Paul Gilbert
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f7ac94db12
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Added code to de-activate town NPCs once the player makes it to the castle, since they're no longer needed
svn-id: r48661
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2010-04-16 10:00:49 +00:00 |
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Yotam Barnoy
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ef330ed9b4
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Patch for bug 2943361 by littleboy, adding full kb modifier support to all engines + GUI and proper keypad handling
svn-id: r48101
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2010-02-21 04:04:13 +00:00 |
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Max Horn
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bce959e046
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LURE: Remove evil 'using namespace' from header files
svn-id: r47396
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2010-01-19 23:48:55 +00:00 |
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Paul Gilbert
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c8f991e89b
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Bugfix for crash if an error occurs before the game object (and thus the debugger) is created
svn-id: r47018
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2010-01-05 05:25:18 +00:00 |
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Max Horn
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f242266f6d
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Change a couple places from 'end of namespace' to 'End of namespace', for consistency
svn-id: r44634
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2009-10-04 21:26:33 +00:00 |
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Filippos Karapetis
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5028d5a68b
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Reverted my commit #44290 - apparently, it was a bad idea, as g_engine is a hack
svn-id: r44311
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2009-09-24 17:07:27 +00:00 |
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Filippos Karapetis
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a70351e5ea
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Changed some references from LureEngine to the global g_engine (e.g. calls to shouldQuit()), to minimize places where LureEngine is referenced
svn-id: r44290
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2009-09-24 06:53:03 +00:00 |
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Jordi Vilalta Prat
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3337be7b08
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Fix indentation
svn-id: r43837
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2009-08-30 20:50:23 +00:00 |
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Eugene Sandulenko
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696897b058
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Whoa! Removing trailing spaces.
svn-id: r35648
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2009-01-01 15:06:43 +00:00 |
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Max Horn
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9b160804ab
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Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
svn-id: r34700
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2008-09-30 12:27:38 +00:00 |
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Christopher Page
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dac805c281
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Added -x and --list-saves support for LURE
svn-id: r33291
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2008-07-25 19:41:17 +00:00 |
|
Christopher Page
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17ce8db211
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Lure works with the new GMM implementation
svn-id: r32996
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2008-07-10 22:34:48 +00:00 |
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Christopher Page
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6e3474896c
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Kyra and Lure are now using the new _quit flag
svn-id: r32772
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2008-06-25 00:55:18 +00:00 |
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Paul Gilbert
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76c43c94d1
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Changed the delayed sequence list from using a system milliseconds expiry point to a milliseconds countdown - this should fix potential problems that could arise if a modal dialog was kept on-screen too long
svn-id: r32237
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2008-05-24 00:54:04 +00:00 |
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Filippos Karapetis
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6a9acd7a5e
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Replaced ManagedList with Common::SharedPtr in the rest of the lure engine
svn-id: r31420
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2008-04-06 12:00:37 +00:00 |
|
Jordi Vilalta Prat
|
66e9d4f5e8
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Removed trailing spaces.
svn-id: r30664
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2008-01-27 19:47:41 +00:00 |
|
Paul Gilbert
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a137ff2cf1
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Changed debug keys enablement to be on by default if a Debug Level is specified
svn-id: r30322
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2008-01-07 10:32:54 +00:00 |
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Paul Gilbert
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841cc77e5c
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Made debugging keys disabled by default, with a debugger command to allow them to be turned on
svn-id: r30317
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2008-01-07 03:53:30 +00:00 |
|
Paul Gilbert
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6eb64102a4
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Fix to remove a tab character from the GPL header
svn-id: r30238
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2008-01-05 12:45:14 +00:00 |
|
Paul Gilbert
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735ea1eaaa
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Fix to show credits screen correctly in EGA mode
svn-id: r30232
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2008-01-05 10:53:27 +00:00 |
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Paul Gilbert
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4d7e49ddb8
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Fix to prevent the F5 key allowing the game to be saved during player conversations or viewing a remote room
svn-id: r30048
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2007-12-28 11:07:35 +00:00 |
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Paul Gilbert
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33545452f0
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Fix for problem that the player could stop themselves changing back from Selena if they left the current room too quickly after the change back had been scheduled
svn-id: r29958
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2007-12-23 11:34:22 +00:00 |
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Paul Gilbert
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9dc39c302a
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Tweaked the calculation for player position in new rooms to use the original game's rounding - the current code was causing the player to be placed inside the exit area when entering room 6 from room 5.
svn-id: r29949
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2007-12-22 11:24:29 +00:00 |
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Paul Gilbert
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fb222b0afa
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Changed Credits display to avoid the brief flash as the palette changed
svn-id: r29892
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2007-12-17 03:29:02 +00:00 |
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Paul Gilbert
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08f1f2c3d3
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Bugfix for Use actions to work correctly
svn-id: r29891
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2007-12-16 22:41:51 +00:00 |
|
Torbjörn Andersson
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25103d11e2
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Removed unused variable.
svn-id: r29885
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2007-12-16 20:20:09 +00:00 |
|
Kostas Nakos
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e861cf567d
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use the virtual keyboard facilities if available, when needed
svn-id: r29882
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2007-12-16 20:01:41 +00:00 |
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Paul Gilbert
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706e779236
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Hooked up the sound code to use the configuration for sfx and music, and added code from the original game that used the high bit of sounds to distinguish between the two
svn-id: r29873
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2007-12-16 08:19:56 +00:00 |
|
Paul Gilbert
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f826e62771
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Bugfix for the display of ASK, GIVE, and TELL actions in the status line
svn-id: r29825
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2007-12-11 10:12:12 +00:00 |
|
Paul Gilbert
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5eb9b10bbd
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Changed calls to pollEvent to be in while loops to ensure all pending events get processed
svn-id: r29576
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2007-11-20 12:26:06 +00:00 |
|
Paul Gilbert
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4d21471155
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Cleaned up animation player and added support for a set of sounds to be played during an animation
svn-id: r29547
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2007-11-18 05:10:56 +00:00 |
|
Paul Gilbert
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eaee457431
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Added missing destructor and sounds to barrel animation sequence
svn-id: r29531
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2007-11-17 08:58:31 +00:00 |
|
Paul Gilbert
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ca10a4db08
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Bugfixes to the fighting animations and proper reset of fight data between save sessions
svn-id: r29526
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2007-11-17 06:53:13 +00:00 |
|
Paul Gilbert
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d5dc2e075a
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Bugfixes to restoring or restarting a game from the Restore/Restart dialog
svn-id: r29524
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2007-11-17 00:19:45 +00:00 |
|
Paul Gilbert
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7bf1b77f3c
|
removeSounds was being called too early - it was setting the current area to that of the room being left, rather than the one being entered
svn-id: r29482
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2007-11-12 10:09:33 +00:00 |
|
Paul Gilbert
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27a1f38862
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Added sound to animation of falling down the chute
svn-id: r29451
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2007-11-08 11:06:24 +00:00 |
|
Paul Gilbert
|
e4125a0368
|
Current room is now correctly refreshed after showing credits
svn-id: r29278
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2007-10-28 04:28:27 +00:00 |
|
Paul Gilbert
|
641ff5e9b7
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Sound is now paused when displaying menu dialogs
svn-id: r29272
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2007-10-28 03:34:10 +00:00 |
|
Paul Gilbert
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864ed910fa
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Bugfix to make sound toggle work correctly, and added flag state to savegames
svn-id: r29257
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2007-10-25 10:39:19 +00:00 |
|
Paul Gilbert
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6faff895c3
|
Changed text speed flag, and added saving of it to savegames
svn-id: r29250
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2007-10-24 10:01:55 +00:00 |
|
Paul Gilbert
|
f1958a2218
|
Removed deprecated YNKeyStruct structure
svn-id: r29237
|
2007-10-21 05:13:44 +00:00 |
|
Paul Gilbert
|
d817f530e8
|
Changed string constant name to avoid clashing with inventory display constants
svn-id: r29168
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2007-10-07 11:11:06 +00:00 |
|
Paul Gilbert
|
155d85b3b6
|
Removed some old redundant code and moved some string constants to the resource file
svn-id: r29069
|
2007-09-23 22:13:41 +00:00 |
|
Torbjörn Andersson
|
f4507e71d3
|
Indentation.
svn-id: r29057
|
2007-09-23 16:48:33 +00:00 |
|
Paul Gilbert
|
b2e97060ad
|
Initial sound implementation
svn-id: r28917
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2007-09-16 04:06:49 +00:00 |
|
Max Horn
|
efbef7880b
|
Fixed code formatting (hanging braces); added static/const keywords to data tables; merged Hotspot::doLookAt and doLookThrough code
svn-id: r28880
|
2007-09-08 11:18:35 +00:00 |
|
Paul Gilbert
|
ca96ba431c
|
Completed the restart/restore dialog screen and functionality
svn-id: r28714
|
2007-08-25 06:08:02 +00:00 |
|
Paul Gilbert
|
81fa23f091
|
Skeleton code added for restart/restore screen
svn-id: r28548
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2007-08-12 11:15:06 +00:00 |
|
Paul Gilbert
|
cfff436ca7
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Added proper room change fading effect
svn-id: r28212
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2007-07-26 10:11:31 +00:00 |
|
Max Horn
|
6ef494ab28
|
Converted LURE code to use KEYCODEs
svn-id: r27668
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2007-06-23 14:59:58 +00:00 |
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