10 18:31:00 +00:00 |
|
Max Horn
|
f740959216
|
removed obsolete code; cleanup for my V2 drawBitmap 'hack', which got rid of most of the duplicate code
svn-id: r7416
|
2003-05-10 17:09:21 +00:00 |
|
Max Horn
|
76b7537149
|
implemented v2 masking (at least I get no negative effects, but anybody feel free to valgrind this :-)
svn-id: r7415
|
2003-05-10 16:57:04 +00:00 |
|
Jonathan Gray
|
7f0b853ca7
|
fix variable acces
svn-id: r7414
|
2003-05-10 14:40:09 +00:00 |
|
Max Horn
|
c4741d89a3
|
new V2 drawBitmap implementation which handles object drawing, too; no masking implemented yet. Once it fully works, will remove all the _egaStrip* stuff
svn-id: r7413
|
2003-05-10 14:30:58 +00:00 |
|
Max Horn
|
114af3159e
|
added a 'width' parameter to drawBitmap (contrary to 'numstrips', it specifies the full width of the image passed in, not how much we shoul draw of it) - this will be used for the new V2 drawBitmap code; renamed drawBitmap parameter 'h' to 'height'
svn-id: r7412
|
2003-05-10 12:59:32 +00:00 |
|
Max Horn
|
97197f95ea
|
cleanup
svn-id: r7411
|
2003-05-10 12:23:02 +00:00 |
|
Travis Howell
|
34456cf63e
|
Rename two unknown function
svn-id: r7410
|
2003-05-10 05:20:56 +00:00 |
|
Max Horn
|
37724d9297
|
Patch #735294: AdvMame3x scaler
svn-id: r7409
|
2003-05-09 22:44:16 +00:00 |
|
Max Horn
|
54a9ad3204
|
super hackish mouse click support for Zak (doesn't do anything useful in MM yet; and in Zak, all clicks are for the scene, i.e. no verb clicks etc.)
svn-id: r7408
|
2003-05-09 22:26:00 +00:00 |
|
Oliver Kiehl
|
18e1c5a80a
|
no need for inheritance anymore
svn-id: r7407
|
2003-05-09 22:06:37 +00:00 |
|
Max Horn
|
3a9d8cd8f4
|
implemented v2 walkboxes (at least the debugger output looks right now, though I might have overlooked something)
svn-id: r7406
|
2003-05-09 21:46:34 +00:00 |
|
Oliver Kiehl
|
3ae28b3f5b
|
use huffman trees instead of that spaghetti code
svn-id: r7405
|
2003-05-09 17:11:47 +00:00 |
|
James Brown
|
ff3429ddab
|
V2 Vars Fix
svn-id: r7404
|
2003-05-09 06:03:48 +00:00 |
|
James Brown
|
c126cf2df8
|
Fix intro room transition. Seems correct, so the fixme is really just explanitory.
svn-id: r7403
|
2003-05-09 05:55:11 +00:00 |
|
Jonathan Gray
|
8c8406cf50
|
zakstdemo now finishes properly and loops etc, this check seems to be wrong for v2 games at least
svn-id: r7402
|
2003-05-09 03:02:49 +00:00 |
|
Max Horn
|
15bddf437b
|
updated my FIXME comment
svn-id: r7401
|
2003-05-09 01:17:31 +00:00 |
|
Max Horn
|
88c1f3ac18
|
fixed V2 drawObject
svn-id: r7400
|
2003-05-09 01:01:53 +00:00 |
|
Max Horn
|
bb4f806954
|
cleanup
svn-id: r7399
|
2003-05-09 00:57:10 +00:00 |
|
Max Horn
|
c63ec9d008
|
added a v2 charset rendered (with a hardcoded font take from german zak); enabled verbs in zak (well, they are drawn at least :-)
svn-id: r7398
|
2003-05-08 22:44:46 +00:00 |
|
Max Horn
|
4d7f7a8c80
|
yet more v2 var fixes
svn-id: r7397
|
2003-05-08 21:14:21 +00:00 |
|