4162 Commits

Author SHA1 Message Date
Jonathan Gray
441fccbb02 make subsections of credits ordered alphabetically
svn-id: r7465
2003-05-12 04:43:09 +00:00
James Brown
3449b0e143 Rewrite
svn-id: r7464
2003-05-12 00:00:49 +00:00
Max Horn
27cbb5cb45 match rest
svn-id: r7461
2003-05-11 18:08:13 +00:00
Nicolas Bacca
9f3558397c The new (Jornada 820 inspired) GDI rendering crashes on a Jornada 680 - further investigation needed. For the moment I'll leave both, define NEW_GAPI_CODE if you want to compile a version (HPC ARM) for the Jornada 820
svn-id: r7460
2003-05-11 17:42:02 +00:00
Jonathan Gray
d5e75dd3a6 correct version
svn-id: r7457
2003-05-11 14:22:31 +00:00
Nicolas Bacca
f82de25bff Fix key mapping bug (hello SF mail server)
svn-id: r7456
2003-05-11 14:11:32 +00:00
Nicolas Bacca
ab520960fe Fix icon path
svn-id: r7455
2003-05-11 14:05:38 +00:00
Nicolas Bacca
001dc622cd COMI and Jornada 820 fixes
svn-id: r7454
2003-05-11 14:05:00 +00:00
Nicolas Bacca
e223985e13 Update build revision and help file
svn-id: r7453
2003-05-11 14:04:08 +00:00
Nicolas Bacca
8a562464c5 Rewrite GDI rendering for Jornada 820, COMI fxes
svn-id: r7451
2003-05-11 14:03:33 +00:00
Nicolas Bacca
690872eca2 Update missing functions for HPC builds
svn-id: r7450
2003-05-11 14:02:44 +00:00
Oliver Kiehl
e5edc562e2 got permission from Endy ;)
svn-id: r7449
2003-05-11 14:02:14 +00:00
Max Horn
b0198c611e no tabs please
svn-id: r7440
2003-05-11 13:07:58 +00:00
Max Horn
d2d578ddd3 clarification
svn-id: r7438
2003-05-11 12:59:06 +00:00
Max Horn
36e58e1d57 missing period
svn-id: r7436
2003-05-11 12:53:12 +00:00
Tore Anderson
614f51bbf2 Alt is the save-key, not shift
svn-id: r7435
2003-05-11 12:22:08 +00:00
Max Horn
b2f22cabf7 correction: V2 mask decompression works 100% correct. We just ignore it.
svn-id: r7430
2003-05-11 11:27:19 +00:00
Max Horn
e5f8056d88 cleanup / tweaks (V2 masking, at least in Zakdemo, seems not to work properly, though)
svn-id: r7429
2003-05-11 11:13:24 +00:00
Max Horn
134c32bc98 cleanup
svn-id: r7428
2003-05-11 00:28:43 +00:00
Max Horn
79d3863db4 more V2 'char coord' fixes
svn-id: r7427
2003-05-11 00:03:03 +00:00
Max Horn
bf270d9243 walkbox & putActor coords in V2 are in 'character coordinates' - x has to multiplied by 8 and y by 2
svn-id: r7426
2003-05-10 23:47:39 +00:00
Max Horn
5be0ce7adc work around some illegal var access' in COMI/V8 - there are more, but I am not always sure if avoiding the access is the proper fix; maybe in some cases we should just define that var for V8 to the proper value?
svn-id: r7425
2003-05-10 22:35:12 +00:00
Max Horn
f412952667 fixed object drawing state handling for V2 games (this shouldn't cause any regressions in newer games)
svn-id: r7424
2003-05-10 22:12:23 +00:00
Max Horn
acb35fc915 renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and _realWidth/_realHeight -> _screenWidth/_screenHeight (inspired by MadMoose, but I'll take the blame - still this seems much more logical & intuitive)
svn-id: r7423
2003-05-10 21:49:59 +00:00
Max Horn
e5fe73726a cleaned up / fixed some V2 state stuff
svn-id: r7422
2003-05-10 21:35:06 +00:00
Max Horn
08a9a07c40 fixed the way redrawBGStrip invokes drawBitmap -> this makes the office scene in the Zak intro show up correctly (again thanks to MadMoose for the clue that lead to the right solution :-)
svn-id: r7421
2003-05-10 21:33:28 +00:00
Max Horn
9401435b6f fixed operator precedence (thanks MadMoose)
svn-id: r7420
2003-05-10 21:23:17 +00:00
Max Horn
6bf0b6cb0d fixed script dumping for flobject script in V6/V7 games
svn-id: r7419
2003-05-10 18:38:59 +00:00
Max Horn
4c6cb1d7c9 removed obsolete check
svn-id: r7418
2003-05-10 18:33:04 +00:00
Max Horn
c490ba5253 oops
svn-id: r7417
2003-05-10 18:31:00 +00:00
Max Horn
f740959216 removed obsolete code; cleanup for my V2 drawBitmap 'hack', which got rid of most of the duplicate code
svn-id: r7416
2003-05-10 17:09:21 +00:00
Max Horn
76b7537149 implemented v2 masking (at least I get no negative effects, but anybody feel free to valgrind this :-)
svn-id: r7415
2003-05-10 16:57:04 +00:00
Jonathan Gray
7f0b853ca7 fix variable acces
svn-id: r7414
2003-05-10 14:40:09 +00:00
Max Horn
c4741d89a3 new V2 drawBitmap implementation which handles object drawing, too; no masking implemented yet. Once it fully works, will remove all the _egaStrip* stuff
svn-id: r7413
2003-05-10 14:30:58 +00:00
Max Horn
114af3159e added a 'width' parameter to drawBitmap (contrary to 'numstrips', it specifies the full width of the image passed in, not how much we shoul draw of it) - this will be used for the new V2 drawBitmap code; renamed drawBitmap parameter 'h' to 'height'
svn-id: r7412
2003-05-10 12:59:32 +00:00
Max Horn
97197f95ea cleanup
svn-id: r7411
2003-05-10 12:23:02 +00:00
Travis Howell
34456cf63e Rename two unknown function
svn-id: r7410
2003-05-10 05:20:56 +00:00
Max Horn
37724d9297 Patch #735294: AdvMame3x scaler
svn-id: r7409
2003-05-09 22:44:16 +00:00
Max Horn
54a9ad3204 super hackish mouse click support for Zak (doesn't do anything useful in MM yet; and in Zak, all clicks are for the scene, i.e. no verb clicks etc.)
svn-id: r7408
2003-05-09 22:26:00 +00:00
Oliver Kiehl
18e1c5a80a no need for inheritance anymore
svn-id: r7407
2003-05-09 22:06:37 +00:00
Max Horn
3a9d8cd8f4 implemented v2 walkboxes (at least the debugger output looks right now, though I might have overlooked something)
svn-id: r7406
2003-05-09 21:46:34 +00:00
Oliver Kiehl
3ae28b3f5b use huffman trees instead of that spaghetti code
svn-id: r7405
2003-05-09 17:11:47 +00:00
James Brown
ff3429ddab V2 Vars Fix
svn-id: r7404
2003-05-09 06:03:48 +00:00
James Brown
c126cf2df8 Fix intro room transition. Seems correct, so the fixme is really just explanitory.
svn-id: r7403
2003-05-09 05:55:11 +00:00
Jonathan Gray
8c8406cf50 zakstdemo now finishes properly and loops etc, this check seems to be wrong for v2 games at least
svn-id: r7402
2003-05-09 03:02:49 +00:00
Max Horn
15bddf437b updated my FIXME comment
svn-id: r7401
2003-05-09 01:17:31 +00:00
Max Horn
88c1f3ac18 fixed V2 drawObject
svn-id: r7400
2003-05-09 01:01:53 +00:00
Max Horn
bb4f806954 cleanup
svn-id: r7399
2003-05-09 00:57:10 +00:00
Max Horn
c63ec9d008 added a v2 charset rendered (with a hardcoded font take from german zak); enabled verbs in zak (well, they are drawn at least :-)
svn-id: r7398
2003-05-08 22:44:46 +00:00
Max Horn
4d7f7a8c80 yet more v2 var fixes
svn-id: r7397
2003-05-08 21:14:21 +00:00